Compare The 7th Guest VR prices across trusted key stores and find the best deal. Developed by Vertigo Games. Published by Vertigo Games. Released on 10/19/2023. Available on PC. Genres: Adventure.

If haunted-mansion puzzle games belong anywhere, it's inside a VR headset, and Vertigo Games mostly proves it across a satisfying 6-8 hour mystery romp through Henry Stauf's crumbling manor.

I put on the headset, picked up a two-handed paddle, and rowed through fog toward a Victorian wreck of a mansion before the title card even finished fading. That opening sets the tone for everything that follows: The 7th Guest VR knows exactly what it wants to be, and it leans into that identity hard. This is a room-by-room puzzle adventure built for a single player, structured like a string of escape rooms connected by a creaking foyer hub. Each hour on the clock unlocks a new wing of Stauf Manor, and with it another cluster of self-contained brainteasers ranging from gramophone-dial sequences and cake-division logic puzzles to surreal jewel-sliding challenges. The difficulty sits at a comfortable moderate level, a deliberate step back from the punishing original, and that is mostly a good call for newcomers. The standout mechanic is the spirit lantern. Raise it toward a decrepit wall and the decay peels away, revealing the mansion in its former glory: colors snap back, broken shelves reassemble, dead plants revive. It doubles as a hint tool and a puzzle activator, and the two-worlds-overlapping effect it produces is genuinely strange in the best possible way. Equally impressive is how the game handles its cast. Real actors were captured using volumetric video, meaning they appear as full three-dimensional figures you can walk around and through during cutscenes. Seeing a confrontation play out on a staircase while you are physically standing on that same staircase is a different class of storytelling from anything a flatscreen can offer. The technique is occasionally a little fuzzy around the edges, but the ghostly aesthetic papers over those technical seams well enough that it rarely pulls you out. Not everything lands cleanly. VR object interaction is the game's weakest link: hands clip through props, dropped items vanish into floor geometry, and the jewel puzzles in particular can devolve into an accidental collision mess that feels more like fighting the physics engine than solving a riddle. The hint system via the Spirit Board is inconsistent too, swinging between uselessly vague and outright solving the puzzle for you with a skip coin, neither of which teaches you anything. Villain Henry Stauf, the creepy toymaker at the center of everything, is also frustratingly absent for most of the runtime, reduced to audio logs and the occasional frustrated yell when you complete a room. Fans of the 1993 original who remember him as a looming presence will notice the gap. Set those criticisms against what the game gets right and the balance still tips positive. The atmosphere in Stauf Manor is close to perfect: cobwebs, cold hues, positional audio that makes every creak feel deliberate, and an adaptive soundtrack that improves on the midi-powered original considerably. Puzzle variety is strong enough to keep the roughly 6-8 hour runtime from feeling repetitive, and the linear structure means you never waste time wandering without purpose. Newcomers to the franchise get a complete, self-contained mystery. Returning fans get enough familiar puzzle DNA and character callbacks to feel the nostalgia without being locked out if their memory of 1993 is hazy. The VR implementation fumbles occasionally, but the core of what makes this kind of atmospheric puzzle adventure compelling comes through intact. Alex, Scout Team

The 7th Guest VR

The 7th Guest VR

Oct 19, 2023Vertigo Games
GamerScout Says

If haunted-mansion puzzle games belong anywhere, it's inside a VR headset, and Vertigo Games mostly proves it across a satisfying 6-8 hour mystery romp through Henry Stauf's crumbling manor.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€7.12-18%
at G2A
Lowest tracked: €5.72
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GamerScout Verdict

Best for puzzle fans and horror-adventure players who own a VR headset and can tolerate occasional finicky object interaction.

