Compare Knights of Pen and Paper 2 Deluxiest Edition prices across trusted key stores and find the best deal. Developed by Kyy Games. Published by Paradox Interactive. Released on 10/20/2015. Available on PC. Genres: Adventure, Indie, RPG, Simulation, Strategy.

The difficulty setting is you: you stock every fight yourself, which turns a jokey pixel-art party RPG into a surprisingly sharp exercise in build math.

You drop your own monsters onto the table, and that single choice is the smartest difficulty system I have played in a turn-based RPG. There is no Easy or Hard toggle buried in a menu at hour zero. You sit at a virtual tabletop and stock each fight yourself, choosing how many enemies, of which type, in which room. Want a quick farming pass for crafting materials? Two weak enemies and a clean initiative order. Want to know whether your party's damage output is actually keeping pace with your levels? Load the table until the turn queue looks frightening and find out. Every encounter is a bet you place against your own build, and the arithmetic underneath it is sharper than the chunky sprites and the constant tabletop gags prepare you for. Structurally this is a party RPG wearing a game-night costume. You are not the heroes. You are a group of people around a table pretending to be heroes, and the Game Master keeps interrupting. Party building happens on two axes: you decide who is sitting in each chair, then you hand that person a class. The character and the class each carry their own modifiers, so a front-line class in one player's hands is not the same statline as the same class given to someone else. That two-layer system is where the depth hides. A full table gives you room for a tank, a healer, two damage dealers and one flexible slot, and the class synergy is genuine: crowd control that sets up a burst turn, buffs that stack into one big hit, resource management that decides whether your best ability fires every round or every third round. The loop outside combat is lighter than a grand-strategy veteran might expect, and that is deliberate. You gather materials in the field, hand them off for crafting, and slowly upgrade your gear. You also spend money on the room itself, and the furniture is not decoration. Better seating, better snacks, better table gear feed passive bonuses that quietly raise your whole party's floor. It is a modest base-building layer, but it rewards planning three or four sessions ahead instead of buying whatever is cheapest today. Newcomers should know this is one of the friendliest on-ramps into tactical party RPGs I can point at. The tutorial does not condescend, the numbers stay small enough to hold in your head, and because you author the encounters, you can never be ambushed by a difficulty spike you did not personally build. Where it disappoints: the middle stretch grinds. Because you set your own fights, the path of least resistance is farming the same safe encounter repeatedly, and nothing stops you from doing it until the tactical decisions stop being decisions. Enemy AI is simple by design and rarely surprises you after the first several hours, so the challenge comes from your own math rather than from opponent behaviour. The writing leans hard on referential humour and geek-culture nods, and your mileage depends entirely on whether that register lands; when it misses, it feels like being elbowed in the ribs on a loop. There is no multiplayer and no meaningful mod scene, so what ships is what you get. Backtracking across the map happens more often than it should. And the story is a frame, not a hook. Nothing here pulls you forward on plot alone. Who should buy it: anyone who likes assembling a party and then stress-testing it, anyone who plays in twenty-minute chunks (this is excellent controller-in-hand, half-attention gaming), and anyone curious about turn-based tactics who has bounced off harsher systems. The long-term Steam consensus, sitting near 87 percent positive across a few thousand reviews, matches my read: a comfortable, well-tuned small game that knows exactly what size it is. Approach it as a campaign you dip into rather than a completionist marathon, deliberately set yourself harder encounters than you strictly need, and it holds up nicely. Treat it as a grind and it will honour that request by becoming boring. Diego, Scout Team

Knights of Pen and Paper 2 Deluxiest Edition

Knights of Pen and Paper 2 Deluxiest Edition

Oct 20, 2015Kyy GamesParadox Interactive
GamerScout Says

The difficulty setting is you: you stock every fight yourself, which turns a jokey pixel-art party RPG into a surprisingly sharp exercise in build math.

PC
Best Price Available
€9.73
at Gamivo
Lowest tracked: €9.56
Track this price

GamerScout Verdict

Worth it for turn-based tacticians who want to tune every fight themselves, less so for anyone who needs a story to pull them along.

Compare Prices(3 stores)

Edition:
GamivoBest price
DeluxiestGlobalSteam KeyKey
€9.73
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€13.39-11%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€14.24-5%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€9.565 Sept 2026
Current best
€9.73
Keyshops
€8.97€9.49€10.00€10.5231 Aug2 Sept3 Sept5 Sept6 Sept
Tracking prices since 31 Aug 2026
Create alert

