
Monster Hunter Stories 2: Wings of Ruin - Deluxe Kit
Part Pokemon, part Monster Hunter, all JRPG crunch: Wings of Ruin is the turn-based spin-off that earns its 80-hour runtime through smart combat depth, not padding. Mostly.
GamerScout Verdict
Best for JRPG fans and lapsed Monster Hunter players who want creature-collecting with real combat depth and 80+ hours of content.
Compare Prices(5 stores)
Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.
Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Price History
Screenshots & Media

About Monster Hunter Stories 2: Wings of Ruin - Deluxe Kit
I've spent enough time in JRPGs to recognize the moment a game stops being "charming" and starts being "a filler quest treadmill". Wings of Ruin rides that line with surprising confidence for most of its runtime, and I respect that. You play as a Rider on Hakolo Island, befriending rather than slaying the monsters of the Monster Hunter world, hatching them from eggs plundered out of randomly spawning Monster Dens, and building a party of Monsties whose gene pools you can actually manipulate through a breeding system that has no right to be this deep. If you have ever thought "I wish I could min-max a Rathalos," Capcom wrote this game for you. The combat is where Wings of Ruin quietly makes its case. On the surface it looks like a rock-paper-scissors affair: speed beats power, power beats technical, technical beats speed. Read an enemy's telegraphed attack type, counter it, deal bonus damage. Clean. But layer on top of that the six weapon types available to your Rider, each with distinct skill sets and damage categories, and suddenly you are thinking three moves ahead. The Greatsword hits hard and slow, the Hunting Horn buffs the whole party, the Gunlance brings pierce damage where blunt won't cut it. Damageable monster body parts add another dimension, pushing you to target specific limbs mid-fight rather than just chunking HP bars. The "Head-to-Head" clash mechanic between your Monstie and the enemy, where both sides commit to an attack type and the winner deals massive bonus damage, is the closest a turn-based game has come to giving me genuine Monster Hunter tension without real-time input. Four-character party management across companion Riders and their own Monsties rounds things out in a way that actually rewards planning. The Monstie system is where the real long-game sits. Eggs hatched from dens pass genes to offspring, and stacking the right gene patterns unlocks passive boosts that can completely reshape a Monstie's role. You can grind for a perfect gene spread over dozens of dens or accept good-enough and move on. Either approach works, which is a design choice I appreciate. The online co-op and PvP modes extend replay value past the main story, giving you a reason to keep refining builds after credits roll. Post-launch updates added more high-rank content and crossover monsters that veteran hunters will recognize immediately. Here is where I do my job and tell you the uncomfortable truths. The story is pleasant but structurally repetitive: arrive at village, earn trust, face a threat, repeat, with a companion character in Navirou who exists on the precise frequency of "mascot I tolerate because the rest of the game is good." Mid-game pacing drags in a way that will test anyone not deeply hooked by the egg-hunting loop. Exploration across biomes starts to blur once you realize the den layouts recycle aggressively. Critics and players both flagged this mid-campaign repetition, and they are not wrong. The PC version does clean up the performance issues that made Switch players wince, so that is at least one complaint off the list. Wings of Ruin is a confident JRPG built around systems that compound in satisfying ways, wrapped in a story that serviceable beats groundbreaking by a comfortable margin. It will not challenge you narratively the way games in my personal rotation do. But the combat loop, the gene-building, and the sheer density of post-game content make it genuinely hard to put down for anyone who enjoys creature-collection mechanics with actual mechanical teeth. Monster Hunter veterans get a new lens on a world they already love. JRPG newcomers get a combat system that teaches itself without insulting your intelligence.

RPGs
Tags
System Requirements
Minimum
- OS
- WINDOWS® 10 (64-BIT Required)
- Processor
- Intel® Core™ i5-3470 3.20 GHz or AMD FX-6300™ or better
- Memory
- 4 GB RAM
- Graphics
- NVIDIA®GeForce® GTX 960 / 2GB VRAM or AMD Radeon RX 560 / 2GB VRAM
- DirectX
- Version 11 Netw…
Recommended
- OS
- WINDOWS® 10 (64-BIT Required)
- Processor
- Intel® Core™ i5-4460 3.20 GHz or AMD FX-8300™ or better
- Memory
- 8 GB RAM
- Graphics
- NVIDIA®GeForce® GTX 960 / 2GB VRAM or AMD Radeon RX 560 / 2GB VRAM DirectX…
Keep exploring
Community Discussion
Be the first to comment on Monster Hunter Stories 2: Wings of Ruin - Deluxe Kit.
Reviews & Ratings
Game Info
- Developer
- CAPCOM Co., Ltd.
- Publisher
- CAPCOM Co., Ltd.
- Release Date
- Jul 8, 2021







