Compare Faces of War prices across trusted key stores and find the best deal. Developed by Best Way. Published by 1C Entertainment. Released on 4/16/2014. Available on PC. Genres: Action, Simulation, Strategy. Metacritic score: 67/100.

WWII tactical RTS where you can drop out of the command chair and personally storm the bunker. Rough edges, real depth.

Faces of War sits in a niche that very few games occupy comfortably: the hybrid tactical RTS where you can switch from issuing squad orders on a minimap to directly controlling a single rifleman in the middle of a firefight. Developer Best Way built this as a spiritual successor to their earlier Soldiers: Heroes of World War II, and the DNA shows. You command small WWII-era units across multi-stage missions, managing suppression, cover positions, vehicle crew assignments, and ammunition scarcity all at once. That last point matters more than most strategy games let on - running dry mid-assault because you forgot to loot a dead MG42 crew is the kind of lesson the game teaches exactly once. The decision layer here is genuinely interesting if you give it time. Unit positioning is not decorative. A machine gun team placed on the wrong side of a hedgerow will get flanked and destroyed inside thirty seconds. The direct-control mechanic, which lets you possess any individual soldier, is not just a gimmick - it becomes necessary when the AI pathfinding (and it will pathfind badly sometimes) sends a tank driver somewhere catastrophically wrong. Think of it as a manual override that compensates for the game's rough automated systems. Veterans of the Men of War series will recognise this philosophy immediately, because Faces of War is a direct ancestor of that franchise. Where the game earns its 88% Steam rating despite a modest Metacritic score is in the sandbox-adjacent freedom of its mission design. Objectives can often be completed multiple ways. You can sneak a scout around the long flank, steal a vehicle, crash a supply truck through a gate. That improvisational quality keeps missions replayable in a way that scripted corridor RTS games simply do not. The cooperative multiplayer component, for those who can get it running on modern systems, adds another dimension entirely - coordinating two human brains against the AI changes the calculus of every engagement. The honest problems: the tutorial is functional but sparse, and it assumes you have played something adjacent before. The AI, both enemy and friendly, has moments of genuine tactical competence interrupted by baffling decisions. The graphics, even by the standards of its era, were not cutting-edge on release and they show their age clearly now. Multiplayer connectivity can require some port-forwarding patience. And the campaign, while satisfying in its mission variety across Allied, German, and Soviet perspectives, is not long by modern standards. If you are coming from a Total War or a Company of Heroes background expecting polished unit responsiveness, there will be an adjustment period. For newcomers to this subgenre, the right framing is: treat the first two missions as an extended tutorial you are allowed to restart freely. Once the control scheme is in muscle memory and you understand that cover is not cosmetic, the game opens up considerably. The mod community, while not enormous, has produced some content that extends replayability. The price point at which this typically sits makes the depth-per-dollar calculation favourable for anyone willing to accept rough edges in exchange for a tactical RTS with genuine teeth. Diego, Scout Team

Faces of War

Faces of War

Apr 16, 2014Best Way1C Entertainment
GamerScout Says

WWII tactical RTS where you can drop out of the command chair and personally storm the bunker. Rough edges, real depth.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.73-85%
at YuPlay
Lowest tracked: €0.53
Track this price

GamerScout Verdict

Worth it for tactical RTS fans who can tolerate rough AI and dated visuals in exchange for genuine battlefield decision-making.

Compare Prices(9 stores)

YuPlayBest price
StandardGlobalSteam KeyKey
€0.73-85%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.73
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.92-82%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.09
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.16-19%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.46-71%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.90-19%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€3.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.535 Jun 2026
Current best
€0.73
Official storesKeyshops
€0.47€0.68€0.90€1.115 Jun28 Jun20 Jul12 Aug3 Sept
5 Jun — 3 Sept
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Screenshots & Media

