
REMATCH
Forget FIFA spreadsheets and transfer budgets. Rematch puts you in one pair of boots for six frantic minutes of walls-in, fouls-out, all-human football that feels closer to Rocket League than anything EA has shipped in years.
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About REMATCH
I'll be honest: when Sloclap, the studio behind the kung fu precision of Sifu, announced a football game, my first instinct was confusion. By my third online match I was completely hooked, because Rematch does something that most sports games are too scared to attempt. It strips football down to the raw physical act of playing it, not managing it. No AI teammates, no transfer fees, no offsides, no corners. Just you, four teammates, and a walled-in pitch that turns every out-of-play situation into a rebound opportunity. The format is built around 3v3, 4v4, and 5v5 quick-play matches, with ranked competition locked to 5v5 once you hit rank 5. Each game lasts six minutes, and a mercy rule kills things at a four-goal gap, which keeps blowouts mercifully short. The third-person perspective means you control your own player only, and the position system is clever: drift into the box and you automatically pick up the goalkeeper role, complete with its own stamina kit and side-to-side dive mechanics. Step back out and a teammate can take the gloves. It works like a hockey pull-the-goalie call, and it creates some of the most chaotic last-minute moments you will find in any sports game right now. Sprinting runs on a limited stamina bar that recovers quickly, and the superdash burst can swing possession entirely. Shooting requires manual aim with the right stick, which feels incredible on a banana shot volley and absolutely punishing when a defender is closing you down at full speed. The Sifu DNA is audible throughout. Tackles are crunchy when the netcode cooperates, slide interceptions have weight, and the animation quality during a clean dribble sequence is genuinely impressive for an indie-scale release. The cel-shaded art style, with its vibrant stadium environments that shift setting after each goal, keeps things visually lively without distracting during intense moments. The contextual ping system deserves a specific callout for groups who cannot voice chat: it draws a passing line directly to whoever called for the ball, which is exactly the kind of accessibility-minded design that makes a team-based game feel welcoming rather than intimidating to newcomers. You do not need to be on comms to function, though a five-stack with voice chat will punish a disorganized group hard. Here is where I have to level with you. At launch, Rematch shipped without cross-play, the netcode had visible desync issues (the ball teleporting back to opposition feet after a clean tackle win is genuinely infuriating), and there is no offline mode whatsoever. No season mode, no bots, no single-player campaign. If Sloclap ever pulls the servers, the game is effectively over. Cross-play arrived in September 2025, which solved the matchmaking fragmentation problem significantly, and Sloclap has been responsive with patches. Season 4 is live at time of writing, with the Nations Cup event adding a 32-country competitive layer across ranked and casual queues. The roadmap includes a tournament system, club creation, AI bots for practice, and more quick-play mode variety. The foundation is getting stronger, but if you are the type who wants something to play solo with a stable progression loop against AI, this is the wrong game for you right now. For the "is it fun for four friends" test: absolutely yes, with one asterisk. Online-only means you cannot do true couch co-op. But if your group is on voice chat or even just the ping system, running a coordinated 5v5 or a tighter 3v3 against randoms is exactly the kind of session that turns into two extra hours before anyone notices. The skill ceiling is high enough that there is real improvement to chase, and the six-minute match structure keeps the momentum going all night. Riley, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 80 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 10 / Windows 11
- Memory
- 8 GB RAM
- DirectX
- Version 12
- Network
- Broadband Internet connection
- Storage
- 20 GB available space
- Graphics
- AMD Radeon RX 5500 (4GB) / NVIDIA GeForce RTX 1060 (4GB), or better
- Processor
- AMD Ryzen 5 3400G / Intel Core i5-9400, or better
- Additional Notes
- DirectX12 Shader Model 5.0 / SSD required
Recommended
- OS
- Windows 10 / Windows 11
- Memory
- 16 GB RAM
- DirectX
- Version 12
- Network
- Broadband Internet connection
- Storage
- 20 GB available space
- Graphics
- AMD Radeon RX 6700 XT (8 GB) / NVIDIA GeForce RTX 3060 TI (8 GB), or better
- Processor
- AMD Ryzen 3700x / Intel Core 11600k or better
- Additional Notes
- DirectX12 Shader Model 6.6 / SSD required
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Game Info
- Developer
- Sloclap
- Publisher
- Sloclap
- Release Date
- Jun 19, 2025

