Compare Ken Follett's The Pillars of the Earth Kingsbridge Edition prices across 50+ stores and find the best deal. Developed by Daedalic Entertainment. Published by Daedalic Entertainment. Released on 8/15/2017. Available on PC. Genres: Adventure, Casual, Indie. Metacritic score: 78/100.

Patient readers get a 20-hour medieval epic with hand-painted vistas and decisions that haunt you chapters later. Genre tourists looking for puzzles will bounce off fast.

I'll be honest: I came to this one skeptical. Literary adaptations in game form usually sand down everything that made the book worth reading. Daedalic did something different. They leaned into the weight and slowness of 12th-century England rather than fighting it, and the result is one of the more honest narrative adventures you can sit with on PC. You play across three perspectives: Jack, the forest-raised outsider with more curiosity than caution; Aliena, the displaced noblewoman clawing back her family's dignity; and Philip, the prior of Kingsbridge trying to keep his faith intact while the English succession crisis tears the country apart. Each character has a distinct emotional register, and the game switches between them across its three episodic "books" with a confidence that most multi-protagonist stories never earn. Your decisions carry through chapters in ways that aren't always obvious at the time. At the end of each chapter a summary lists your key choices, and I kept reaching for a screenshot just so I could remember what I'd committed to. The mechanics are a gentle hybrid: point-and-click exploration with inventory puzzles that are broadly logical, dialogue trees where a countdown timer adds low-key pressure to fraught conversations, and occasional quick-time events that spike the tension near story climaxes. None of it is taxing by genre standards, and a tap of the left bumper highlights every interactable in a scene, which keeps the experience from stalling on pixel-hunting. If you want Broken Sword-caliber puzzle density, look elsewhere. This sits closer to the Telltale model, weighted heavily toward consequence and conversation over inventory gymnastics. What earns the game its keep is craft on every visible and audible surface. The painted backgrounds are dense with period detail: snowy forests, abbey corridors lit by tallow candles, cramped market streets in a town that slowly changes over the decades the story spans. There are over 200 distinct backdrops, and very few repeat. The fully orchestrated score does something I rarely stop to think about in games: it shifts the mood of a scene before the dialogue has a chance to, so you feel the weight of a decision a beat before you have to make it. Voice acting is strong throughout, with a cameo from Ken Follett himself that fans of the novel will catch immediately. The one fair technical gripe from the original episodic release was frequent load screens interrupting pacing. The Kingsbridge Edition bundles all three books as a complete package, which smooths the experience considerably. The criticisms that have followed this game since 2017 are real: the opening hours are genuinely slow, some backtracking between scenes feels padded, and the overall gameplay variety is thin. A few players find the tone relentlessly bleak. Those are not unfair readings. But this game has a distinct personality that it never abandons. It knows what it is. For a certain kind of player, roughly 20 hours with Jack, Aliena, and Philip will leave the kind of impression that makes you want to read a 900-page historical novel afterward. That is not a small thing. Kai, Scout Team

Ken Follett's The Pillars of the Earth Kingsbridge Edition
AdventureCasualIndie

Ken Follett's The Pillars of the Earth Kingsbridge Edition

Aug 15, 2017Daedalic Entertainment
GamerScout Says

Patient readers get a 20-hour medieval epic with hand-painted vistas and decisions that haunt you chapters later. Genre tourists looking for puzzles will bounce off fast.

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About Ken Follett's The Pillars of the Earth Kingsbridge Edition

I'll be honest: I came to this one skeptical. Literary adaptations in game form usually sand down everything that made the book worth reading. Daedalic did something different. They leaned into the weight and slowness of 12th-century England rather than fighting it, and the result is one of the more honest narrative adventures you can sit with on PC. You play across three perspectives: Jack, the forest-raised outsider with more curiosity than caution; Aliena, the displaced noblewoman clawing back her family's dignity; and Philip, the prior of Kingsbridge trying to keep his faith intact while the English succession crisis tears the country apart. Each character has a distinct emotional register, and the game switches between them across its three episodic "books" with a confidence that most multi-protagonist stories never earn. Your decisions carry through chapters in ways that aren't always obvious at the time. At the end of each chapter a summary lists your key choices, and I kept reaching for a screenshot just so I could remember what I'd committed to. The mechanics are a gentle hybrid: point-and-click exploration with inventory puzzles that are broadly logical, dialogue trees where a countdown timer adds low-key pressure to fraught conversations, and occasional quick-time events that spike the tension near story climaxes. None of it is taxing by genre standards, and a tap of the left bumper highlights every interactable in a scene, which keeps the experience from stalling on pixel-hunting. If you want Broken Sword-caliber puzzle density, look elsewhere. This sits closer to the Telltale model, weighted heavily toward consequence and conversation over inventory gymnastics. What earns the game its keep is craft on every visible and audible surface. The painted backgrounds are dense with period detail: snowy forests, abbey corridors lit by tallow candles, cramped market streets in a town that slowly changes over the decades the story spans. There are over 200 distinct backdrops, and very few repeat. The fully orchestrated score does something I rarely stop to think about in games: it shifts the mood of a scene before the dialogue has a chance to, so you feel the weight of a decision a beat before you have to make it. Voice acting is strong throughout, with a cameo from Ken Follett himself that fans of the novel will catch immediately. The one fair technical gripe from the original episodic release was frequent load screens interrupting pacing. The Kingsbridge Edition bundles all three books as a complete package, which smooths the experience considerably. The criticisms that have followed this game since 2017 are real: the opening hours are genuinely slow, some backtracking between scenes feels padded, and the overall gameplay variety is thin. A few players find the tone relentlessly bleak. Those are not unfair readings. But this game has a distinct personality that it never abandons. It knows what it is. For a certain kind of player, roughly 20 hours with Jack, Aliena, and Philip will leave the kind of impression that makes you want to read a 900-page historical novel afterward. That is not a small thing. Kai, Scout Team

Tags

steamPoint-and-ClickHistorical FictionNarrative-DrivenLiterary AdaptationHand-Painted ArtEpisodicMedieval SettingAtmospheric SoundtrackStory-RichVisual Novel HybridMulti-ProtagonistBranching DialogueOrchestral ScoreTimed Dialogue ChoicesLiterary Tie-InQTE SequencesComplete Edition

System Requirements

System requirements for Ken Follett's The Pillars of the Earth Kingsbridge Edition aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
78

Game Info

Developer
Daedalic Entertainment
Publisher
Daedalic Entertainment
Release Date
Aug 15, 2017

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on TVFamily Sharing

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