
Guacamelee! Super Turbo Championship Edition
A luchador-powered Metroidvania where punching skeletons and solving dimension-swap platforming puzzles feel like two sides of the same beautiful coin. The definitive version of a Drinkbox gem.
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About Guacamelee! Super Turbo Championship Edition
I've played enough Metroidvanias to know when one is quietly doing something smarter than it lets on, and Guacamelee! Super Turbo Championship Edition is exactly that kind of game. On the surface it looks like a brightly coloured brawler with internet jokes stapled to the walls. Spend three hours with it and you start to see the craft underneath: a movement system so tightly considered that every new ability you unlock reshapes both how you fight and how you traverse the world. At its core, you play as Juan Aguacate, a farmer who dies early and badly, gets handed a magical luchador mask, and then proceeds to punch his way through the land of the living and the land of the dead simultaneously. The dimension-swap mechanic, where you toggle between two visually distinct versions of the same space, is threaded through combat and platforming in equal measure. Some enemies can only be hurt in one realm; some platforms only exist in the other. The game introduces these ideas patiently, and the pacing in the first two-thirds is genuinely well-judged. Drinkbox gives you time to feel good at a move before layering another one on top. The Rooster Uppercut becomes an aerial launcher; the headbutt that clears obstacles also staggers shielded enemies whose colour tells you exactly which attack to use. The combat reads simple at first glance but scales into something with real depth, where colour-coded shields and rapid enemy combos demand you read a room rather than button-mash through it. The Super Turbo Championship Edition reworks the original at a structural level, not just as a content drop. Every level was re-examined, arenas were restocked with different enemy configurations, and the new Intenso mode, a rage meter that charges through combat and lets you temporarily deal significantly increased damage, adds a meaningful safety valve for players hitting a wall on tougher boss encounters. New areas like the Canal of Flowers and a fiery Volcano zone bring fresh visual environments and the new boss, El Trio de la Muerte, three skeletons fused into one ludicrous skeleton band, is silly in the exact right way. Two other new abilities, Chicken Bombs and Independent Dimension Swapping, are more situational and feel a little tacked-on next to Intenso, but they rarely get in the way. The soundtrack, a genuinely vibrant blend of Mexican folk instrumentation and electronic production by Rom Di Prisco and Peter Chapman, does quiet but important work holding the mood together. The honest criticisms are real and worth naming. Early combat is stilted enough that some players tap out before the move roster opens up. The late-game difficulty curve spikes unevenly, and the story, while charming, leans hard on gaming memes that were already showing their age in 2014. The couch co-op, which supports a second player as Tostada, is a genuine highlight for the right pair of players, but the screen-sharing can get chaotic in cramped arenas. None of this is fatal. The game runs about eight to ten hours for a clean story completion with room for challenge areas and 100% hunters to push considerably beyond that. If you have the Gold Edition already and are wondering whether STCE earns a separate purchase, the honest answer is: it depends on how much you love the original. For first-timers, there is no question. This is the version to play. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 70 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7, 8, XP, 2000 and Vista
- Memory
- 512 MB RAM
- DirectX
- Version 9.0c
- Storage
- 800 MB available space
- Graphics
- Shader Model 3.0, 512 MB VRAM
- Processor
- 2 Ghz+
- Additional Notes
- Supports Xbox 360 Controller and other XInput-compatible controllers
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Reviews & Ratings
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Game Info
- Developer
- Drinkbox Studios
- Publisher
- Drinkbox Studios
- Release Date
- Aug 21, 2014

