Compare Men of War: Vietnam - Special Edition prices across trusted key stores and find the best deal. Developed by Best Way. Published by 1C Entertainment. Released on 5/6/2009. Available on PC. Genres: Strategy. Metacritic score: 68/100.

Squad-level tactics with no base building, no cover shields, and a bullet-by-bullet ammo economy you manage by hand. Brutal, janky, and still unmatched at what it does.

Company of Heroes trained a whole generation to treat cover as a system: park the squad behind a wall, watch the shield icon light up, let the math resolve. Men of War: Vietnam deletes that abstraction. Cover is whatever the physics engine says is still standing after the last burst, your fireteam is four or five individually simulated soldiers rather than one unit with a shared health bar, and nothing on screen tells you whether a round will punch through that hut wall. You find out by firing. That single difference is the entire pitch, and it explains both the loyal defenders this thing still has and the Mixed rating parked on its store page. Mechanically this is real-time tactics with the resource layer surgically removed. No base, no build queues, no income tick. You start a mission with the men and vehicles you are given, and everything after that is logistics you perform by hand. Every soldier carries an inventory. Grenades, bandages, rifle magazines and rocket rounds are tracked as individual items, so the fastest way to keep fighting is to walk somebody over to a body and take what is on it. Vehicles are crewed rather than owned, which means a burning transport is a chance to pull the gunner out and put him somewhere useful. Then there is Direct Control, the mechanic that hooks people: drop into one unit, drive it with the keyboard, aim the shot yourself. Landing a manual rocket hit on armour you could never have killed through the order interface is why this series has a cult. Newcomers bounce off hard, and it is almost always the same three mistakes. First, playing it like an RTS and moving everyone at once. You want two or three men advancing while the rest hold overwatch, because losses are permanent inside a mission and no reinforcements are coming. Second, ignoring quicksave. This is a save-scum design whether it admits it or not; the intended loop is probe, die, reload, apply what you learned about where the machine gun nest actually sits. Anyone who calls that cheating will have a miserable time here. Third, never touching Direct Control, which converts unwinnable armour and heavy weapon moments into solvable ones. Internalise those three habits during your first two missions and a game with a reputation for being impenetrable becomes readable within a single evening. That is the honest beginner path, and it is shorter than the difficulty curve suggests. The complaints are legitimate, though. The campaign is short by the standards of the series and leans heavily on systems and assets built for the World War II entries, so the setting occasionally reads as a reskin rather than a rethink. Pathfinding is the oldest joke in this engine, and you will watch a driver reverse into a tree at the decisive moment of a firefight. Friendly AI does not use cover with anything like the discipline the enemy shows. Difficulty spikes arrive without warning, unit selection and the inventory screen fight you constantly, and there is no tutorial worth the name, which for a game this dense in systems is the real sin. A 68 on Metacritic reads fair: excellent foundations, a thin package built on top of them. What keeps it worth owning is everything surrounding the campaign. Co-op runs over Steam and LAN, and splitting these missions with one player on infantry and one on armour is the best version of the game by a distance. PvP and skirmish still function if you can find bodies, though assume you are bringing your own opponent rather than finding a populated lobby. The bundled level editor is the same toolset the community used to keep older entries in this series alive for years, so if you enjoy building scenarios there is a very deep hole to fall into. Come for the simulation and the co-op, not the story, and expect to work for it. Diego, Scout Team

Men of War: Vietnam - Special Edition

Men of War: Vietnam - Special Edition

May 6, 2009Best Way1C Entertainment
GamerScout Says

Squad-level tactics with no base building, no cover shields, and a bullet-by-bullet ammo economy you manage by hand. Brutal, janky, and still unmatched at what it does.

PC
Best Price Available
€0.59-93%
at YuPlay
Lowest tracked: €0.59
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GamerScout Verdict

For tactics players who want individually simulated soldiers and will forgive rough AI, a thin campaign and zero tutorial.

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Edition:
YuPlayBest price
StandardGlobalSteam KeyKey
€0.59-93%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.07
Priced in EUR by the store
Buy
SpecialGlobalSteam KeyKey
€1.12
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€5.29
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StandardEurope (EU)Steam KeyKey
€5.98
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StandardGlobalSteam KeyKey
€7.21-20%
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StandardGlobalSteam KeyKey
€8.45-6%
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€8.99
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Price History

Lowest tracked
€0.591 Aug 2026
Current best
€0.59
Lowest since we started tracking
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€0.51€0.77€1.04€1.305 Jun28 Jun20 Jul12 Aug3 Sept
5 Jun — 3 Sept
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Screenshots & Media

