
Aery - Calm Mind 4
A recycled greatest-hits package from an already-thin series: if you have not touched an Aery title before, the laid-back flying loop has some genuine chill value, but returning players are paying for a nostalgia trip they have already taken.
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About Aery - Calm Mind 4
I keep a running tally of every relaxation-game sub-genre that has crossed my desk, and the Aery series occupies a very specific cell in that spreadsheet: low skill floor, sub-two-hour runtime, zero systemic depth. Calm Mind 4 lands squarely inside that cell without adding a single new column. The core loop is what it has always been: you pilot a bird in third-person, flying forward at a fixed speed, steering left, right, up, and down while collecting glowing crystals scattered across each environment. There is no speed dial, no hover mode, no enemy, no fail state worth worrying about. Crash into geometry and you respawn at the start of the level with your crystal count intact. The friction ceiling is somewhere around "mild inconvenience." For a game selling itself on atmosphere, that baseline is fine, even appropriate. The problem is the content. Calm Mind 4 markets itself as a curated collection of the most beautiful environments from across the Aery franchise, and that framing is doing a lot of heavy lifting. What it really means is that the eleven promised levels are recycled from earlier entries: Valhalla, Garden Eden, and a Western Village stage appear here despite having shown up in multiple prior installments. One critic counted this as the fourth or fifth time they had flown the Valhalla map. The Western Village level compounds the issue with a movement bug that turns your bird into something closer to a dirigible than a raptor, crawling between buildings at a speed that makes the already-minimal gameplay feel interminable. Reports at launch also flagged visual glitches severe enough to lock out several levels entirely, effectively trimming the playable content from eleven down to around eight stages. What survives those bugs does carry the series' signature aesthetic: soft, stylized color palettes, static but pleasant dioramas, and a smooth ambient soundtrack that genuinely earns the "calm" part of the title. Each level splits into two segments, an introductory pass and a longer open glide, which gives you just enough time to absorb a setting before the game nudges you onward. If you are someone who uses light gaming the way others use a breathing app, this delivers on that narrow promise. The audio design in particular does its job quietly and without fuss. From a depth-of-decision standpoint, there is almost nothing to analyze. Level selection is free, collectible targets are fixed, and there is no progression layer connecting sessions. The Steam user base for the broader series skews toward people logging thirty minutes after a rough shift, not completionists hunting optimal routes. That audience may find the recycled scenery forgivable because the specific levels chosen are, at least, among the better-looking ones the franchise has produced. Everyone else will feel the diminishing returns sharply. Calm Mind 4 is best understood as a compilation with production debt. If this is your entry point into Aery, the flying formula still works at its most basic level and the asking price for the sub-genre is low enough to keep the risk reasonable. If you have played any prior Calm Mind entry, there is a strong chance you have already visited every environment on offer here, likely more than once. The bugs present at launch have not been publicly confirmed as patched, so the listed eleven levels may not all be accessible. That is a material caveat for something this short. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Win 7
- Memory
- 4 GB RAM
- Storage
- 4 GB available space
- Graphics
- NVIDIA GTX600
- Processor
- i5
- Sound Card
- No specific requirements.
Recommended
- OS
- Win 10
- Memory
- 4 GB RAM
- Storage
- 4 GB available space
- Graphics
- NVIDIA GTX700
- Processor
- i7
- Sound Card
- No specific requirements.
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Game Info
- Developer
- EpiXR Games UG
- Publisher
- EpiXR Games UG
- Release Date
- Dec 20, 2023







