Compare Guacamelee! 2 - The Proving Grounds prices across trusted key stores and find the best deal. Developed by Drinkbox Studios. Published by Drinkbox Studios, Kepler Ghost. Released on 8/21/2018. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 84/100.

A luchador metroidvania where every traversal move doubles as a punch. Gorgeous, tight, roughly eight hours, though the late-game platforming gauntlets will test your patience.

Hollow Knight built its reputation on hush and dread, on making you feel small inside a map that keeps swallowing you. Guacamelee! 2 runs in the exact opposite direction, and that difference is the entire pitch. Drinkbox made a metroidvania where the map is not a place to survive, it is a stage to perform on, and where every single traversal upgrade is also a fist. You do not find a double jump here. You find a Rooster Uppercut that shatters a red block, staggers a shielded enemy and launches you up a shaft, all with the same button. That collapsing of movement and combat into one vocabulary is rarer than it sounds, and it is the reason this one still holds up years after release. The setup: Juan Aguacate, retired luchador, softened by peace and family, gets yanked back into service when the Mexiverse starts collapsing. What that means in practice is a hand-crafted world you unlock in layers. Early on you can barely wall-jump. By the last act you are dimension-swapping mid-air between the world of the living and the world of the dead to make platforms exist, cancelling into a headbutt to cross a gap, transforming into a chicken to squeeze through a vent, then swapping back to punch something in the face on the far side. Enemies wear color-coded shields that only break to the matching move, which sounds like a gimmick and instead turns every arena into a tiny reading exercise. You are not mashing. You are parsing a room, deciding the order, then executing. The craft is where I lose my composure a little. This is one of the best looking 2D games anyone has made, and not because of resolution. It is because somebody sat down and drew it. The character animation has weight and snap, the backgrounds are dense with detail that nobody was required to include, and the palette shifts between the two dimensions are genuinely startling the first several times. The score leans mariachi through a synthesizer, warm brass sitting on top of something electronic and pulsing, and it knows when to drop out and let a room breathe. The bosses are loud, rude, and each one asks a different question of your move set rather than repeating the last fight with more health. Everything here feels intentional, down to the placement of a chicken. Where it disappoints. The humor is the big one. It is wall-to-wall internet joke culture of its era, meme signage, fourth-wall winks, pop culture nods stacked three deep, and it has not aged as gracefully as the artwork it is painted onto. If that style grated on you in the first game, nothing here will change your mind. The story is thin connective tissue, present mostly to justify the next area. And the late-game platforming is a genuine sticking point: several long gauntlets demand near-perfect chains of dimension swaps, chicken transforms and dash-cancels with checkpoints spaced further apart than your patience will like. It is fair, it is readable, and it will still eat forty minutes of your evening. If you came here for the Proving Grounds side of the package, go in knowing it is dessert rather than the meal. It assumes you already own the full toolkit and it wants clean execution, not exploration. Finally, if you played the original to completion, this is refinement rather than reinvention. Better, denser, more generous, but recognisably the same shape. Who it is for: anyone who wants a metroidvania with real combat depth, anyone who likes games that reward mechanical fluency over stat grinding, and anyone with a second controller and a friend on the couch, because the local co-op is a legitimate way to play rather than an afterthought. The critical path lands somewhere around eight hours, a bit more if you chase the optional challenge rooms and the hidden upgrades, and I want to praise that length rather than apologise for it. It builds, it peaks, it stops. There is no padded second half, no filler backtracking, no forty-hour version of this game that would have been worse. A small team made something dense and finished it properly, which remains the hardest trick in the business. Kai, Scout Team

Guacamelee! 2 - The Proving Grounds

Guacamelee! 2 - The Proving Grounds

Aug 21, 2018Drinkbox StudiosDrinkbox Studios, Kepler Ghost
GamerScout Says

A luchador metroidvania where every traversal move doubles as a punch. Gorgeous, tight, roughly eight hours, though the late-game platforming gauntlets will test your patience.

PC
Best Price Available
€3.79-5%
at GameBillet
Lowest tracked: €3.79
Track this price

GamerScout Verdict

Best for metroidvania players who want genuine combat depth and can stomach punishing execution-test platforming in the back half.

Compare Prices(4 stores)

GameBilletBest price
StandardGlobalSteam KeyKey
€3.79-5%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€5.12-75%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€3.7924 Aug 2026
Current best
€3.79
Lowest since we started tracking
Official stores
€3.49€3.69€3.89€4.0924 Aug28 Aug31 Aug4 Sept7 Sept
Tracking prices since 24 Aug 2026
Create alert

