Compare Arizona Sunshine® Remake prices across 50+ stores and find the best deal. Developed by Vertigo Games. Published by Vertigo Games. Released on 10/17/2024. Available on PC. Genres: Action, Adventure.

The best VR zombie shooter just got rebuilt from scratch. If you own a headset and haven't run this campaign yet, that's the actual problem to fix.

I came into Arizona Sunshine Remake with my skeptic hat firmly on. Full rebuilds of games that already have sequels feel like a cash move nine times out of ten. Half an hour into the campaign, the hat was off. What Vertigo Games has pulled off here is closer to a proper re-entry point than a nostalgia cash-in: the original 2016 bones are still intact, but the whole thing now runs on the Arizona Sunshine 2 engine, which means a completely different visual and mechanical proposition from the moment you pick up your first pistol. The gunplay is where this earns its keep. Headshots connect with satisfying tactility, and the rebuilt targeting system lets you reliably land precision shots on shambling Freds at range without fighting your own controller. The weapon roster covers pistols, revolvers, shotguns, SMGs, assault rifles, and sniper options, and you can carry three at a time via a wrist inventory system lifted from the sequel. Melee is now a real option too, with crowbars, pickaxes, hatchets, and machetes that shred when the horde gets into your face. The reloading system is the most interesting decision in the package: you pick between simplified quick-reload or fully manual (eject the magazine, insert a fresh one, cock the weapon), and the manual mode genuinely changes the texture of tense horde encounters. Worth noting that some players have flagged a weapons balance quirk where SMGs and pistols share the same ammo pool, which makes dual-wielding the two feel punishing compared to the original. It's a real complaint, not just noise, and it matters when ammo scarcity is part of the loop. The campaign itself is linear and relatively short. Expect roughly three to four hours for the main story, with the Dead Man and The Damned DLCs tacking on another two to three. That is a small but dense package. The level design is faithful to the original almost beat for beat, which is either a comfort or a limitation depending on how many times you have already run these canyon trails, abandoned mines, and desolate towns. Veterans hoping for redesigned sections will be disappointed. Newcomers will just see a tight, well-paced shooter with good set pieces. Co-op runs the full campaign with one partner online, and Horde mode bumps that to four players, with zombie count scaling accordingly. Cross-platform play is supported, which matters for building a lobby in a VR title where your friend pool is always smaller than you want it to be. Performance on PC VR is smooth, which is non-negotiable in a first-person VR shooter where judder translates directly to nausea and missed shots. The comfort settings menu is extensive: snap or smooth turning, teleport or free locomotion, holster positioning for seated play. The gore and mutilation system is genuinely upgraded, with per-limb damage and zombie reactions that give every engagement tactile feedback. One legitimate weak spot is the health feedback: damage indication is subtle enough that you can find yourself in bad shape without a clear warning, especially during larger horde waves. The protagonist's dry, self-deprecating voice work from Sky Soleil carries a lot of the atmosphere, and it holds up well enough that the minimal story never becomes a drag. Bottom line on value: you get the full original campaign, both DLCs, five additional content updates, and Horde mode in a single package running on meaningfully better tech than the game launched with. If you played Arizona Sunshine 2 first and the original felt dated by comparison, this is the version that solves that problem. If you have never touched the franchise, this is the correct starting point before moving to the sequel. Fred, Scout Team

Arizona Sunshine® Remake
ActionAdventure

Arizona Sunshine® Remake

Oct 17, 2024Vertigo Games
GamerScout Says

The best VR zombie shooter just got rebuilt from scratch. If you own a headset and haven't run this campaign yet, that's the actual problem to fix.

PC
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Screenshots & Media

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About Arizona Sunshine® Remake

I came into Arizona Sunshine Remake with my skeptic hat firmly on. Full rebuilds of games that already have sequels feel like a cash move nine times out of ten. Half an hour into the campaign, the hat was off. What Vertigo Games has pulled off here is closer to a proper re-entry point than a nostalgia cash-in: the original 2016 bones are still intact, but the whole thing now runs on the Arizona Sunshine 2 engine, which means a completely different visual and mechanical proposition from the moment you pick up your first pistol. The gunplay is where this earns its keep. Headshots connect with satisfying tactility, and the rebuilt targeting system lets you reliably land precision shots on shambling Freds at range without fighting your own controller. The weapon roster covers pistols, revolvers, shotguns, SMGs, assault rifles, and sniper options, and you can carry three at a time via a wrist inventory system lifted from the sequel. Melee is now a real option too, with crowbars, pickaxes, hatchets, and machetes that shred when the horde gets into your face. The reloading system is the most interesting decision in the package: you pick between simplified quick-reload or fully manual (eject the magazine, insert a fresh one, cock the weapon), and the manual mode genuinely changes the texture of tense horde encounters. Worth noting that some players have flagged a weapons balance quirk where SMGs and pistols share the same ammo pool, which makes dual-wielding the two feel punishing compared to the original. It's a real complaint, not just noise, and it matters when ammo scarcity is part of the loop. The campaign itself is linear and relatively short. Expect roughly three to four hours for the main story, with the Dead Man and The Damned DLCs tacking on another two to three. That is a small but dense package. The level design is faithful to the original almost beat for beat, which is either a comfort or a limitation depending on how many times you have already run these canyon trails, abandoned mines, and desolate towns. Veterans hoping for redesigned sections will be disappointed. Newcomers will just see a tight, well-paced shooter with good set pieces. Co-op runs the full campaign with one partner online, and Horde mode bumps that to four players, with zombie count scaling accordingly. Cross-platform play is supported, which matters for building a lobby in a VR title where your friend pool is always smaller than you want it to be. Performance on PC VR is smooth, which is non-negotiable in a first-person VR shooter where judder translates directly to nausea and missed shots. The comfort settings menu is extensive: snap or smooth turning, teleport or free locomotion, holster positioning for seated play. The gore and mutilation system is genuinely upgraded, with per-limb damage and zombie reactions that give every engagement tactile feedback. One legitimate weak spot is the health feedback: damage indication is subtle enough that you can find yourself in bad shape without a clear warning, especially during larger horde waves. The protagonist's dry, self-deprecating voice work from Sky Soleil carries a lot of the atmosphere, and it holds up well enough that the minimal story never becomes a drag. Bottom line on value: you get the full original campaign, both DLCs, five additional content updates, and Horde mode in a single package running on meaningfully better tech than the game launched with. If you played Arizona Sunshine 2 first and the original felt dated by comparison, this is the version that solves that problem. If you have never touched the franchise, this is the correct starting point before moving to the sequel. Fred, Scout Team

Tags

singleplayermultiplayercooponline-coopcross-platformachievementstier:indieVR ExclusiveManual ReloadingMelee CombatGore SystemHorde ModeCampaign Co-opSix Degrees of FreedomAmmo ScarcityCross-Platform Co-op

System Requirements

Minimum

OS
Windows 10 - 64 bit
Memory
16 GB RAM
DirectX
Version 11
Graphics
RTX 2070 - or equivalent with at least 8GB VRAM
Processor
i7-9700K or equivalent
VR Support
SteamVR. Quest; Rift, Rift S; Valve Index; WMR HP Reverb G2; HTC Vive and Vive Pro Supported
Additional Notes
SSD Required, VR Headset required. The native resolution and refresh rate of your VR headset will affect your performance.

Reviews & Ratings

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Game Info

Developer
Vertigo Games
Publisher
Vertigo Games
Release Date
Oct 17, 2024

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