Compare Knights of Pen and Paper - Haunted Fall prices across trusted key stores and find the best deal. Developed by Kyy Games. Published by Paradox Interactive. Released on 11/6/2014. Available on PC, Mac, Linux. Genres: Indie, RPG.

Knights of Pen and Paper - Haunted Fall

Knights of Pen and Paper - Haunted Fall

Add-on / DLC for Knights of Pen and Paper +1 Edition — view full game
Nov 6, 2014Kyy GamesParadox Interactive
PCMacLinux
Best Price Available
€0.48
at Eneba
Lowest tracked: €0.48
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Compare Prices(2 stores)

Edition:
EnebaBest price
StandardEurope (EU)Steam KeyKey
€0.48
Priced in EUR by the store
Buy
Haunted Fall (DLC) (PC) Steam KeyGlobalSteam KeyKey
€0.60-88%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€4.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.4831 Jul 2026
Current best
€0.48
Lowest since we started tracking
Keyshops
€0.44€0.47€0.49€0.5231 Jul9 Aug19 Aug28 Aug6 Sept
31 Jul — 6 Sept
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Screenshots & Media

About Knights of Pen and Paper - Haunted Fall

My first hour with Knights of Pen and Paper +1 Edition was genuinely charming in a way I did not expect from a mobile port. Behold Studios built something quietly special here: you are not playing a fantasy RPG, you are playing a group of friends sitting around a table playing a fantasy RPG. The table is always visible. The dungeon master is always present. When your party moves from forest to castle, the pixel-art backdrop shifts behind them while the table stays fixed, and that single visual joke never quite gets old. The Grandma running a Paladin, the Hipster holding a Warrior's sword, the Kid Brother botching a spell as a Mage - the combination of player archetype and character class forms the real personality system here, with each archetype granting passive bonuses that reward thoughtful pairing. It is a small but satisfying layer of craft on top of what is otherwise a light mechanical frame. The combat is turn-based and openly casual. You pick your enemies, you pick how many of them there are, and a larger horde rewards more experience and gold when you survive. That choice-of-difficulty design sits at the heart of the game and it works well when you are pushing your luck - stacking seven enemies against an underpowered party and narrowly clawing through. The problem is that this tension is front-loaded. The classes each carry four skills split between passive and active abilities, leveling grants a single point to spend, and after a few hours the upgrade loop starts to feel thin. The writing carries a lot of weight when the systems ease up, and it earns its laughs more often than not - self-aware jokes about plot holes, NPC naming conventions, and the arbitrary rules of tabletop play land with genuine warmth rather than winking condescension. Where things get complicated is in the game's origins. This started as a mobile title, and on PC that heritage shows in small but persistent ways. The soundtrack, charming as it is in that lo-fi chiptune register, effectively amounts to two tracks: one for exploration, one for combat. Spend a long session at the keyboard and you will mute it. The gold economy carries faint echoes of mobile pacing, requiring grind in the mid-game that feels designed around a session length of twenty minutes rather than two hours. Optional real-money gold purchases exist, though they are genuinely unnecessary - nobody who plays this through organic progression will feel forced toward them. Still, their presence in a paid desktop game is a sore thumb, even a decade on. For the right player, none of that matters much. If you have fond memories of rolling a D20 at a kitchen table, if you grew up with SNES-era RPGs, if geek-culture in-jokes land warmly rather than tiringly for you, this will feel like a handmade gift from a small studio that genuinely loved the source material. The pixel work is considered, the writing is wry without being exhausting, and the meta frame holds together better than it has any right to. Just go in knowing it is a light thing - a weekend diversion, not a forty-hour commitment - and it will give you exactly what it promises.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementstrading-cardstier:sub-5

System Requirements

Minimum

OS
Windows XP or later
Sound
2D sound compatible card
Memory
512 MB RAM
Graphics
640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)
DirectX®
9.0c
Processor
2000 MHz
Hard Drive
100 MB HD space

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Game Info

Developer
Kyy Games
Publisher
Paradox Interactive
Release Date
Nov 6, 2014

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Best price€0.48
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Frequently asked questions about Knights of Pen and Paper - Haunted Fall

How much does Knights of Pen and Paper - Haunted Fall cost?

As of 6 September 2026, the cheapest in-stock offer for Knights of Pen and Paper - Haunted Fall is €0.48 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Knights of Pen and Paper - Haunted Fall cheapest?

The lowest in-stock price we track for Knights of Pen and Paper - Haunted Fall is €0.48 at Eneba (6 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Knights of Pen and Paper - Haunted Fall available on?

Knights of Pen and Paper - Haunted Fall is available on PC, Mac, Linux.

When was Knights of Pen and Paper - Haunted Fall released?

Knights of Pen and Paper - Haunted Fall was released on 6 November 2014.

Who developed Knights of Pen and Paper - Haunted Fall?

Knights of Pen and Paper - Haunted Fall was developed by Kyy Games and published by Paradox Interactive.