Compare Memoria Soundtrack prices across trusted key stores and find the best deal. Developed by Daedalic Entertainment. Published by Daedalic Entertainment. Released on 11/15/2016. Available on PC, Mac, Linux. Genres: Adventure, Indie.

Memoria Soundtrack

Memoria Soundtrack

Add-on / DLC for The Dark Eye: Memoria — view full game
Nov 15, 2016Daedalic Entertainment
PCMacLinux
Best Price Available
€0.31-90%
at Eneba
Lowest tracked: €0.31
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Compare Prices(3 stores)

Edition:
EnebaBest price
DLCGlobalSteam KeyKey
€0.31-90%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.34
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.53-15%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.49-50%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.3116 Aug 2026
Current best
€0.31
Lowest since we started tracking
Keyshops
€0.29€0.31€0.32€0.3431 Jul10 Aug19 Aug29 Aug7 Sept
31 Jul — 7 Sept
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Screenshots & Media

Screenshot

About Memoria Soundtrack

My first hour with Memoria made me wonder whether the game trusted me at all. Geron, the sardonic bird-catcher from Chains of Satinav, shuffles around a muddy medieval town muttering to a fairy trapped in a raven's body, and the pacing is deliberately unhurried. Stick with it. The game is doing something quietly structural during that opening stretch: establishing a tonal anchor before it pulls the floor away and sends you 450 years into the past. The dual-protagonist format is where Memoria separates itself from Daedalic's other work. Geron's present-day thread is grounded and small in scale, set largely in the sooty, peasant-filled streets of Andergast. Sadja's storyline, running parallel and centuries prior, is a world-spanning saga involving gods, elemental mages, demonic armies, and a war so cataclysmic history barely remembers it. The two timelines talk to each other in clever ways: Geron literally reads a mage's diary at one point, which means the player can only perceive what the diary's author witnessed, a narratively honest constraint that most games wouldn't even attempt. Sadja is the stronger character by some margin - forceful, ambitious, easy to root for - while Geron plays the underdog role with enough sincerity that you forgive his occasional mopiness. The magic system is the mechanical heart here. Both protagonists carry spell sets that feed directly into the puzzle design. Geron can fracture and repair brittle objects, a break-and-mend ability that sounds minor until you realize the puzzles are built specifically around its limits. Sadja commands a magic staff that can animate objects, send out sensory visions to influence characters, and illuminate dark spaces. These spells prevent the inventory-shuffling from feeling like pure rote adventure-game ritual: you are thinking spatially and causally, not just hunting hotspots. A hotspot revealer exists (hold spacebar), which is a sensible mercy given some of the puzzles' abstract demands, though leaning on it habitually will blunt the satisfaction of the harder rooms. The hint system operates on two tiers, nudging without spoiling, and it is well calibrated. The handcraft here is visible in every background panel. The environments - desert ruins, fog-thick forests, dragon-built temples, torch-lit archive halls - are painted with a density that rewards slow movement and idle clicking. The characters animate less convincingly, and the English voice acting is uneven in ways that are partly explained by the game's German origins; the lip-sync was always going to be a casualty of translation. The soundtrack, though, is something else entirely: orchestral, unhurried, occasionally genuinely stirring in the way only a composer who believes in the material can achieve. It does more atmospheric heavy lifting than any single visual asset. A fair warning before you load this up: Memoria is a direct sequel. The opening scene drops you mid-consequence, and while a newcomer can piece things together, the emotional weight of Geron and Nuri's situation lands harder if you have played Chains of Satinav first. The game runs around 10-15 hours at a patient pace, which feels proportionate to the story being told. It knows when to end, and the conclusion is satisfying in ways that many longer games never manage.

Tags

tier:sub-5

System Requirements

Minimum

Storage
66 MB available space
Storage (high-quality audio)
Additional 128 MB available space

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Game Info

Developer
Daedalic Entertainment
Publisher
Daedalic Entertainment
Release Date
Nov 15, 2016

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Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

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Frequently asked questions about Memoria Soundtrack

How much does Memoria Soundtrack cost?

As of 7 September 2026, the cheapest in-stock offer for Memoria Soundtrack is €0.31 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Memoria Soundtrack cheapest?

The lowest in-stock price we track for Memoria Soundtrack is €0.31 at Eneba (7 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Memoria Soundtrack available on?

Memoria Soundtrack is available on PC, Mac, Linux.

When was Memoria Soundtrack released?

Memoria Soundtrack was released on 15 November 2016.

Who developed Memoria Soundtrack?

Memoria Soundtrack was developed by Daedalic Entertainment.