Compare Infinite Dronin prices across trusted key stores and find the best deal. Developed by upjers. Published by upjers. Released on 4/27/2020. Available on PC. Genres: Action.

A futuristic roguelite arena brawler built around drone companions - its best trick is a Twitch integration that lets viewers crash your run in real time, for better or worse.

I went in expecting a throwaway wave-shooter and walked out genuinely surprised by how much the drone system changes the texture of each run. Infinite Dronin is a top-down, isometric hack-and-slash roguelite set in procedurally generated sci-fi arenas. You pick a warrior class - Samurai or Ninja - and fight through escalating enemy waves until you die, then start again. Standard stuff on paper. The wrinkle is that your drone companion does not reset with you. Drones carry their level, skills, and specialization across every run, so there is a persistent progression layer sitting underneath the typical roguelite loop. Choose a healer drone to extend your survivability, a damage-dealer to help clear waves faster, or a support build that buffs your movement and attack cadence. That persistent drone growth creates genuine tension at level-up screens: you are making decisions not just for this run, but for your long-term kit. The Twitch integration is the game's headline feature and, honestly, it works better than most streaming gimmicks. Viewers can send their own drones into your arena mid-run, either helping you push further or actively siding with your enemies. Through channel-point votes, they also get to pick your next skill at level-up, which is either delightful chaos or genuinely useful crowd wisdom depending on the chat. Viewers who own the game can field their own leveled-up drones on either side, adding a layer of investment that goes beyond passive spectating. Solo, the game is a competent-but-slim arena brawler. Streamed live with an active audience, it becomes something meaningfully different. That gap - between the solo experience and the streaming experience - is also the game's biggest problem for most buyers. Without a Twitch audience, the procedural arenas start to show their repetition around the mid-session mark. Boss battles break up the cadence and offer a decent XP bump, and global leaderboards give score-chasers a reason to grind for the longest run, but the content variety in pure single-player mode feels thin against stronger contemporaries in the roguelite space. Early community threads flag some UI bugs around the drone creation menu, and the Steam page has sat without a meaningful review pool since launch, which makes post-purchase developer support hard to verify. The game launched into Early Access in April 2020 and is developed by NeoBird, published by upjers - a studio better known for browser and mobile titles. That background shows a little: the production values are functional rather than polished, and the overall package feels like it was designed to scale with an audience rather than stand alone as a deep solo roguelite. If you stream regularly, have a community that would engage with the drone mechanic, and enjoy wave-survival action as a session-filler, there is a genuine good time here. If you are buying this to play quietly in single-player for 40 hours, set expectations accordingly. Alex, Scout Team

Infinite Dronin

Infinite Dronin

Apr 27, 2020upjers
GamerScout Says

A futuristic roguelite arena brawler built around drone companions - its best trick is a Twitch integration that lets viewers crash your run in real time, for better or worse.

PC
Best Price Available
€0.00
at N/A
Historical low: €168.37

GamerScout Verdict

Best for active Twitch streamers who want viewer chaos baked into their roguelite runs - solo players will hit the ceiling fast.

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About Infinite Dronin

I went in expecting a throwaway wave-shooter and walked out genuinely surprised by how much the drone system changes the texture of each run. Infinite Dronin is a top-down, isometric hack-and-slash roguelite set in procedurally generated sci-fi arenas. You pick a warrior class - Samurai or Ninja - and fight through escalating enemy waves until you die, then start again. Standard stuff on paper. The wrinkle is that your drone companion does not reset with you. Drones carry their level, skills, and specialization across every run, so there is a persistent progression layer sitting underneath the typical roguelite loop. Choose a healer drone to extend your survivability, a damage-dealer to help clear waves faster, or a support build that buffs your movement and attack cadence. That persistent drone growth creates genuine tension at level-up screens: you are making decisions not just for this run, but for your long-term kit. The Twitch integration is the game's headline feature and, honestly, it works better than most streaming gimmicks. Viewers can send their own drones into your arena mid-run, either helping you push further or actively siding with your enemies. Through channel-point votes, they also get to pick your next skill at level-up, which is either delightful chaos or genuinely useful crowd wisdom depending on the chat. Viewers who own the game can field their own leveled-up drones on either side, adding a layer of investment that goes beyond passive spectating. Solo, the game is a competent-but-slim arena brawler. Streamed live with an active audience, it becomes something meaningfully different. That gap - between the solo experience and the streaming experience - is also the game's biggest problem for most buyers. Without a Twitch audience, the procedural arenas start to show their repetition around the mid-session mark. Boss battles break up the cadence and offer a decent XP bump, and global leaderboards give score-chasers a reason to grind for the longest run, but the content variety in pure single-player mode feels thin against stronger contemporaries in the roguelite space. Early community threads flag some UI bugs around the drone creation menu, and the Steam page has sat without a meaningful review pool since launch, which makes post-purchase developer support hard to verify. The game launched into Early Access in April 2020 and is developed by NeoBird, published by upjers - a studio better known for browser and mobile titles. That background shows a little: the production values are functional rather than polished, and the overall package feels like it was designed to scale with an audience rather than stand alone as a deep solo roguelite. If you stream regularly, have a community that would engage with the drone mechanic, and enjoy wave-survival action as a session-filler, there is a genuine good time here. If you are buying this to play quietly in single-player for 40 hours, set expectations accordingly.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-match:aaa-pricedenriched-from-kinguinTwitch IntegrationPersistent Drone ProgressionWave SurvivalArena BrawlerIsometric Top-DownViewer InteractionPermadeath RunScore AttackSci-Fi Setting

System Requirements

Minimum

Processor
AMD FX 6300, Ryzen 3 - 1200, Intel Core i5 2400 @ 3.1 GHz or similar
Memory
8 GB RAM
Graphics
AMD Radeon R9 285, NVIDIA GeForce GTX 660 (2GB VRAM with Shader Model 5.0…

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Game Info

Developer
upjers
Publisher
upjers
Release Date
Apr 27, 2020

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Frequently asked questions about Infinite Dronin

How much does Infinite Dronin cost?

Infinite Dronin pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Infinite Dronin available on?

Infinite Dronin is available on PC.

When was Infinite Dronin released?

Infinite Dronin was released on 27 April 2020.

Who developed Infinite Dronin?

Infinite Dronin was developed by upjers.