Compare Outrage prices across 50+ stores and find the best deal. Developed by Astronomic Games. Published by New Reality Games. Released on 4/6/2016. Available on PC. Genres: Adventure, Indie, RPG.

A bite-sized cyberpunk team-builder that asks you to make hard choices with limited days and a reputation you can't take back. Worth a look if two-hour RPGs feel like a feature, not a flaw.

I have a soft spot for games that know exactly how long they should be, and Outrage is one of those rare things: a self-contained RPG session that wraps before it overstays its welcome. Built in RPG Maker, it carries every mark of a solo passion project - retro 16-bit pixel art, a cyberpunk city that feels more mood board than open world, and turn-based combat that leans on squad composition over flash. If you walk in expecting production values, you will bounce off immediately. If you walk in expecting a compact tactical story, you might find something genuinely worth finishing. The structure is the most interesting thing here. You pick two vigilantes from a roster of six to start, and a limited number of in-game days sits between each main story mission. Every optional mission you take burns a day, which means you cannot see everything in a single run. Some side missions drop new gear or recruit a third teammate; others hand you intel that makes a story mission easier. A few hit your reputation, which shapes how the ending plays out. That tension between resource scarcity and curiosity is modest but real, and it gives even a two-to-three-hour playthrough a sense of consequence. Loot rewards and some enemy compositions are randomised, which adds mild texture to a second run without transforming the game into something it is not. The difficulty selector - Casual, Normal, and Tough - is a genuine kindness. Casual lets the story breathe without combat frustration; Tough squeezes actual decision-making out of each encounter. The RPG Maker bones mean the menus are a little clunky and movement inside dungeon maps feels stiff, but none of that breaks the experience so much as it reminds you where this came from. The music earns a warmer mention: it fits the neon-damp cyberpunk atmosphere well, even if a few tracks loop too aggressively on longer sessions. Where Outrage falls short is ambition. The city never feels like a city, the vigilante characters have profiles rather than personalities, and the branching path to the ending is more systemic than emotional. Community reception has been genuinely mixed, sitting just above halfway positive on Steam, which tracks - players who discovered it through bundles often found it charming enough to finish, while players expecting a full RPG left disappointed. It is also, transparently, a sequel to City of Chains within Astronomic Games' broader catalogue, so franchise fans will get the most mileage. As a piece of handcrafted micro-RPG work, Outrage earns a quiet recommendation for people who can calibrate expectations correctly. It is not hiding secret depths. It is a focused, replayable little thing that respects your time, closes cleanly, and costs next to nothing. Kai, Scout Team

Outrage
AdventureIndieRPG

Outrage

Apr 6, 2016Astronomic GamesNew Reality Games
GamerScout Says

A bite-sized cyberpunk team-builder that asks you to make hard choices with limited days and a reputation you can't take back. Worth a look if two-hour RPGs feel like a feature, not a flaw.

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Screenshots & Media

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About Outrage

I have a soft spot for games that know exactly how long they should be, and Outrage is one of those rare things: a self-contained RPG session that wraps before it overstays its welcome. Built in RPG Maker, it carries every mark of a solo passion project - retro 16-bit pixel art, a cyberpunk city that feels more mood board than open world, and turn-based combat that leans on squad composition over flash. If you walk in expecting production values, you will bounce off immediately. If you walk in expecting a compact tactical story, you might find something genuinely worth finishing. The structure is the most interesting thing here. You pick two vigilantes from a roster of six to start, and a limited number of in-game days sits between each main story mission. Every optional mission you take burns a day, which means you cannot see everything in a single run. Some side missions drop new gear or recruit a third teammate; others hand you intel that makes a story mission easier. A few hit your reputation, which shapes how the ending plays out. That tension between resource scarcity and curiosity is modest but real, and it gives even a two-to-three-hour playthrough a sense of consequence. Loot rewards and some enemy compositions are randomised, which adds mild texture to a second run without transforming the game into something it is not. The difficulty selector - Casual, Normal, and Tough - is a genuine kindness. Casual lets the story breathe without combat frustration; Tough squeezes actual decision-making out of each encounter. The RPG Maker bones mean the menus are a little clunky and movement inside dungeon maps feels stiff, but none of that breaks the experience so much as it reminds you where this came from. The music earns a warmer mention: it fits the neon-damp cyberpunk atmosphere well, even if a few tracks loop too aggressively on longer sessions. Where Outrage falls short is ambition. The city never feels like a city, the vigilante characters have profiles rather than personalities, and the branching path to the ending is more systemic than emotional. Community reception has been genuinely mixed, sitting just above halfway positive on Steam, which tracks - players who discovered it through bundles often found it charming enough to finish, while players expecting a full RPG left disappointed. It is also, transparently, a sequel to City of Chains within Astronomic Games' broader catalogue, so franchise fans will get the most mileage. As a piece of handcrafted micro-RPG work, Outrage earns a quiet recommendation for people who can calibrate expectations correctly. It is not hiding secret depths. It is a focused, replayable little thing that respects your time, closes cleanly, and costs next to nothing. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Turn-Based CombatParty ManagementReputation SystemMission SelectionCyberpunk RPG MakerShort PlaythroughReplayable EndingsSquad Building

System Requirements

Minimum

OS
Windows XP or above
Storage
500 MB available space
Graphics
Minimum 640x480 Desktop Resolution
Processor
Intel Pentium 4 2.Ghz or above
Sound Card
Stereo Sound

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Game Info

Developer
Astronomic Games
Publisher
New Reality Games
Release Date
Apr 6, 2016

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What platforms is Outrage available on?

Outrage is available on PC.

When was Outrage released?

Outrage was released on 6 April 2016.

Who developed Outrage?

Outrage was developed by Astronomic Games and published by New Reality Games.