Compare Planetbase prices across trusted key stores and find the best deal. Developed by Madruga Works. Published by Madruga Works. Released on 10/15/2015. Available on PC, Xbox. Genres: Indie, Simulation, Strategy.

Survives a decade on Steam at 80% positive for a reason: tight resource loops and unforgiving planet conditions that punish complacency without being unfair. Newcomers, read the tutorial.

I've colour-coded enough colony layouts to tell you exactly where Planetbase sits in the builder-sim spectrum: it leans harder into strategy than pure management, and that distinction matters when you're deciding whether to buy it. The opening hours are a genuine test. Your first colony will probably die, and the cause will be embarrassingly obvious in hindsight. Oxygen generators need power; power needs wind turbines or solar panels; solar panels go dark at night. Getting that chain right before your seven starting colonists asphyxiate is the tutorial in miniature, and it is exactly the kind of systems thinking this game rewards. The resource loop is Planetbase's spine. You mine metal ore, refine it, build with it, grow food in greenhouses, generate power through wind and solar, extract water, manufacture bots to handle labour bottlenecks, and somehow keep morale above the floor while doing all of it simultaneously. There are 29 buildable structures, four colonist specialisations, and three bot types (Carrier, Constructor, Miner) that shift your economy once you unlock them. The milestone system is particularly smart: to unlock the harsher Class F ice planet or the punishing Class M moon, you must hit specific milestones on easier planets first. That gates difficulty honestly rather than through artificial paywalls. Sandstorms slow colonists and damage outdoor structures; solar flares irradiate workers; meteors can punch holes in habitation pods. Each planet type stacks its own disaster variety, so you are not just replaying the same scenario with a different paint job. Here is the accessibility argument for newcomers: Planetbase is actually a better entry point into the colony-builder genre than its reputation for difficulty suggests. The building menu is self-explanatory, the tutorial is informative without being condescending, and the milestone gating means you spend real time on the forgiving desert planet before the game throws ice storms at you. Strategy fans who bounced off Dwarf Fortress or found RimWorld's event density exhausting will find this scope more manageable. The colony grows from a handful of pioneers to several hundred colonists, and watching that arc play out is genuinely satisfying. Steam Workshop support also means the modding community has been extending the building roster and tweaking balance for years, with version 1.4.0 landing as recently as September 2024 to community applause. The honest weaknesses are worth naming. Late-game depth is shallow: once you have a self-sufficient colony running at scale, the threats become repetitive and the challenge plateaus. There is no competing AI faction building a rival base, no branching scenario events, and the challenge modes amount to speed runs dressed up as content. Players who come for a 200-hour grand-strategy experience will bounce off the ceiling well before that. The replayability largely depends on self-imposed constraints or mods rather than structural variety baked into the base game. For a decade-old indie title with a modest team behind it, these are understandable limits rather than damning failures. Buy it if the middle portion of a colony-builder loop is what you enjoy most: the phase where every decision has real consequence and one miscalculation cascades into a full colony wipe. Skip it if you need late-game complexity or narrative hooks to stay engaged past the 20-hour mark. Diego, Scout Team

Planetbase

Planetbase

Oct 15, 2015Madruga Works
GamerScout Says

Survives a decade on Steam at 80% positive for a reason: tight resource loops and unforgiving planet conditions that punish complacency without being unfair. Newcomers, read the tutorial.

PCXbox
Best Price Available
€7.09
at Gamivo
Lowest tracked: €5.90
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GamerScout Verdict

Solid pick for colony-builder fans who enjoy the tense early-game loop, but expect the challenge to plateau well before you run out of time.

