Compare Rematch Elite Edition prices across trusted key stores and find the best deal. Developed by Sloclap. Published by Sloclap, Kepler Interactive. Released on 6/19/2025. Available on PC, Xbox. Genres: Action, Indie, Sports.

Sloclap took the Sifu formula of tight, feel-every-input controls and pointed it at a football pitch. What comes out is either your next competitive obsession or a frustrating lesson in why you need better teammates.

I came into Rematch with the skepticism of someone who has watched too many online-only sports titles collapse under the weight of their own live-service scaffolding. Sloclap's pivot from kung fu action to six-minute walled-pitch football sounded like a PR exercise. It is not. The core of what they have built here is genuinely interesting: no referees, no offsides, no corner kicks or throw-ins, because the entire arena is enclosed in transparent walls that double as passing rails. Three-versus-three, four-versus-four, and five-versus-five quick matches feed into a ranked mode that unlocks at player rank 5 and runs exclusively as 5v5. Each match lasts six minutes with a four-goal mercy rule, and draws go straight into sudden-death overtime. That structure is tight, legible, and pulls you into one more game before you have registered how long you have been sitting there. The decision-making layer is where Rematch earns its reputation as closer to a fighting game than a sports sim. You control a single player at all times. There are no attributes, no skill points, no pay-to-win upgrades: your player is exactly as good as you are at the game. Sprinting runs on a stamina bar that regenerates quickly but is always in demand. Shooting requires you to manually aim with the right stick, which under pressure from a sliding defender is legitimately hard and satisfying to nail. Ball possession slows you down, so tapping forward to push the ball ahead becomes its own risk-reward micro-decision. Goalkeeping rotates automatically based on pitch position, which means every player cycles through the role whether they want to or not, and the goaltending feels surprisingly heroic when you time a reflex save correctly. Contextual pings let you call for passes without a mic, and the visual line drawn across the pitch to the caller is a small but well-executed detail. Positioning and observation are the real skill ceiling here, and that ceiling is high. The mixed Steam score of 69 percent across a large sample is not unfair, and it maps onto exactly the things critics flagged at launch: netcode desync causing teleporting balls and phasing tackles, hard crashes in ranked matches, and the elephant in the room, no offline modes of any kind. There is no season mode, no tournament bracket you can run solo, no practice match against bots beyond the brief prologue. If Sloclap shuts the servers, the game ceases to exist as a playable product. The battle-pass cosmetic structure drew criticism for feeling thin, and the visual language of the game, a clean cel-shaded look, is competent rather than distinctive. Cross-play was absent at launch and only arrived in September 2025, which caused real friction for players who wanted to squad up across platforms from day one. Toxic behavior in ranked, with no reporting system at launch, added further roughness. For the right player, none of that kills the appeal. If you have two or three friends to queue with in a pre-made group and you enjoy the kind of game where mastering manual shot aiming, rainbow flick timing, and slide tackle spacing translates into visible ranked improvement, Rematch delivers a loop that is hard to put down. The comparison reviewers keep landing on, Rocket League without the cars, is apt in the most useful sense: it shares that game's quality of being instantly playable and years deep to master. Sloclap has been patching consistently, the player base is large enough to keep 3v3 queues fast and 5v5 ranked healthy, and the studio won Sports Game of the Year at the D.I.C.E. Awards, which at minimum signals that critics see long-term potential. Solo queue players who cannot tolerate random teammate behavior or who need an offline fallback should wait. Everyone else can jump in knowing the foundation is real. Diego, Scout Team

Rematch Elite Edition

Rematch Elite Edition

Jun 19, 2025SloclapSloclap, Kepler Interactive
GamerScout Says

Sloclap took the Sifu formula of tight, feel-every-input controls and pointed it at a football pitch. What comes out is either your next competitive obsession or a frustrating lesson in why you need better teammates.

PCXbox
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GamerScout Verdict

Best for competitive players queuing with a pre-made squad who can stomach a thin content slate in exchange for a genuinely deep mechanical foundation.

