
Pegasus: Broken Wings
A quiet cyberpunk visual novel about loyalty, conspiracy, and romance - worth your evening if you can stomach RPG Maker aesthetics and a story that earns its slow burn.
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About Pegasus: Broken Wings
My first sit-down with Pegasus: Broken Wings reminded me why I keep a folder of obscure RPG Maker games bookmarked: sometimes a small studio puts genuine heart into a framework that most players dismiss on sight. Astronomic Games built this sequel on the bones of Pegasus-5: Gone Astray, and while that first game was serviceable space-adventure fare, Broken Wings shifts the setting to a locked-down cyberpunk city on planet Talann and uses that claustrophobic premise to tell something that actually has weight. The setup is specific and surprisingly tense: the Pegasus-5 crew intended a one-night layover, but a terrorist attack triggers a government curfew and suddenly leaving is not an option. What unfolds from there is a conspiracy thriller built out of dialogue, exploration, and the slow tightening of trust between Edan and his allies. The mechanical spine is a Trust, Morale, and Romance system that quietly tracks every choice you make - ignore a crewmate's concerns and they pull away; invest in them and new dialogue paths open. Character specialisations chosen at the start of the game, covering skills like medicine, engineering, and charisma, feed into how you approach puzzles and confrontations, so two playthroughs can feel meaningfully different. The narrative also shifts perspective between two protagonists, which gives the conspiracy its texture and keeps the pacing from flattening out. The honest caveat is that this is a game built entirely in RPG Maker, and that means a certain kind of visual economy. The world-roaming is simple, the combat encounters are light and item-driven rather than strategic, and the engine's limitations are visible. Where Astronomic compensate is in the cutscene work: key story beats and romance scenes are presented as rendered 3D images that punch noticeably above the surrounding pixel-art, giving emotional moments an extra register. The writing is uneven in places, and players who skipped the first game will feel the absence of context - this is a sequel that assumes familiarity with who Edan is and why these people matter to each other. One recurring critique from players is that certain characters who were prominent in Gone Astray are underserved here, which can sting if you grew attached. At roughly six hours for a single run, Broken Wings sits in a comfortable place: long enough to develop its cast, short enough that the ending does not overstay its welcome. The multiple endings give completionists a reason to replay, and the political themes running through the story, surveillance, corruption, the cost of truth, give it a texture that lifts it above pure romance-sim territory. The soundtrack, modest as it is, holds a certain ambient tension that suits the curfew atmosphere well. This is not a game that is trying to be Disco Elysium. It is something quieter: a handmade story that respects your time and mostly keeps its promises. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified.
System Requirements
Minimum
- OS
- Windows 7/8/8.1/10 (64bit)
- Memory
- 2 GB RAM
- Storage
- 600 MB available space
- Graphics
- DirectX 9/OpenGL 4.1 capable GPU
- Processor
- Intel Core 2 Duo or better
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Game Info
- Developer
- Astronomic Games
- Publisher
- Astronomic Games
- Release Date
- Sep 15, 2021