Compare Prices(4 stores)

GamivoBest price
StandardGlobalSteam KeyKey
€7.09
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€8.21
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€14.79
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€5.9031 Aug 2026
Current best
€7.09
Keyshops
€5.69€6.43€7.16€7.9017 Aug22 Aug27 Aug1 Sept6 Sept
Tracking prices since 17 Aug 2026
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Screenshots & Media

About Planetbase

I've colour-coded enough colony layouts to tell you exactly where Planetbase sits in the builder-sim spectrum: it leans harder into strategy than pure management, and that distinction matters when you're deciding whether to buy it. The opening hours are a genuine test. Your first colony will probably die, and the cause will be embarrassingly obvious in hindsight. Oxygen generators need power; power needs wind turbines or solar panels; solar panels go dark at night. Getting that chain right before your seven starting colonists asphyxiate is the tutorial in miniature, and it is exactly the kind of systems thinking this game rewards. The resource loop is Planetbase's spine. You mine metal ore, refine it, build with it, grow food in greenhouses, generate power through wind and solar, extract water, manufacture bots to handle labour bottlenecks, and somehow keep morale above the floor while doing all of it simultaneously. There are 29 buildable structures, four colonist specialisations, and three bot types (Carrier, Constructor, Miner) that shift your economy once you unlock them. The milestone system is particularly smart: to unlock the harsher Class F ice planet or the punishing Class M moon, you must hit specific milestones on easier planets first. That gates difficulty honestly rather than through artificial paywalls. Sandstorms slow colonists and damage outdoor structures; solar flares irradiate workers; meteors can punch holes in habitation pods. Each planet type stacks its own disaster variety, so you are not just replaying the same scenario with a different paint job. Here is the accessibility argument for newcomers: Planetbase is actually a better entry point into the colony-builder genre than its reputation for difficulty suggests. The building menu is self-explanatory, the tutorial is informative without being condescending, and the milestone gating means you spend real time on the forgiving desert planet before the game throws ice storms at you. Strategy fans who bounced off Dwarf Fortress or found RimWorld's event density exhausting will find this scope more manageable. The colony grows from a handful of pioneers to several hundred colonists, and watching that arc play out is genuinely satisfying. Steam Workshop support also means the modding community has been extending the building roster and tweaking balance for years, with version 1.4.0 landing as recently as September 2024 to community applause. The honest weaknesses are worth naming. Late-game depth is shallow: once you have a self-sufficient colony running at scale, the threats become repetitive and the challenge plateaus. There is no competing AI faction building a rival base, no branching scenario events, and the challenge modes amount to speed runs dressed up as content. Players who come for a 200-hour grand-strategy experience will bounce off the ceiling well before that. The replayability largely depends on self-imposed constraints or mods rather than structural variety baked into the base game. For a decade-old indie title with a modest team behind it, these are understandable limits rather than damning failures. Buy it if the middle portion of a colony-builder loop is what you enjoy most: the phase where every decision has real consequence and one miscalculation cascades into a full colony wipe. Skip it if you need late-game complexity or narrative hooks to stay engaged past the 20-hour mark.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedColony BuilderMilestone GatingDisaster ManagementBot AutomationResource ChainDifficulty ScalingWorkshop Support

System Requirements

Minimum

Processor
2 GHz Dual Core
Memory
2 GB RAM
Graphics
512 MB VRAM (Shader Model 3)
DirectX
Version 9.0c
Storage
650 MB available space

Recommended

Processor
Intel Core i5
Memory
4 GB RAM
Graphics
AMD/NVIDIA card
DirectX
Version 11
Storage
650 MB available space

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Reviews & Ratings

Steam
80%(10,409)

Game Info

Developer
Madruga Works
Publisher
Madruga Works
Release Date
Oct 15, 2015

Features

Single-playerSteam AchievementsSteam Trading CardsSteam WorkshopFamily Sharing

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Frequently asked questions about Planetbase

How much does Planetbase cost?

As of 6 September 2026, the cheapest in-stock offer for Planetbase is €7.09 at Gamivo, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Planetbase cheapest?

The lowest in-stock price we track for Planetbase is €7.09 at Gamivo (6 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Planetbase available on?

Planetbase is available on PC, Xbox.

When was Planetbase released?

Planetbase was released on 15 October 2015.

Who developed Planetbase?

Planetbase was developed by Madruga Works.