
Murder Diaries
A noir murder story wrapped in the most passive delivery system possible: if floating through abstract checkpoint corridors sounds like your kind of evening, this one has a surprisingly sharp narrative underneath.
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Screenshots & Media

About Murder Diaries
My first instinct when I loaded Murder Diaries was to check whether I had accidentally launched a screensaver. You play as a free-floating spirit, small against oversized abstract environments, drifting toward glowing memory fragments that unspool a linear text narrative about a young man's path toward a killing. That is literally the entire mechanical loop. No branching choices, no inventory, no fail states beyond bumping a wall and resetting to your last collected checkpoint. As someone who color-codes game session logs, this is about as far from a systems-driven experience as a game can get. The structure across Murder Diaries' 16 chapters works like this: each level is an abstract scene loosely tied to the story beat it represents - a street corner, a domestic space, something more symbolic and dreamlike later on. Fly through a checkpoint and a sentence or short paragraph of narration appears. Collect them all in a level and you advance. A light trail marks your path so backtracking over already-covered ground is manageable, which is a small but practical design choice that prevents the experience from becoming frustrating. Some levels move briskly. Others feel like the game has lost its own sense of urgency. The pacing inconsistency is the single biggest gameplay complaint worth flagging, and it is a real one. The story, though, earns some credit. It follows a man tracing back through his childhood, his family's entanglement with gang violence, and his building road toward an act of revenge. The narrative is fed in fragments, which is a format that suits the tone - dark, personal, and written more like a terse short story than a game script. The abstract visuals pair with that surprisingly well, representing emotional and narrative states rather than literal scenes. The atmosphere lands more often than it misses. The soundtrack is ambient and fits without demanding attention, though the asset recycling from EpiXR's earlier Aery and Life of Fly titles is visible to anyone who has played those games. It is the developer's house style and it shows. There are technical friction points worth noting: visual pop-in appears across levels, and some asset reuse feels lazy rather than stylistic. The Steam community response sits at a solid positive ratio across a small sample, which suggests that people who buy this knowing what it is tend to leave satisfied. The honest caveat is that the review pool is thin and the game has no critical depth outside a single outlet score of 60. This is a low-risk, low-reward purchase for anyone who wants a noir story told through an unusual delivery format, not a game that will test any skill or hold up to replay. For strategy and sim players like me, Murder Diaries is essentially a palate cleanser - something to run on a second monitor audio-only, or a quiet thirty-minute session between longer campaigns. There are 16 Steam achievements tied to chapter completion, which is the closest thing to a progression hook the game offers. If you want depth, build variety, or decision weight, look elsewhere. If you want a short, unusual story experience with an aesthetic that commits to its own strange logic, this does that well enough. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Win 7
- Memory
- 4000 MB RAM
- Storage
- 7000 MB available space
- Graphics
- Geforce GTX 960
- Processor
- i5
- Sound Card
- No specific requirements.
Recommended
- OS
- Win 10
- Memory
- 8000 MB RAM
- Storage
- 7000 MB available space
- Graphics
- Geforce GTX 960
- Processor
- i7
- Sound Card
- No specific requirements.
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Game Info
- Developer
- EpiXR Games UG
- Publisher
- EpiXR Games UG
- Release Date
- Sep 17, 2021







