Compare Tales From Space: Mutant Blobs Attack prices across 50+ stores and find the best deal. Developed by Drinkbox Studios. Published by Drinkbox Studios. Released on 8/15/2012. Available on PC, Mac, Linux. Genres: Action, Indie. Metacritic score: 83/100.

Drinkbox's one-eyed blob is still one of the most quietly joyful things on Steam: a 4-6 hour Katamari-meets-platformer that knows exactly when to stop, and somehow never wastes a level.

I keep coming back to Mutant Blobs Attack when I want to remember what it feels like when a small studio gets everything right. From the first minute of its opening lab escape, there is this rare sensation that every mechanic exists on purpose: nothing feels padded, nothing feels borrowed without being digested first. You play as a grumpy, one-eyed mutant blob who breaks free from a university research facility and proceeds to eat the world, one cafeteria tray at a time, scaling up to city blocks and beyond across 24 levels split into retro 1950s sci-fi environments. The growth loop is simple on paper but quietly hypnotic in practice. Absorb objects smaller than yourself, fill a meter, unlock the ability to swallow the next tier of obstacle, repeat. It sounds like it should get stale inside an hour. It does not. What keeps the formula alive is how frequently and gracefully the rules change. Wall-jumping and ground-pounding cover the basics, but the magnetism mechanic, where a left trigger pulls you toward purple-glowing metal surfaces and a right trigger launches you off them, gets layered in early and then quietly elevated level by level. Later chapters fold in telekinesis for moving platforms and a rocket-boost mode where you pilot the blob at speed through corridor sections. Each addition is introduced through level design rather than a tutorial screen, so the learning happens inside the fun rather than before it. The pacing that made the Vita original feel so right translates cleanly to PC: the mouse replaces the touchscreen for object manipulation and works without friction, and the top-down bonus labyrinth stages shift to WASD or a controller stick. Controller support reportedly has some quirks on modern setups and may need a deadzone tweak, which is worth knowing before you sit down. The visual style leans hard into Cold War pulp science fiction: chunky cartoon linework, colour palettes that feel photocopied from a paperback cover, and stage backdrops loaded with indie game references that reward the attentive. The soundtrack chases that same energy, evoking the theremin-and-brass texture of old monster movies without ever becoming a pastiche. It is the kind of score you notice without meaning to, which is exactly what a game this breezy needs. There is a strong sense of humour running through the whole thing, from the blob's permanently sour expression to cutscenes that parody the genre with genuine affection. The honest criticism is short and well-rehearsed at this point. The game is brief: somewhere between three and six hours depending on how thoroughly you hunt for hidden blob buddies and chase gold medals on the leaderboards. There is no co-op mode. The checkpointing is generous to a fault, and the overall difficulty sits low enough that anyone looking for a hard challenge should probably look elsewhere. None of that feels like a flaw so much as a consequence of the game knowing what it is. Mutant Blobs Attack has a clear sense of its own ending, and it arrives before the premise exhausts itself. I will take a game that ends well over one that overstays its welcome every single time. Kai, Scout Team

Tales From Space: Mutant Blobs Attack
ActionIndie

Tales From Space: Mutant Blobs Attack

Aug 15, 2012Drinkbox Studios
GamerScout Says

Drinkbox's one-eyed blob is still one of the most quietly joyful things on Steam: a 4-6 hour Katamari-meets-platformer that knows exactly when to stop, and somehow never wastes a level.

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About Tales From Space: Mutant Blobs Attack

I keep coming back to Mutant Blobs Attack when I want to remember what it feels like when a small studio gets everything right. From the first minute of its opening lab escape, there is this rare sensation that every mechanic exists on purpose: nothing feels padded, nothing feels borrowed without being digested first. You play as a grumpy, one-eyed mutant blob who breaks free from a university research facility and proceeds to eat the world, one cafeteria tray at a time, scaling up to city blocks and beyond across 24 levels split into retro 1950s sci-fi environments. The growth loop is simple on paper but quietly hypnotic in practice. Absorb objects smaller than yourself, fill a meter, unlock the ability to swallow the next tier of obstacle, repeat. It sounds like it should get stale inside an hour. It does not. What keeps the formula alive is how frequently and gracefully the rules change. Wall-jumping and ground-pounding cover the basics, but the magnetism mechanic, where a left trigger pulls you toward purple-glowing metal surfaces and a right trigger launches you off them, gets layered in early and then quietly elevated level by level. Later chapters fold in telekinesis for moving platforms and a rocket-boost mode where you pilot the blob at speed through corridor sections. Each addition is introduced through level design rather than a tutorial screen, so the learning happens inside the fun rather than before it. The pacing that made the Vita original feel so right translates cleanly to PC: the mouse replaces the touchscreen for object manipulation and works without friction, and the top-down bonus labyrinth stages shift to WASD or a controller stick. Controller support reportedly has some quirks on modern setups and may need a deadzone tweak, which is worth knowing before you sit down. The visual style leans hard into Cold War pulp science fiction: chunky cartoon linework, colour palettes that feel photocopied from a paperback cover, and stage backdrops loaded with indie game references that reward the attentive. The soundtrack chases that same energy, evoking the theremin-and-brass texture of old monster movies without ever becoming a pastiche. It is the kind of score you notice without meaning to, which is exactly what a game this breezy needs. There is a strong sense of humour running through the whole thing, from the blob's permanently sour expression to cutscenes that parody the genre with genuine affection. The honest criticism is short and well-rehearsed at this point. The game is brief: somewhere between three and six hours depending on how thoroughly you hunt for hidden blob buddies and chase gold medals on the leaderboards. There is no co-op mode. The checkpointing is generous to a fault, and the overall difficulty sits low enough that anyone looking for a hard challenge should probably look elsewhere. None of that feels like a flaw so much as a consequence of the game knowing what it is. Mutant Blobs Attack has a clear sense of its own ending, and it arrives before the premise exhausts itself. I will take a game that ends well over one that overstays its welcome every single time. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaKatamari-style GrowthMagnetic MechanicsTelekinesis PuzzlesRetro Sci-Fi AestheticLeaderboard ChaseShort-but-CompleteCollectathon LiteIndie Easter Eggs

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP, Vista, Win7
Memory
512 MB RAM
Graphics
>= 256 MB, Shader Model 3.0 or better
DirectX®
9.0c
Processor
2Ghz+
Additional
Supports XInput-compatible controllers
Hard Drive
300 MB HD space

Community Discussion

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Reviews & Ratings

Metacritic
83

Game Info

Developer
Drinkbox Studios
Publisher
Drinkbox Studios
Release Date
Aug 15, 2012

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What platforms is Tales From Space: Mutant Blobs Attack available on?

Tales From Space: Mutant Blobs Attack is available on PC, Mac, Linux.

When was Tales From Space: Mutant Blobs Attack released?

Tales From Space: Mutant Blobs Attack was released on 15 August 2012.

Who developed Tales From Space: Mutant Blobs Attack?

Tales From Space: Mutant Blobs Attack was developed by Drinkbox Studios.

Is Tales From Space: Mutant Blobs Attack worth buying?

Tales From Space: Mutant Blobs Attack holds a Metacritic score of 83/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.