Kiborg: Descent (DLC) - Compare Prices & Find Best Deals

Compare Kiborg: Descent (DLC) prices across 50+ stores and find the best deal. Developed by Sobaka Studio. Published by Sobaka Studio. Released on 4/30/2026. Available on PC. Genres: Action, Indie.

A story-driven DLC that pushes deeper into Kiborg's neon-brutal tower, adding new floors, bosses, weapons, and a reckoning with Volkov.

Kiborg: Descent is a paid expansion for Kiborg, the brawler-roguelite from Sobaka Studio, and it does exactly what good DLC should: it goes somewhere the base game was too cautious to go. You are descending below the tower's known floors into what the lore calls the forbidden depths, chasing the secret behind the Substance while forming fragile alliances with characters who have every reason not to trust you. If you bounced off Kiborg early, this expansion is not your entry point. But if the base game's rhythm clicked for you, Descent feels like the chapter the developers were building toward all along. On the mechanical side, Descent layers in new floors with distinct enemy compositions and environmental pressures, new boss encounters that look to complicate the combat further, and additional weapons to fold into your runs. The co-op and split-screen features carry over from the base game, so you can bring someone along for the descent, which changes the tension considerably when you are both trying to survive floors that were clearly designed to punish solo overconfidence. The Volkov thread is the headline narrative hook, and it promises the kind of confrontation that benefits from the player having real history with the world before stepping into it. What Sobaka Studio does well is handcraft. The studio's aesthetic choices feel deliberate rather than accidental, and Descent appears to extend that attention into its new environments. The forbidden depths as a concept carry obvious atmosphere potential, and for a small developer, leaning into the tower's mythology is a smarter bet than simply adding more of the same corridors. Whether the new bosses land with the mechanical personality that makes roguelite fights memorable is something each player will assess personally, but the intent reads as genuine escalation rather than content padding. The honest caveat is that this is a DLC with no review data yet, releasing April 2026, which means the usual caution applies. Small studios can ship expansions that feel complete and considered, or they can ship ones that needed another month. Sobaka's track record with the base game gives reason for cautious optimism, but cautious is the operative word. If the Substance story actually pays off, and if Volkov earns his climax, Descent could be the kind of expansion that reframes the whole experience. If it under-delivers on either, it risks feeling like a mid-season episode rather than a finale. For players who care about narrative weight in their action-roguelites, and who find satisfaction in lore that accumulates meaning over multiple runs, this is worth watching closely. The scope is focused, the premise is pointed, and the format suits a studio that works best when it is building something specific rather than something sprawling. Kai, Scout Team

Kiborg: Descent (DLC)
ActionIndie

Kiborg: Descent (DLC)

Apr 30, 2026Sobaka Studio
GamerScout Says

A story-driven DLC that pushes deeper into Kiborg's neon-brutal tower, adding new floors, bosses, weapons, and a reckoning with Volkov.

PC
Best Price Available
0.00
at N/A
Historical low: $29.99

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About Kiborg: Descent (DLC)

Kiborg: Descent is a paid expansion for Kiborg, the brawler-roguelite from Sobaka Studio, and it does exactly what good DLC should: it goes somewhere the base game was too cautious to go. You are descending below the tower's known floors into what the lore calls the forbidden depths, chasing the secret behind the Substance while forming fragile alliances with characters who have every reason not to trust you. If you bounced off Kiborg early, this expansion is not your entry point. But if the base game's rhythm clicked for you, Descent feels like the chapter the developers were building toward all along. On the mechanical side, Descent layers in new floors with distinct enemy compositions and environmental pressures, new boss encounters that look to complicate the combat further, and additional weapons to fold into your runs. The co-op and split-screen features carry over from the base game, so you can bring someone along for the descent, which changes the tension considerably when you are both trying to survive floors that were clearly designed to punish solo overconfidence. The Volkov thread is the headline narrative hook, and it promises the kind of confrontation that benefits from the player having real history with the world before stepping into it. What Sobaka Studio does well is handcraft. The studio's aesthetic choices feel deliberate rather than accidental, and Descent appears to extend that attention into its new environments. The forbidden depths as a concept carry obvious atmosphere potential, and for a small developer, leaning into the tower's mythology is a smarter bet than simply adding more of the same corridors. Whether the new bosses land with the mechanical personality that makes roguelite fights memorable is something each player will assess personally, but the intent reads as genuine escalation rather than content padding. The honest caveat is that this is a DLC with no review data yet, releasing April 2026, which means the usual caution applies. Small studios can ship expansions that feel complete and considered, or they can ship ones that needed another month. Sobaka's track record with the base game gives reason for cautious optimism, but cautious is the operative word. If the Substance story actually pays off, and if Volkov earns his climax, Descent could be the kind of expansion that reframes the whole experience. If it under-delivers on either, it risks feeling like a mid-season episode rather than a finale. For players who care about narrative weight in their action-roguelites, and who find satisfaction in lore that accumulates meaning over multiple runs, this is worth watching closely. The scope is focused, the premise is pointed, and the format suits a studio that works best when it is building something specific rather than something sprawling. Kai, Scout Team

Tags

steamRoguelite DLCBrawlerNarrative ExpansionTower CrawlerSplit-Screen Co-opStory-DrivenBoss RushLore-Heavy

System Requirements

Minimum

os
Windows 10
cpu
Intel Core i5-8400
ram
12 GB RAM
gpu
GTX 1060 3GB
storage
60 GB

Recommended

os
Windows 10/11
cpu
Intel Core i7-8700K
ram
16 GB RAM
gpu
GTX 1070 8GB
storage
60 GB SSD

Reviews & Ratings

No ratings available

Game Info

Developer
Sobaka Studio
Publisher
Sobaka Studio
Release Date
Apr 30, 2026

Features

Single-playerMulti-playerCo-opShared/Split Screen Co-opShared/Split ScreenDownloadable ContentSteam AchievementsFull controller support+7 more

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Price History

2024-12$59.99
2024-11$41.99
2024-09$35.99
2024-07$29.99(lowest)