Compare Little Imps: A Dungeon Builder prices across trusted key stores and find the best deal. Developed by upjers. Published by upjers. Released on 1/24/2019. Available on PC. Genres: Strategy, Simulation, Casual.

Cute art, genuinely grim server situation: this dungeon-builder closed its gates permanently in October 2025 and can no longer be played online.

I want to save you money before anything else, so here is the thing you need to know up front: Little Imps requires a constant internet connection to run, and upjers shut the servers down on October 27, 2025. Whatever keys are still floating around on third-party storefronts, they connect to nothing. The game is dead. With that out of the way, the history of what Little Imps was is at least worth understanding, if only so you know what you missed or what to look for elsewhere. It was a browser-game-style dungeon management sim with an isometric view, a reasonably charming fantasy art style, and a loop built around directing imps, goblins, trolls, warlocks, and vampires to excavate rooms, manage their basic needs, and gradually expand a multi-tiered underground lair. You could send raiding parties against cities, run conquest missions, and join a Horde for cooperative dragon battles with other players. On paper, that is a Dungeon Keeper-adjacent premise with some multiplayer ambition layered on top. In practice, the game carried all the structural scars of its free-to-play browser roots. Real-time construction timers ticked over every dig and build project, and workers would freeze in place waiting for a manual click of acknowledgment before moving on to the next task. Production queues were capped at five items. The whole rhythm was click-heavy in a way that felt closer to tapping a mobile game than managing a strategy sim. Community discussions were blunt about it: the pacing was a consistent sticking point, and player scores sat in mostly negative territory even when the review count was relatively small. The art, to its credit, genuinely charmed people. The little creatures were expressive and the dungeon rooms had personality. That visual warmth was probably the one thing that kept curious players from bouncing off immediately. The deeper structural problem, which players identified early, was that the game was essentially a paid wrapper around a free browser title called UnderMaster. Paying once for a game that behaved like it expected microtransaction patience never sat right with the audience, and the mixed-to-negative reception reflects that tension. Upjers never fully resolved it before pulling the plug. If you are drawn to the dungeon-lord fantasy, Dungeons 4, Evil Genius 2, or even the original Dungeon Keeper via GOG are all playable right now, offline, and without a server expiry date hanging over them. Little Imps had a specific aesthetic niche, but the game no longer exists in any functional sense. Skip it and spend your time somewhere the lights are still on. Alex, Scout Team

Little Imps: A Dungeon Builder

Little Imps: A Dungeon Builder

Jan 24, 2019upjers
GamerScout Says

Cute art, genuinely grim server situation: this dungeon-builder closed its gates permanently in October 2025 and can no longer be played online.

PC
Best Price Available
€0.00
at N/A

GamerScout Verdict

Unplayable since October 2025 due to server closure - avoid all remaining keys and look elsewhere for your dungeon-lord fix.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Little Imps: A Dungeon Builder

I want to save you money before anything else, so here is the thing you need to know up front: Little Imps requires a constant internet connection to run, and upjers shut the servers down on October 27, 2025. Whatever keys are still floating around on third-party storefronts, they connect to nothing. The game is dead. With that out of the way, the history of what Little Imps was is at least worth understanding, if only so you know what you missed or what to look for elsewhere. It was a browser-game-style dungeon management sim with an isometric view, a reasonably charming fantasy art style, and a loop built around directing imps, goblins, trolls, warlocks, and vampires to excavate rooms, manage their basic needs, and gradually expand a multi-tiered underground lair. You could send raiding parties against cities, run conquest missions, and join a Horde for cooperative dragon battles with other players. On paper, that is a Dungeon Keeper-adjacent premise with some multiplayer ambition layered on top. In practice, the game carried all the structural scars of its free-to-play browser roots. Real-time construction timers ticked over every dig and build project, and workers would freeze in place waiting for a manual click of acknowledgment before moving on to the next task. Production queues were capped at five items. The whole rhythm was click-heavy in a way that felt closer to tapping a mobile game than managing a strategy sim. Community discussions were blunt about it: the pacing was a consistent sticking point, and player scores sat in mostly negative territory even when the review count was relatively small. The art, to its credit, genuinely charmed people. The little creatures were expressive and the dungeon rooms had personality. That visual warmth was probably the one thing that kept curious players from bouncing off immediately. The deeper structural problem, which players identified early, was that the game was essentially a paid wrapper around a free browser title called UnderMaster. Paying once for a game that behaved like it expected microtransaction patience never sat right with the audience, and the mixed-to-negative reception reflects that tension. Upjers never fully resolved it before pulling the plug. If you are drawn to the dungeon-lord fantasy, Dungeons 4, Evil Genius 2, or even the original Dungeon Keeper via GOG are all playable right now, offline, and without a server expiry date hanging over them. Little Imps had a specific aesthetic niche, but the game no longer exists in any functional sense. Skip it and spend your time somewhere the lights are still on.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-matchenriched-from-kinguinAlways-Online RequiredServer ShutdownDungeon ManagementBrowser-Game RootsClick-Heavy MicromanagementVillain ProtagonistCooperative RaidsTycoon Loop

System Requirements

Minimum

Processor
Intel Pentium 4
Memory
2 GB RAM
Storage
200 MB available space

Keep exploring

Community Discussion

Be the first to comment on Little Imps: A Dungeon Builder.

Reviews & Ratings

No ratings available

Game Info

Developer
upjers
Publisher
upjers
Release Date
Jan 24, 2019

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from upjers

Buy smarter: helpful guides

Frequently asked questions about Little Imps: A Dungeon Builder

How much does Little Imps: A Dungeon Builder cost?

Little Imps: A Dungeon Builder pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Little Imps: A Dungeon Builder cheapest?

Compare Little Imps: A Dungeon Builder prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Little Imps: A Dungeon Builder available on?

Little Imps: A Dungeon Builder is available on PC.

When was Little Imps: A Dungeon Builder released?

Little Imps: A Dungeon Builder was released on 24 January 2019.

Who developed Little Imps: A Dungeon Builder?

Little Imps: A Dungeon Builder was developed by upjers.