About Men of War: Vietnam - Special Edition

Company of Heroes trained a whole generation to treat cover as a system: park the squad behind a wall, watch the shield icon light up, let the math resolve. Men of War: Vietnam deletes that abstraction. Cover is whatever the physics engine says is still standing after the last burst, your fireteam is four or five individually simulated soldiers rather than one unit with a shared health bar, and nothing on screen tells you whether a round will punch through that hut wall. You find out by firing. That single difference is the entire pitch, and it explains both the loyal defenders this thing still has and the Mixed rating parked on its store page. Mechanically this is real-time tactics with the resource layer surgically removed. No base, no build queues, no income tick. You start a mission with the men and vehicles you are given, and everything after that is logistics you perform by hand. Every soldier carries an inventory. Grenades, bandages, rifle magazines and rocket rounds are tracked as individual items, so the fastest way to keep fighting is to walk somebody over to a body and take what is on it. Vehicles are crewed rather than owned, which means a burning transport is a chance to pull the gunner out and put him somewhere useful. Then there is Direct Control, the mechanic that hooks people: drop into one unit, drive it with the keyboard, aim the shot yourself. Landing a manual rocket hit on armour you could never have killed through the order interface is why this series has a cult. Newcomers bounce off hard, and it is almost always the same three mistakes. First, playing it like an RTS and moving everyone at once. You want two or three men advancing while the rest hold overwatch, because losses are permanent inside a mission and no reinforcements are coming. Second, ignoring quicksave. This is a save-scum design whether it admits it or not; the intended loop is probe, die, reload, apply what you learned about where the machine gun nest actually sits. Anyone who calls that cheating will have a miserable time here. Third, never touching Direct Control, which converts unwinnable armour and heavy weapon moments into solvable ones. Internalise those three habits during your first two missions and a game with a reputation for being impenetrable becomes readable within a single evening. That is the honest beginner path, and it is shorter than the difficulty curve suggests. The complaints are legitimate, though. The campaign is short by the standards of the series and leans heavily on systems and assets built for the World War II entries, so the setting occasionally reads as a reskin rather than a rethink. Pathfinding is the oldest joke in this engine, and you will watch a driver reverse into a tree at the decisive moment of a firefight. Friendly AI does not use cover with anything like the discipline the enemy shows. Difficulty spikes arrive without warning, unit selection and the inventory screen fight you constantly, and there is no tutorial worth the name, which for a game this dense in systems is the real sin. A 68 on Metacritic reads fair: excellent foundations, a thin package built on top of them. What keeps it worth owning is everything surrounding the campaign. Co-op runs over Steam and LAN, and splitting these missions with one player on infantry and one on armour is the best version of the game by a distance. PvP and skirmish still function if you can find bodies, though assume you are bringing your own opponent rather than finding a populated lobby. The bundled level editor is the same toolset the community used to keep older entries in this series alive for years, so if you enjoy building scenarios there is a very deep hole to fall into. Come for the simulation and the co-op, not the story, and expect to work for it.

Diego
Diego · Scout Team

Strategy & simulation

Tags

tier:inline-dlcinherits-from:b4c145b4-5827-496d-9f81-62ce7affa129Real-Time TacticsDirect ControlNo Base BuildingInventory ManagementSquad TacticsDestructible EnvironmentsVietnam WarLAN Co-opLevel EditorQuicksave Heavy

System Requirements

Minimum

Processor
P4 2.6GHz (Athlon 3000+)
Memory
1GB Hard Disk Space: 3 GB free hard disk space Video Card: GeForce 6600 (Radeon 1950) 128Mb CD ROM: PC DVD…

Recommended

Processor
Core 2 Duo 2.33GHz (Athlon X2 5000+)
Memory
2GB Video Card: GeForce FX 8800 (Radeon HD3850) 256Mb

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Reviews & Ratings

Metacritic
68
Steam
64%(1,329)

Game Info

Developer
Best Way
Publisher
1C Entertainment
Release Date
May 6, 2009

Features

Single-playerMultiplayerPvPLAN PvPCo-opLAN Co OpSteam CloudIncludes level editor+1 more

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Frequently asked questions about Men of War: Vietnam - Special Edition

How much does Men of War: Vietnam - Special Edition cost?

As of 3 September 2026, the cheapest in-stock offer for Men of War: Vietnam - Special Edition is €0.59 at YuPlay, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Men of War: Vietnam - Special Edition cheapest?

The lowest in-stock price we track for Men of War: Vietnam - Special Edition is €0.59 at YuPlay (3 September 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Men of War: Vietnam - Special Edition available on?

Men of War: Vietnam - Special Edition is available on PC.

When was Men of War: Vietnam - Special Edition released?

Men of War: Vietnam - Special Edition was released on 6 May 2009.

Who developed Men of War: Vietnam - Special Edition?

Men of War: Vietnam - Special Edition was developed by Best Way and published by 1C Entertainment.

Is Men of War: Vietnam - Special Edition worth buying?

Men of War: Vietnam - Special Edition holds a Metacritic score of 68/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.