Screenshots & Media

About Knights of Pen and Paper 2 Deluxiest Edition

You drop your own monsters onto the table, and that single choice is the smartest difficulty system I have played in a turn-based RPG. There is no Easy or Hard toggle buried in a menu at hour zero. You sit at a virtual tabletop and stock each fight yourself, choosing how many enemies, of which type, in which room. Want a quick farming pass for crafting materials? Two weak enemies and a clean initiative order. Want to know whether your party's damage output is actually keeping pace with your levels? Load the table until the turn queue looks frightening and find out. Every encounter is a bet you place against your own build, and the arithmetic underneath it is sharper than the chunky sprites and the constant tabletop gags prepare you for. Structurally this is a party RPG wearing a game-night costume. You are not the heroes. You are a group of people around a table pretending to be heroes, and the Game Master keeps interrupting. Party building happens on two axes: you decide who is sitting in each chair, then you hand that person a class. The character and the class each carry their own modifiers, so a front-line class in one player's hands is not the same statline as the same class given to someone else. That two-layer system is where the depth hides. A full table gives you room for a tank, a healer, two damage dealers and one flexible slot, and the class synergy is genuine: crowd control that sets up a burst turn, buffs that stack into one big hit, resource management that decides whether your best ability fires every round or every third round. The loop outside combat is lighter than a grand-strategy veteran might expect, and that is deliberate. You gather materials in the field, hand them off for crafting, and slowly upgrade your gear. You also spend money on the room itself, and the furniture is not decoration. Better seating, better snacks, better table gear feed passive bonuses that quietly raise your whole party's floor. It is a modest base-building layer, but it rewards planning three or four sessions ahead instead of buying whatever is cheapest today. Newcomers should know this is one of the friendliest on-ramps into tactical party RPGs I can point at. The tutorial does not condescend, the numbers stay small enough to hold in your head, and because you author the encounters, you can never be ambushed by a difficulty spike you did not personally build. Where it disappoints: the middle stretch grinds. Because you set your own fights, the path of least resistance is farming the same safe encounter repeatedly, and nothing stops you from doing it until the tactical decisions stop being decisions. Enemy AI is simple by design and rarely surprises you after the first several hours, so the challenge comes from your own math rather than from opponent behaviour. The writing leans hard on referential humour and geek-culture nods, and your mileage depends entirely on whether that register lands; when it misses, it feels like being elbowed in the ribs on a loop. There is no multiplayer and no meaningful mod scene, so what ships is what you get. Backtracking across the map happens more often than it should. And the story is a frame, not a hook. Nothing here pulls you forward on plot alone. Who should buy it: anyone who likes assembling a party and then stress-testing it, anyone who plays in twenty-minute chunks (this is excellent controller-in-hand, half-attention gaming), and anyone curious about turn-based tactics who has bounced off harsher systems. The long-term Steam consensus, sitting near 87 percent positive across a few thousand reviews, matches my read: a comfortable, well-tuned small game that knows exactly what size it is. Approach it as a campaign you dip into rather than a completionist marathon, deliberately set yourself harder encounters than you strictly need, and it holds up nicely. Treat it as a grind and it will honour that request by becoming boring.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedTurn-Based CombatParty BuildingPlayer-Set DifficultyTabletop RPG FramingClass SynergyCrafting And GatheringMeta HumorBeginner-Friendly TacticsBase UpgradesEncounter Design SandboxStat OptimizationPixel Art RPGShort Session FriendlyGear ProgressionSingle-Player CampaignCouch Controller PlayParty Comp Experimentation

System Requirements

Minimum

Processor
2Ghz+
Memory
1024 MB RAM
Graphics
1024x768 minimum resolution ( Direct3D/OpenGL compatible card with at least 128MB)
DirectX
Version 9.0c
Storage
300 MB available s…

Keep exploring

Community Discussion

Be the first to comment on Knights of Pen and Paper 2 Deluxiest Edition.

Reviews & Ratings

Steam
87%(2,862)

Game Info

Developer
Kyy Games
Publisher
Paradox Interactive
Release Date
Oct 20, 2015

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsFamily Sharing

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€9.73
See offer

Across the 24,305 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Kyy Games

Buy smarter: helpful guides

Looking for more? See games like Knights of Pen and Paper 2 Deluxiest Edition →

Frequently asked questions about Knights of Pen and Paper 2 Deluxiest Edition

How much does Knights of Pen and Paper 2 Deluxiest Edition cost?

As of 6 September 2026, the cheapest in-stock offer for Knights of Pen and Paper 2 Deluxiest Edition is €9.73 at Gamivo, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Knights of Pen and Paper 2 Deluxiest Edition cheapest?

The lowest in-stock price we track for Knights of Pen and Paper 2 Deluxiest Edition is €9.73 at Gamivo (6 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Knights of Pen and Paper 2 Deluxiest Edition available on?

Knights of Pen and Paper 2 Deluxiest Edition is available on PC.

When was Knights of Pen and Paper 2 Deluxiest Edition released?

Knights of Pen and Paper 2 Deluxiest Edition was released on 20 October 2015.

Who developed Knights of Pen and Paper 2 Deluxiest Edition?

Knights of Pen and Paper 2 Deluxiest Edition was developed by Kyy Games and published by Paradox Interactive.