Screenshots & Media

About Guacamelee! 2 - The Proving Grounds

Hollow Knight built its reputation on hush and dread, on making you feel small inside a map that keeps swallowing you. Guacamelee! 2 runs in the exact opposite direction, and that difference is the entire pitch. Drinkbox made a metroidvania where the map is not a place to survive, it is a stage to perform on, and where every single traversal upgrade is also a fist. You do not find a double jump here. You find a Rooster Uppercut that shatters a red block, staggers a shielded enemy and launches you up a shaft, all with the same button. That collapsing of movement and combat into one vocabulary is rarer than it sounds, and it is the reason this one still holds up years after release. The setup: Juan Aguacate, retired luchador, softened by peace and family, gets yanked back into service when the Mexiverse starts collapsing. What that means in practice is a hand-crafted world you unlock in layers. Early on you can barely wall-jump. By the last act you are dimension-swapping mid-air between the world of the living and the world of the dead to make platforms exist, cancelling into a headbutt to cross a gap, transforming into a chicken to squeeze through a vent, then swapping back to punch something in the face on the far side. Enemies wear color-coded shields that only break to the matching move, which sounds like a gimmick and instead turns every arena into a tiny reading exercise. You are not mashing. You are parsing a room, deciding the order, then executing. The craft is where I lose my composure a little. This is one of the best looking 2D games anyone has made, and not because of resolution. It is because somebody sat down and drew it. The character animation has weight and snap, the backgrounds are dense with detail that nobody was required to include, and the palette shifts between the two dimensions are genuinely startling the first several times. The score leans mariachi through a synthesizer, warm brass sitting on top of something electronic and pulsing, and it knows when to drop out and let a room breathe. The bosses are loud, rude, and each one asks a different question of your move set rather than repeating the last fight with more health. Everything here feels intentional, down to the placement of a chicken. Where it disappoints. The humor is the big one. It is wall-to-wall internet joke culture of its era, meme signage, fourth-wall winks, pop culture nods stacked three deep, and it has not aged as gracefully as the artwork it is painted onto. If that style grated on you in the first game, nothing here will change your mind. The story is thin connective tissue, present mostly to justify the next area. And the late-game platforming is a genuine sticking point: several long gauntlets demand near-perfect chains of dimension swaps, chicken transforms and dash-cancels with checkpoints spaced further apart than your patience will like. It is fair, it is readable, and it will still eat forty minutes of your evening. If you came here for the Proving Grounds side of the package, go in knowing it is dessert rather than the meal. It assumes you already own the full toolkit and it wants clean execution, not exploration. Finally, if you played the original to completion, this is refinement rather than reinvention. Better, denser, more generous, but recognisably the same shape. Who it is for: anyone who wants a metroidvania with real combat depth, anyone who likes games that reward mechanical fluency over stat grinding, and anyone with a second controller and a friend on the couch, because the local co-op is a legitimate way to play rather than an afterthought. The critical path lands somewhere around eight hours, a bit more if you chase the optional challenge rooms and the hidden upgrades, and I want to praise that length rather than apologise for it. It builds, it peaks, it stops. There is no padded second half, no filler backtracking, no forty-hour version of this game that would have been worse. A small team made something dense and finished it properly, which remains the hardest trick in the business.

Kai
Kai · Scout Team

Indie & narrative

Tags

auto-admittedMetroidvaniaLuchador CombatDimension SwappingPrecision PlatformingCouch Co-opHand-Drawn AnimationCombo JugglingChallenge RoomsMexican Folklore

System Requirements

Minimum

Processor
2 Ghz+
Memory
1 GB RAM
Graphics
Shader Model 5.0 (DX11 support required), 2 GB available graphics memory
DirectX
Version 11
Storage
2 GB available space Additional No…

Keep exploring

Community Discussion

Be the first to comment on Guacamelee! 2 - The Proving Grounds.

Reviews & Ratings

Metacritic
84
Steam
91%(3,366)

Game Info

Developer
Drinkbox Studios
Publisher
Drinkbox Studios, Kepler Ghost
Release Date
Aug 21, 2018

Features

Single-playerMultiplayerCo-opShared/Split Screen Co OpSteam AchievementsFull controller supportSteam Trading CardsSteam Cloud+6 more

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€3.79
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Drinkbox Studios

Buy smarter: helpful guides

Looking for more? See games like Guacamelee! 2 - The Proving Grounds →

Frequently asked questions about Guacamelee! 2 - The Proving Grounds

How much does Guacamelee! 2 - The Proving Grounds cost?

As of 7 September 2026, the cheapest in-stock offer for Guacamelee! 2 - The Proving Grounds is €3.79 at GameBillet, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Guacamelee! 2 - The Proving Grounds cheapest?

The lowest in-stock price we track for Guacamelee! 2 - The Proving Grounds is €3.79 at GameBillet (7 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Guacamelee! 2 - The Proving Grounds available on?

Guacamelee! 2 - The Proving Grounds is available on PC.

When was Guacamelee! 2 - The Proving Grounds released?

Guacamelee! 2 - The Proving Grounds was released on 21 August 2018.

Who developed Guacamelee! 2 - The Proving Grounds?

Guacamelee! 2 - The Proving Grounds was developed by Drinkbox Studios and published by Drinkbox Studios, Kepler Ghost.

Is Guacamelee! 2 - The Proving Grounds worth buying?

Guacamelee! 2 - The Proving Grounds holds a Metacritic score of 84/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.