
Fenix Rage
A dash-platformer built for people who want to fail the same jump 200 times and mean it. Everyone else will bounce off the first boss.
GamerScout Verdict
For precision-platformer diehards who want dash-heavy speedrun rooms and can tolerate flat, pattern-heavy bosses.
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Screenshots & Media
About Fenix Rage
The moment it clicked for me was a room where a single wrong dash sends you into a spike wall you cannot see until you are already inside it. I died maybe forty times. The respawn is instant, no fade, no load, and that instant respawn is the whole design thesis: death costs nothing but the second it takes to think again. Fenix Rage hands you an infinite air dash and infinite jumps, then builds every screen around the assumption that you will abuse both. The pixel art is bright and chunky in a Saturday-morning way, which cuts the cruelty nicely, and the levels are short enough that failure never feels like lost progress. Where it stumbles is personality. The bosses are pattern-memorization slogs that break the flow-state rhythm the platforming builds so carefully, and the story framing is thin enough that you will stop reading it. The controller is not optional. But if you chase leaderboard times and want a game that respects your reflexes more than your patience, the 200-plus rooms here are honest work.

Indie & narrative
Tags
System Requirements
Minimum
- Processor
- 1.2GHz or faster
- Memory
- 512 MB RAM
- Graphics
- At least 32MB of video memory
- DirectX
- Version 9.0c
- Storage
- 100 MB available space
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Reviews & Ratings
Game Info
- Developer
- Green Lava Studios
- Publisher
- Reverb Triple XP
- Release Date
- Sep 24, 2014