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About Rematch Elite Edition

I came into Rematch with the skepticism of someone who has watched too many online-only sports titles collapse under the weight of their own live-service scaffolding. Sloclap's pivot from kung fu action to six-minute walled-pitch football sounded like a PR exercise. It is not. The core of what they have built here is genuinely interesting: no referees, no offsides, no corner kicks or throw-ins, because the entire arena is enclosed in transparent walls that double as passing rails. Three-versus-three, four-versus-four, and five-versus-five quick matches feed into a ranked mode that unlocks at player rank 5 and runs exclusively as 5v5. Each match lasts six minutes with a four-goal mercy rule, and draws go straight into sudden-death overtime. That structure is tight, legible, and pulls you into one more game before you have registered how long you have been sitting there. The decision-making layer is where Rematch earns its reputation as closer to a fighting game than a sports sim. You control a single player at all times. There are no attributes, no skill points, no pay-to-win upgrades: your player is exactly as good as you are at the game. Sprinting runs on a stamina bar that regenerates quickly but is always in demand. Shooting requires you to manually aim with the right stick, which under pressure from a sliding defender is legitimately hard and satisfying to nail. Ball possession slows you down, so tapping forward to push the ball ahead becomes its own risk-reward micro-decision. Goalkeeping rotates automatically based on pitch position, which means every player cycles through the role whether they want to or not, and the goaltending feels surprisingly heroic when you time a reflex save correctly. Contextual pings let you call for passes without a mic, and the visual line drawn across the pitch to the caller is a small but well-executed detail. Positioning and observation are the real skill ceiling here, and that ceiling is high. The mixed Steam score of 69 percent across a large sample is not unfair, and it maps onto exactly the things critics flagged at launch: netcode desync causing teleporting balls and phasing tackles, hard crashes in ranked matches, and the elephant in the room, no offline modes of any kind. There is no season mode, no tournament bracket you can run solo, no practice match against bots beyond the brief prologue. If Sloclap shuts the servers, the game ceases to exist as a playable product. The battle-pass cosmetic structure drew criticism for feeling thin, and the visual language of the game, a clean cel-shaded look, is competent rather than distinctive. Cross-play was absent at launch and only arrived in September 2025, which caused real friction for players who wanted to squad up across platforms from day one. Toxic behavior in ranked, with no reporting system at launch, added further roughness. For the right player, none of that kills the appeal. If you have two or three friends to queue with in a pre-made group and you enjoy the kind of game where mastering manual shot aiming, rainbow flick timing, and slide tackle spacing translates into visible ranked improvement, Rematch delivers a loop that is hard to put down. The comparison reviewers keep landing on, Rocket League without the cars, is apt in the most useful sense: it shares that game's quality of being instantly playable and years deep to master. Sloclap has been patching consistently, the player base is large enough to keep 3v3 queues fast and 5v5 ranked healthy, and the studio won Sports Game of the Year at the D.I.C.E. Awards, which at minimum signals that critics see long-term potential. Solo queue players who cannot tolerate random teammate behavior or who need an offline fallback should wait. Everyone else can jump in knowing the foundation is real.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedWalled-Pitch FootballSkill-BasedNo Pay-to-WinStamina ManagementManual ShootingContextual PingSudden-Death OvertimeFighting-Game DNAEsports Potential

System Requirements

Minimum

OS
Windows 10 / Windows 11
Processor
AMD Ryzen 5 3400G / Intel Core i5-9400, or better
Memory
8 GB RAM
Graphics
AMD Radeon RX 5500 (4GB) / NVIDIA GeForce RTX 1060 (4GB), or better
DirectX
Version 12 N…

Recommended

OS
Windows 10 / Windows 11
Processor
AMD Ryzen 3700x / Intel Core 11600k or better
Memory
16 GB RAM
Graphics
AMD Radeon RX 6700 XT (8 GB) / NVIDIA GeForce RTX 3060 TI (8 GB), or better
DirectX
Vers…

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Reviews & Ratings

Steam
69%(50,837)

Game Info

Developer
Sloclap
Publisher
Sloclap, Kepler Interactive
Release Date
Jun 19, 2025

Features

MultiplayerCo-opOnline Co OpCross Platform MultiplayerSteam AchievementsFull controller supportIn App PurchasesGamepad Recommended+3 more

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Frequently asked questions about Rematch Elite Edition

How much does Rematch Elite Edition cost?

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What platforms is Rematch Elite Edition available on?

Rematch Elite Edition is available on PC, Xbox.

When was Rematch Elite Edition released?

Rematch Elite Edition was released on 19 June 2025.

Who developed Rematch Elite Edition?

Rematch Elite Edition was developed by Sloclap and published by Sloclap, Kepler Interactive.