About Faces of War

Faces of War sits in a niche that very few games occupy comfortably: the hybrid tactical RTS where you can switch from issuing squad orders on a minimap to directly controlling a single rifleman in the middle of a firefight. Developer Best Way built this as a spiritual successor to their earlier Soldiers: Heroes of World War II, and the DNA shows. You command small WWII-era units across multi-stage missions, managing suppression, cover positions, vehicle crew assignments, and ammunition scarcity all at once. That last point matters more than most strategy games let on - running dry mid-assault because you forgot to loot a dead MG42 crew is the kind of lesson the game teaches exactly once. The decision layer here is genuinely interesting if you give it time. Unit positioning is not decorative. A machine gun team placed on the wrong side of a hedgerow will get flanked and destroyed inside thirty seconds. The direct-control mechanic, which lets you possess any individual soldier, is not just a gimmick - it becomes necessary when the AI pathfinding (and it will pathfind badly sometimes) sends a tank driver somewhere catastrophically wrong. Think of it as a manual override that compensates for the game's rough automated systems. Veterans of the Men of War series will recognise this philosophy immediately, because Faces of War is a direct ancestor of that franchise. Where the game earns its 88% Steam rating despite a modest Metacritic score is in the sandbox-adjacent freedom of its mission design. Objectives can often be completed multiple ways. You can sneak a scout around the long flank, steal a vehicle, crash a supply truck through a gate. That improvisational quality keeps missions replayable in a way that scripted corridor RTS games simply do not. The cooperative multiplayer component, for those who can get it running on modern systems, adds another dimension entirely - coordinating two human brains against the AI changes the calculus of every engagement. The honest problems: the tutorial is functional but sparse, and it assumes you have played something adjacent before. The AI, both enemy and friendly, has moments of genuine tactical competence interrupted by baffling decisions. The graphics, even by the standards of its era, were not cutting-edge on release and they show their age clearly now. Multiplayer connectivity can require some port-forwarding patience. And the campaign, while satisfying in its mission variety across Allied, German, and Soviet perspectives, is not long by modern standards. If you are coming from a Total War or a Company of Heroes background expecting polished unit responsiveness, there will be an adjustment period. For newcomers to this subgenre, the right framing is: treat the first two missions as an extended tutorial you are allowed to restart freely. Once the control scheme is in muscle memory and you understand that cover is not cosmetic, the game opens up considerably. The mod community, while not enormous, has produced some content that extends replayability. The price point at which this typically sits makes the depth-per-dollar calculation favourable for anyone willing to accept rough edges in exchange for a tactical RTS with genuine teeth.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamTactical RTSDirect Unit ControlSquad ManagementWWIIMen of War PredecessorCooperative MultiplayerVehicle CombatMission Replayability

System Requirements

Minimum

Processor
2 GHz Pentium® IV or AMD Athlon (3 GHz Pentium IV or AMD recommended)
Memory
512 MB RAM
Graphics
NVIDIA® GeForce™ 3/4/FX/6/7 series (GeForce 4 MX NOT supported). Laptop version of these…

Recommended

Processor
2 GHz Pentium® IV or AMD Athlon (3 GHz Pentium IV or AMD recommended)
Memory
1 GB RAM
Graphics
NVIDIA® GeForce™ 3/4/FX/6/7 series (GeForce 4 MX NOT supported). Lap…

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Community Discussion

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Reviews & Ratings

Metacritic
67
Steam
88%(1,195)

Game Info

Developer
Best Way
Publisher
1C Entertainment
Release Date
Apr 16, 2014

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Frequently asked questions about Faces of War

How much does Faces of War cost?

As of 3 September 2026, the cheapest in-stock offer for Faces of War is €0.73 at YuPlay, out of 12 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Faces of War cheapest?

The lowest in-stock price we track for Faces of War is €0.73 at YuPlay (3 September 2026). We compare 12 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Faces of War available on?

Faces of War is available on PC.

When was Faces of War released?

Faces of War was released on 16 April 2014.

Who developed Faces of War?

Faces of War was developed by Best Way and published by 1C Entertainment.

Is Faces of War worth buying?

Faces of War holds a Metacritic score of 67/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.