Compare Kerbal Space Program: Making History (DLC) prices across trusted key stores and find the best deal. Developed by Squad. Published by Private Division. Released on 3/13/2018. Available on PC. Genres: Single Player, Bird View, Simulation, Indie.

KSP gets its first official expansion: a node-based Mission Builder, seven Space Race scenarios, and 69 new parts. The Mission Builder is the real prize here, not the pre-built history lessons.

Kerbal Space Program: Making History is the first official paid expansion for Squad's orbital-physics sandbox, and it arrives with three distinct pillars: a node-based Mission Builder for scripting your own scenarios, a History Pack of seven pre-built missions riffing on real Space Race milestones, and a batch of 69 new parts including Soviet R-7 fuel tanks, a Vostok-style capsule, Titan II skins, Saturn V stage hardware, and Space Race astronaut suits. All of those parts drop straight into your existing career or sandbox saves, which is the most immediately useful thing this expansion does regardless of whether you ever touch the Mission Builder. Let me be the one person who actually defends the Mission Builder's complexity, because the criticism that it is "unwieldy" is only true if you approach it expecting a simple wizard. It is a node editor. You drop condition blocks onto a canvas, wire them together with logic lines, and chain them into multi-stage scenarios: launch weight limits, timed objectives, scripted malfunctions, branching rescues, even scoring parameters so the community can compete on your creation. Think of it like a Paradox event script, but for rocket trajectories. Yes, the tutorial under-explains the minutiae, and yes, building anything elaborate from scratch takes a few sessions of trial and error. But the ceiling is genuinely high, and the community has produced impressive scripted missions, including multi-part scenarios and disaster sequences that the stock History Pack never attempts. The sharing system lets you download and launch missions directly from the main menu, which at least removes the friction of hunting through mod sites. The History Pack itself is the weaker half of the deal. Seven missions is a thin number, the briefings can be obtuse, and the unforgiving save system means a single botched stage separation on mission three sends you back to the very beginning. That last point cuts against KSP's low-stakes sandbox spirit in a way that will frustrate newcomers and bore veterans. The scenarios modeled on Apollo, Soyuz, and a Gravity-inspired EVA rescue are fun for one or two runs, but experienced players who have already replicated Apollo on their own will find little surprise here. The History Pack is best treated as a structured warm-up for players returning after a long break, not as the main event. So who actually benefits from Making History? Players with 50 to 200 hours in the base game who want a reason to build something they have never built before, and who like the idea of setting formal objectives rather than just poking at the sandbox. The new parts alone are a reasonable justification for a purchase at a discount, especially if you want Cold War-accurate aesthetics for your rockets. If you have zero interest in building or playing community missions, the value proposition shrinks considerably. Veterans who are already deep in the mod ecosystem should also know that most popular mods do not require this DLC, so it is not a prerequisite for anything outside the Mission Builder pipeline. The companion expansion, Breaking Ground, is generally considered the stronger pick for players who want mechanical depth, but Making History is worth grabbing alongside it when both are on sale. Diego, Scout Team

Kerbal Space Program: Making History (DLC)
Single PlayerBird ViewSimulationIndie

Kerbal Space Program: Making History (DLC)

Add-on / DLC for Kerbal Space Program — view full game
Mar 13, 2018SquadPrivate Division
GamerScout Says

KSP gets its first official expansion: a node-based Mission Builder, seven Space Race scenarios, and 69 new parts. The Mission Builder is the real prize here, not the pre-built history lessons.

PC
Best Price Available
€3.04
at Eneba
Lowest tracked: €2.95
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GamerScout Verdict

Best for mid-tier KSP players who want structured goals and Cold War rocket aesthetics, less compelling for veterans already deep in mods.

