Compare Incitement 3 prices across 50+ stores and find the best deal. Developed by Astronomic Games. Published by New Reality Games. Released on 8/19/2015. Available on PC. Genres: Adventure, Indie, RPG.

A lean sci-fi RPG Maker entry with a genuinely committed worldbuilding streak - worth a look at a deep discount if you can forgive stock assets and a linear map.

I have a soft spot for RPG Maker games that actually try to say something, and Incitement 3 is clearly one of those attempts. Astronomic Games (essentially Matthew Ashworth working through a series he cares about) built an original sci-fi universe around the Sophorian civilization across three episodes, and by part three the craft has visibly sharpened. The first two games are freeware bundled in the install folder, so newcomers get the full trilogy context without extra cost - which is a genuinely considerate move that earns goodwill upfront. Combat is side-view and turn-based, with fully animated battlers that feel livelier than the default RPG Maker template. The equipment layer is where the game shows its most interesting design work: three distinct add-on slots cover Weapon, Body, and Head, letting you tune offensive bonuses, defensive bonuses, and even which attribute grows on level-up. Some skills consume unique ammunition types, adding a small but real ammo management consideration that most games in this bracket skip entirely. With 11 playable characters - seven main party members and four episodic ones - there is genuine variety in who you bring to a fight, even if the story does not always give each of them room to breathe. The soundtrack has been quietly praised by players who stuck around; tracks like those during boss encounters have a habit of staying with you, which is more than most RPG Maker titles can claim. The rough edges are honest rather than careless. Boss difficulty spikes abruptly mid-game - the AI Mainframe fight around level 17-20 and the Cadmoralus encounter both arrive with limited telegraphing and can punish players who skipped a save point. The linearity is strict throughout, and side content is thin: a focused playthrough lands around 6-8 hours with limited reason to return. The visual style leans on RPG Maker's default asset palette more than it reinvents it, which will immediately read as dated to anyone expecting custom tilesets or original sprite work. The story is ambitious in scope but rushes through its emotional beats, and some character deaths that should land hard pass by too quickly. Who should actually pick this up? Primarily two kinds of players: people who finished the free prequels and want closure on the Sophorian arc, and patient RPG Maker fans who judge games by the sincerity of their systems rather than by production values. Incitement 3 is the strongest entry in the series by a clear margin, and the add-on customization system points toward the better combat design Astronomic Games later developed in City of Chains. At its full price the value argument is shaky. Caught on sale, the trilogy bundle logic flips in your favor. Kai, Scout Team

Incitement 3
AdventureIndieRPG

Incitement 3

Aug 19, 2015Astronomic GamesNew Reality Games
GamerScout Says

A lean sci-fi RPG Maker entry with a genuinely committed worldbuilding streak - worth a look at a deep discount if you can forgive stock assets and a linear map.

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About Incitement 3

I have a soft spot for RPG Maker games that actually try to say something, and Incitement 3 is clearly one of those attempts. Astronomic Games (essentially Matthew Ashworth working through a series he cares about) built an original sci-fi universe around the Sophorian civilization across three episodes, and by part three the craft has visibly sharpened. The first two games are freeware bundled in the install folder, so newcomers get the full trilogy context without extra cost - which is a genuinely considerate move that earns goodwill upfront. Combat is side-view and turn-based, with fully animated battlers that feel livelier than the default RPG Maker template. The equipment layer is where the game shows its most interesting design work: three distinct add-on slots cover Weapon, Body, and Head, letting you tune offensive bonuses, defensive bonuses, and even which attribute grows on level-up. Some skills consume unique ammunition types, adding a small but real ammo management consideration that most games in this bracket skip entirely. With 11 playable characters - seven main party members and four episodic ones - there is genuine variety in who you bring to a fight, even if the story does not always give each of them room to breathe. The soundtrack has been quietly praised by players who stuck around; tracks like those during boss encounters have a habit of staying with you, which is more than most RPG Maker titles can claim. The rough edges are honest rather than careless. Boss difficulty spikes abruptly mid-game - the AI Mainframe fight around level 17-20 and the Cadmoralus encounter both arrive with limited telegraphing and can punish players who skipped a save point. The linearity is strict throughout, and side content is thin: a focused playthrough lands around 6-8 hours with limited reason to return. The visual style leans on RPG Maker's default asset palette more than it reinvents it, which will immediately read as dated to anyone expecting custom tilesets or original sprite work. The story is ambitious in scope but rushes through its emotional beats, and some character deaths that should land hard pass by too quickly. Who should actually pick this up? Primarily two kinds of players: people who finished the free prequels and want closure on the Sophorian arc, and patient RPG Maker fans who judge games by the sincerity of their systems rather than by production values. Incitement 3 is the strongest entry in the series by a clear margin, and the add-on customization system points toward the better combat design Astronomic Games later developed in City of Chains. At its full price the value argument is shaky. Caught on sale, the trilogy bundle logic flips in your favor. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5RPG MakerTurn-Based CombatSci-Fi StoryAmmo ManagementEquipment Add-OnsEpisodic Party MembersTrilogy BundleShort Playthrough

System Requirements

Minimum

OS
Windows XP or above
Storage
500 MB available space
Graphics
Minimum 640x480 Desktop Resolution
Processor
Intel Pentium 4 2.Ghz or above
Sound Card
Stereo Sound

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Game Info

Developer
Astronomic Games
Publisher
New Reality Games
Release Date
Aug 19, 2015

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Incitement 3 is available on PC.

When was Incitement 3 released?

Incitement 3 was released on 19 August 2015.

Who developed Incitement 3?

Incitement 3 was developed by Astronomic Games and published by New Reality Games.