
Knights of Pen and Paper +1 Edition
A pixel-art love letter to tabletop gaming that lands its clever meta premise but runs out of steam faster than a Warrior with no potions.
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About Knights of Pen and Paper +1 Edition
My first hour with Knights of Pen and Paper +1 Edition was genuinely charming in a way I did not expect from a mobile port. Behold Studios built something quietly special here: you are not playing a fantasy RPG, you are playing a group of friends sitting around a table playing a fantasy RPG. The table is always visible. The dungeon master is always present. When your party moves from forest to castle, the pixel-art backdrop shifts behind them while the table stays fixed, and that single visual joke never quite gets old. The Grandma running a Paladin, the Hipster holding a Warrior's sword, the Kid Brother botching a spell as a Mage - the combination of player archetype and character class forms the real personality system here, with each archetype granting passive bonuses that reward thoughtful pairing. It is a small but satisfying layer of craft on top of what is otherwise a light mechanical frame. The combat is turn-based and openly casual. You pick your enemies, you pick how many of them there are, and a larger horde rewards more experience and gold when you survive. That choice-of-difficulty design sits at the heart of the game and it works well when you are pushing your luck - stacking seven enemies against an underpowered party and narrowly clawing through. The problem is that this tension is front-loaded. The classes each carry four skills split between passive and active abilities, leveling grants a single point to spend, and after a few hours the upgrade loop starts to feel thin. The writing carries a lot of weight when the systems ease up, and it earns its laughs more often than not - self-aware jokes about plot holes, NPC naming conventions, and the arbitrary rules of tabletop play land with genuine warmth rather than winking condescension. Where things get complicated is in the game's origins. This started as a mobile title, and on PC that heritage shows in small but persistent ways. The soundtrack, charming as it is in that lo-fi chiptune register, effectively amounts to two tracks: one for exploration, one for combat. Spend a long session at the keyboard and you will mute it. The gold economy carries faint echoes of mobile pacing, requiring grind in the mid-game that feels designed around a session length of twenty minutes rather than two hours. Optional real-money gold purchases exist, though they are genuinely unnecessary - nobody who plays this through organic progression will feel forced toward them. Still, their presence in a paid desktop game is a sore thumb, even a decade on. For the right player, none of that matters much. If you have fond memories of rolling a D20 at a kitchen table, if you grew up with SNES-era RPGs, if geek-culture in-jokes land warmly rather than tiringly for you, this will feel like a handmade gift from a small studio that genuinely loved the source material. The pixel work is considered, the writing is wry without being exhausting, and the meta frame holds together better than it has any right to. Just go in knowing it is a light thing - a weekend diversion, not a forty-hour commitment - and it will give you exactly what it promises. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Windows XP or later
- Sound
- 2D sound compatible card
- Memory
- 512 MB RAM
- Graphics
- 640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)
- DirectX®
- 9.0c
- Processor
- 2000 MHz
- Hard Drive
- 100 MB HD space
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Reviews & Ratings
Game Info
- Developer
- Behold Studios
- Publisher
- Paradox Interactive
- Release Date
- Jun 18, 2013