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Edition:
EnebaBest price
Making History (DLC) Steam KeyEurope (EU)Steam KeyKey
€3.04
Priced in EUR by the store
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Making History (DLC) Steam KeyGlobalSteam KeyKey
€3.04-80%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€3.78-75%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€16.30
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€18.68
Priced in EUR by the store
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Price History

Lowest tracked
€2.9518 Jul 2026
Current best
€3.04
Keyshops
€2.85€3.20€3.56€3.915 Jun20 Jun5 Jul20 Jul4 Aug
5 Jun — 4 Aug
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About Kerbal Space Program: Making History (DLC)

Kerbal Space Program: Making History is the first official paid expansion for Squad's orbital-physics sandbox, and it arrives with three distinct pillars: a node-based Mission Builder for scripting your own scenarios, a History Pack of seven pre-built missions riffing on real Space Race milestones, and a batch of 69 new parts including Soviet R-7 fuel tanks, a Vostok-style capsule, Titan II skins, Saturn V stage hardware, and Space Race astronaut suits. All of those parts drop straight into your existing career or sandbox saves, which is the most immediately useful thing this expansion does regardless of whether you ever touch the Mission Builder. Let me be the one person who actually defends the Mission Builder's complexity, because the criticism that it is "unwieldy" is only true if you approach it expecting a simple wizard. It is a node editor. You drop condition blocks onto a canvas, wire them together with logic lines, and chain them into multi-stage scenarios: launch weight limits, timed objectives, scripted malfunctions, branching rescues, even scoring parameters so the community can compete on your creation. Think of it like a Paradox event script, but for rocket trajectories. Yes, the tutorial under-explains the minutiae, and yes, building anything elaborate from scratch takes a few sessions of trial and error. But the ceiling is genuinely high, and the community has produced impressive scripted missions, including multi-part scenarios and disaster sequences that the stock History Pack never attempts. The sharing system lets you download and launch missions directly from the main menu, which at least removes the friction of hunting through mod sites. The History Pack itself is the weaker half of the deal. Seven missions is a thin number, the briefings can be obtuse, and the unforgiving save system means a single botched stage separation on mission three sends you back to the very beginning. That last point cuts against KSP's low-stakes sandbox spirit in a way that will frustrate newcomers and bore veterans. The scenarios modeled on Apollo, Soyuz, and a Gravity-inspired EVA rescue are fun for one or two runs, but experienced players who have already replicated Apollo on their own will find little surprise here. The History Pack is best treated as a structured warm-up for players returning after a long break, not as the main event. So who actually benefits from Making History? Players with 50 to 200 hours in the base game who want a reason to build something they have never built before, and who like the idea of setting formal objectives rather than just poking at the sandbox. The new parts alone are a reasonable justification for a purchase at a discount, especially if you want Cold War-accurate aesthetics for your rockets. If you have zero interest in building or playing community missions, the value proposition shrinks considerably. Veterans who are already deep in the mod ecosystem should also know that most popular mods do not require this DLC, so it is not a prerequisite for anything outside the Mission Builder pipeline. The companion expansion, Breaking Ground, is generally considered the stronger pick for players who want mechanical depth, but Making History is worth grabbing alongside it when both are on sale.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamMission BuilderNode EditorSpace Race PartsHistorical ScenariosCommunity MissionsScore AttackPart SkinsExtra Launch Sites

System Requirements

Minimum

Memory
3GB RAM
Storage
4 GB
Graphics
DX10 (SM 4.0) capable, 512MB VRAM
Processor
Core 2 Duo
System requirements
Windows Vista SP1 64-bit

Recommended

Memory
4 GB RAM
Storage
6 GB
Graphics
DX10 (SM 4.0) capable, 1GB VRAM
Processor
Core i5
System requirements
Windows 10 64-bit

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Game Info

Developer
Squad
Publisher
Private Division
Release Date
Mar 13, 2018

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Frequently asked questions about Kerbal Space Program: Making History (DLC)

How much does Kerbal Space Program: Making History (DLC) cost?

As of 4 August 2026, the cheapest in-stock offer for Kerbal Space Program: Making History (DLC) is €3.04 at Eneba, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Kerbal Space Program: Making History (DLC) cheapest?

The lowest in-stock price we track for Kerbal Space Program: Making History (DLC) is €3.04 at Eneba (4 August 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Kerbal Space Program: Making History (DLC) available on?

Kerbal Space Program: Making History (DLC) is available on PC.

When was Kerbal Space Program: Making History (DLC) released?

Kerbal Space Program: Making History (DLC) was released on 13 March 2018.

Who developed Kerbal Space Program: Making History (DLC)?

Kerbal Space Program: Making History (DLC) was developed by Squad and published by Private Division.