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€7.12-18%
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€8.99
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StandardGlobalSteam KeyKey
€9.60-52%
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€9.82
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StandardEurope (EU)Steam KeyKey
€11.82-41%
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€13.92-14%
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€29.99
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Price History

Lowest tracked
€5.726 Jul 2026
Current best
€7.12
Keyshops
€5.55€6.13€6.71€7.296 Jul19 Jul31 Jul13 Aug25 Aug
6 Jul — 25 Aug
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Screenshots & Media

About The 7th Guest VR

I put on the headset, picked up a two-handed paddle, and rowed through fog toward a Victorian wreck of a mansion before the title card even finished fading. That opening sets the tone for everything that follows: The 7th Guest VR knows exactly what it wants to be, and it leans into that identity hard. This is a room-by-room puzzle adventure built for a single player, structured like a string of escape rooms connected by a creaking foyer hub. Each hour on the clock unlocks a new wing of Stauf Manor, and with it another cluster of self-contained brainteasers ranging from gramophone-dial sequences and cake-division logic puzzles to surreal jewel-sliding challenges. The difficulty sits at a comfortable moderate level, a deliberate step back from the punishing original, and that is mostly a good call for newcomers. The standout mechanic is the spirit lantern. Raise it toward a decrepit wall and the decay peels away, revealing the mansion in its former glory: colors snap back, broken shelves reassemble, dead plants revive. It doubles as a hint tool and a puzzle activator, and the two-worlds-overlapping effect it produces is genuinely strange in the best possible way. Equally impressive is how the game handles its cast. Real actors were captured using volumetric video, meaning they appear as full three-dimensional figures you can walk around and through during cutscenes. Seeing a confrontation play out on a staircase while you are physically standing on that same staircase is a different class of storytelling from anything a flatscreen can offer. The technique is occasionally a little fuzzy around the edges, but the ghostly aesthetic papers over those technical seams well enough that it rarely pulls you out. Not everything lands cleanly. VR object interaction is the game's weakest link: hands clip through props, dropped items vanish into floor geometry, and the jewel puzzles in particular can devolve into an accidental collision mess that feels more like fighting the physics engine than solving a riddle. The hint system via the Spirit Board is inconsistent too, swinging between uselessly vague and outright solving the puzzle for you with a skip coin, neither of which teaches you anything. Villain Henry Stauf, the creepy toymaker at the center of everything, is also frustratingly absent for most of the runtime, reduced to audio logs and the occasional frustrated yell when you complete a room. Fans of the 1993 original who remember him as a looming presence will notice the gap. Set those criticisms against what the game gets right and the balance still tips positive. The atmosphere in Stauf Manor is close to perfect: cobwebs, cold hues, positional audio that makes every creak feel deliberate, and an adaptive soundtrack that improves on the midi-powered original considerably. Puzzle variety is strong enough to keep the roughly 6-8 hour runtime from feeling repetitive, and the linear structure means you never waste time wandering without purpose. Newcomers to the franchise get a complete, self-contained mystery. Returning fans get enough familiar puzzle DNA and character callbacks to feel the nostalgia without being locked out if their memory of 1993 is hazy. The VR implementation fumbles occasionally, but the core of what makes this kind of atmospheric puzzle adventure compelling comes through intact.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementstier:indieVolumetric VideoEscape Room-StyleSpirit Lantern MechanicHorror AtmospherePoint-and-Click HeritageMystery NarrativeRoom-by-Room ProgressionModerate DifficultySolo ExperiencePositional Audio

System Requirements

Minimum

OS
Windows 10 - 64 bit
Memory
16 GB RAM
DirectX
Version 12
Storage
30 GB available space
Graphics
RTX 2070 / RX 5700 XT equivalent or greater
Processor
i7-9700K / Ryzen 7 3700 equivalent or greater
VR Support
SteamVR and OpenXR supported, excluding WMR.

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Vertigo Games
Publisher
Vertigo Games
Release Date
Oct 19, 2023

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Frequently asked questions about The 7th Guest VR

How much does The 7th Guest VR cost?

As of 25 August 2026, the cheapest in-stock offer for The 7th Guest VR is €7.12 at G2A, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The 7th Guest VR cheapest?

The lowest in-stock price we track for The 7th Guest VR is €7.12 at G2A (25 August 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The 7th Guest VR available on?

The 7th Guest VR is available on PC.

When was The 7th Guest VR released?

The 7th Guest VR was released on 19 October 2023.

Who developed The 7th Guest VR?

The 7th Guest VR was developed by Vertigo Games.