Compare Silence prices across 50+ stores and find the best deal. Developed by Daedalic Entertainment. Published by Daedalic Entertainment. Released on 11/15/2016. Available on PC. Genres: Adventure, Indie. Metacritic score: 75/100.

A hand-painted point-and-click adventure set in a dreamlike world between life and death, where two siblings fight to find each other across a beautifully fragile afterlife.

Silence is a point-and-click adventure from Daedalic Entertainment, the German studio responsible for some of the most visually ambitious games in the genre. The premise is quietly devastating: two siblings, Noah and Renie, become separated between worlds - caught in a place called Silence, a liminal realm sitting somewhere between the living and the dead. It is the kind of setup that, in less careful hands, would collapse into melodrama. Here, it mostly holds together. The visual presentation is the thing that will stop you mid-click and make you just sit for a moment. Daedalic has always understood that a hand-painted background is a different kind of commitment than a procedurally generated one, and Silence leans into that craft with obvious intention. Every scene feels like a storybook illustration that is slightly too sad to show a child. The creature design, especially the companion Spot - a small, shape-shifting being who becomes central to both puzzle logic and emotional weight - is genuinely inventive. Spot transforms to solve environmental puzzles, and the mechanic is woven into the world naturally rather than bolted on as a gimmick. Puzzles are where reasonable disagreement lives. Veterans of the genre will find most solutions arrive without much resistance. The challenge curve is gentle, arguably too gentle if you come expecting the obtuse logic of classic LucasArts or later Daedalic titles. But Silence is not really chasing that audience. It is paced more like a playable animated film - one that wants you present for the story beats rather than stuck on an inventory combination for forty minutes. Whether that trade is acceptable depends entirely on why you pick up adventure games in the first place. If you play for story and atmosphere, the pacing is a feature. If you need puzzles with teeth, look elsewhere. The story itself earns genuine emotional credit in its final third. The sibling relationship between Noah and Renie is written with enough specificity that when the stakes become real, they land. The voice acting is strong throughout, which matters enormously in a dialogue-heavy game with this much quiet walking between scenes. The soundtrack does exactly what it should - it sits underneath everything, slightly mournful, not calling attention to itself until a particular moment needs it. That restraint is not always easy to pull off and Silence pulls it off well. Where the game stumbles is in its middle section, where the pacing loosens and a few fetch-adjacent sequences stretch longer than the story momentum justifies. There are also moments where the narrative logic of Silence-the-world does not fully cohere - rules that feel established early on get bent later without enough earned reason. These are not fatal flaws in a six-to-eight hour experience that otherwise knows its shape, but they are noticeable. With 84% positive Steam reviews across nearly three thousand players, the consensus is warm rather than rapturous, and that feels exactly right. It is a game that does what it tries to do with real craft, even if it does not quite transcend the genre. Kai, Scout Team

Silence
AdventureIndie

Silence

Nov 15, 2016Daedalic Entertainment
GamerScout Says

A hand-painted point-and-click adventure set in a dreamlike world between life and death, where two siblings fight to find each other across a beautifully fragile afterlife.

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About Silence

Silence is a point-and-click adventure from Daedalic Entertainment, the German studio responsible for some of the most visually ambitious games in the genre. The premise is quietly devastating: two siblings, Noah and Renie, become separated between worlds - caught in a place called Silence, a liminal realm sitting somewhere between the living and the dead. It is the kind of setup that, in less careful hands, would collapse into melodrama. Here, it mostly holds together. The visual presentation is the thing that will stop you mid-click and make you just sit for a moment. Daedalic has always understood that a hand-painted background is a different kind of commitment than a procedurally generated one, and Silence leans into that craft with obvious intention. Every scene feels like a storybook illustration that is slightly too sad to show a child. The creature design, especially the companion Spot - a small, shape-shifting being who becomes central to both puzzle logic and emotional weight - is genuinely inventive. Spot transforms to solve environmental puzzles, and the mechanic is woven into the world naturally rather than bolted on as a gimmick. Puzzles are where reasonable disagreement lives. Veterans of the genre will find most solutions arrive without much resistance. The challenge curve is gentle, arguably too gentle if you come expecting the obtuse logic of classic LucasArts or later Daedalic titles. But Silence is not really chasing that audience. It is paced more like a playable animated film - one that wants you present for the story beats rather than stuck on an inventory combination for forty minutes. Whether that trade is acceptable depends entirely on why you pick up adventure games in the first place. If you play for story and atmosphere, the pacing is a feature. If you need puzzles with teeth, look elsewhere. The story itself earns genuine emotional credit in its final third. The sibling relationship between Noah and Renie is written with enough specificity that when the stakes become real, they land. The voice acting is strong throughout, which matters enormously in a dialogue-heavy game with this much quiet walking between scenes. The soundtrack does exactly what it should - it sits underneath everything, slightly mournful, not calling attention to itself until a particular moment needs it. That restraint is not always easy to pull off and Silence pulls it off well. Where the game stumbles is in its middle section, where the pacing loosens and a few fetch-adjacent sequences stretch longer than the story momentum justifies. There are also moments where the narrative logic of Silence-the-world does not fully cohere - rules that feel established early on get bent later without enough earned reason. These are not fatal flaws in a six-to-eight hour experience that otherwise knows its shape, but they are noticeable. With 84% positive Steam reviews across nearly three thousand players, the consensus is warm rather than rapturous, and that feels exactly right. It is a game that does what it tries to do with real craft, even if it does not quite transcend the genre. Kai, Scout Team

Tags

steamHand-Painted VisualsNarrative-DrivenCompanion MechanicsAtmosphericLinear StoryLight PuzzlesEmotional StorytellingFairy Tale Aesthetic

System Requirements

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Reviews & Ratings

Metacritic
75
Steam
84%(2,718)

Game Info

Developer
Daedalic Entertainment
Publisher
Daedalic Entertainment
Release Date
Nov 15, 2016

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