
Metro Awakening Deluxe Edition
Written by Metro series creator Dmitry Glukhovsky himself, this VR prequel drops you into Moscow's irradiated subway tunnels before the events of Metro 2033, and the claustrophobia is not optional.
GamerScout Verdict
Best for VR owners who want a proper narrative experience with atmosphere to spare, and can tolerate repetitive level design in the back half.
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About Metro Awakening Deluxe Edition
I went in expecting a competent franchise cash-in and came out having genuinely flinched at things made of polygons. Metro Awakening is the kind of VR game that reminds you why the headset is still on the shelf rather than gathering dust: it weaponizes the medium in ways a flat screen simply cannot replicate. Cranking a hand-held generator just to keep your lamp alive while something scrapes through a dark tunnel nearby is a different category of stressful than pressing a button to do the same thing. The setup is a Metro prequel starring Serdar, a doctor-turned-survivor whose wife is hearing the voice of their dead son in the tunnels below Moscow. That grief-and-sanity thread is penned by Glukhovsky himself, and it gives the story more emotional weight than most VR-exclusive stories manage. The pacing is slow out of the gate, critics and players both flagged a sluggish first act, but once momentum builds the atmosphere does most of the heavy lifting. Everything you carry exists physically in a backpack you access in real time: guns, the syringe you jab into your own arm to heal, the portable crank, your gas mask. Reloading is fully manual, which is both the best and most maddening thing about the combat, especially when a mutant is already inside your personal space and your hands are fumbling for a magazine. The praise and the criticism land in almost exactly the same places across reviewers. Atmosphere, sound design, and tactile immersion: universally strong. Enemy AI: dumb and spongey, which makes prolonged firefights feel more like attrition than tactics. Level variety: thin, with backtracking and identical tunnel stretches wearing out their welcome well before the roughly eight-hour runtime is done. The hand-crank mechanic that feels tense the first few times becomes a chore once you realize the game leans on it as a primary puzzle structure. PC VR players on Steam have been harsher than Quest and PSVR2 owners, some complaints about texture fidelity and an NPC halo lighting bug (fixable through settings) have dragged the Steam score lower than the game's performance on other platforms arguably deserves. For franchise newcomers, prior Metro knowledge is not required, the prequel framing is self-contained. For series veterans, seeing Khan's origin and recognizing the world-building details is its own reward. Comfort options are solid: snap turning, teleportation, vignetting, and seated play support mean motion-sensitive players have room to work with. What Awakening does exceptionally well is the feel of being a fragile human in a hostile underground world. Scavenging dead enemies for ammo, wiping condensation from your gas mask visor, listening to directional audio cues that tell you something is moving before you can see it, that cumulative texture of survival is where the game earns its score. If you own a PC VR headset and want a narrative experience with real production values and a world that feels lived-in, this is one of the stronger arguments for the format. Just go in knowing the back half repeats itself and the combat never quite matches the atmosphere that surrounds it.

Catch-all
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System Requirements
Minimum
- OS
- Windows 10 - 64 bit
- Processor
- Intel 9th gen i7 (i7-9700)
- Memory
- 16 GB RAM
- Graphics
- RTX-2070 8GB
- DirectX
- Version 12 VR Support: Oculus Rift, Meta Quest 2, Meta Que…
Recommended
Requires a 64-bit processor and operating system
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Game Info
- Developer
- Vertigo Games
- Publisher
- Vertigo Games
- Release Date
- Nov 7, 2024



