Compare My Name is Mayo prices across 50+ stores and find the best deal. Developed by Green Lava Studios. Published by Green Lava Studios. Released on 2/15/2016. Available on PC. Genres: Casual, Simulation.

Clicking 10,000 times to dress a mayo jar in a leopard-print thong is either the funniest thing on Steam or a complete waste of half an hour. Possibly both.

I run a colour-coded spreadsheet tracking completion times for every achievement set I've touched, so when something clocks in at under 30 minutes total, it gets its own column. My Name is Mayo has lived in that column since 2016, and I still don't know whether to file it under 'game' or 'performance art.' The mechanic is exactly as advertised and nothing else: click the mouse on a jar of mayonnaise. No upgrades, no resource loops, no branching skill trees. Unlike the broader clicker genre, there is no idle component, no multiplier chain to optimise, no late-game scaling curve to evaluate. The only decision you make is which of the four story paths to activate at a time, each triggered by equipping a specific costume at a milestone. Those costumes range from a moustache and a guitar to outfits significantly less suitable for family viewing, and each one feeds a few sentences of absurdist narrative text as you keep clicking. The four story branches vary wildly in tone: one plays a brooding philosophical angle straight, one is a glam-metal coming-of-age arc, one leans into bizarre comedy, and one exists mostly to make you uncomfortable. Green Lava Studios built the whole thing as an entry for Game Jam Costa Rica 2015, which explains both the stripped-back scope and the anarchic humour. The hook, such as it is, is the 50 Steam achievements. Getting to 10,000 total clicks, switching between costumes at the right milestones, and reading the associated story snippets covers the full list. Players in the community routinely report completion in 26 to 60 minutes depending on whether they click manually or use a macro. The online leaderboard exists and some players have logged tens of millions of clicks, which raises existential questions this review is not qualified to answer. Trading cards drop normally, so sub-one-hour card farmers have a use case here. What does not work: there is no gameplay depth to speak of. The clicker genre at least usually offers a loop of investment and reward acceleration. Here the click rate is flat from start to finish, the visuals change only cosmetically, and nothing you do alters the outcome. If you come in expecting mechanical engagement, you will be bored inside five minutes. The community itself is split cleanly between people who found the absurdist writing genuinely funny and people who feel the joke lands once and then just sits there for the remaining 20 minutes of runtime. For whom is this a reasonable purchase? Achievement hunters padding completion ratios, trading-card collectors on a time budget, and anyone curious enough about the dadaist comedy angle to give it one run. Strategy-minded players will find zero decision-making surface here. There is no tutorial to evaluate, no AI to critique, no mod ecosystem, and no late game. It is, in the most literal sense, a one-column entry on a spreadsheet. Diego, Scout Team

My Name is Mayo
CasualSimulation

My Name is Mayo

Feb 15, 2016Green Lava Studios
GamerScout Says

Clicking 10,000 times to dress a mayo jar in a leopard-print thong is either the funniest thing on Steam or a complete waste of half an hour. Possibly both.

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Screenshots & Media

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About My Name is Mayo

I run a colour-coded spreadsheet tracking completion times for every achievement set I've touched, so when something clocks in at under 30 minutes total, it gets its own column. My Name is Mayo has lived in that column since 2016, and I still don't know whether to file it under 'game' or 'performance art.' The mechanic is exactly as advertised and nothing else: click the mouse on a jar of mayonnaise. No upgrades, no resource loops, no branching skill trees. Unlike the broader clicker genre, there is no idle component, no multiplier chain to optimise, no late-game scaling curve to evaluate. The only decision you make is which of the four story paths to activate at a time, each triggered by equipping a specific costume at a milestone. Those costumes range from a moustache and a guitar to outfits significantly less suitable for family viewing, and each one feeds a few sentences of absurdist narrative text as you keep clicking. The four story branches vary wildly in tone: one plays a brooding philosophical angle straight, one is a glam-metal coming-of-age arc, one leans into bizarre comedy, and one exists mostly to make you uncomfortable. Green Lava Studios built the whole thing as an entry for Game Jam Costa Rica 2015, which explains both the stripped-back scope and the anarchic humour. The hook, such as it is, is the 50 Steam achievements. Getting to 10,000 total clicks, switching between costumes at the right milestones, and reading the associated story snippets covers the full list. Players in the community routinely report completion in 26 to 60 minutes depending on whether they click manually or use a macro. The online leaderboard exists and some players have logged tens of millions of clicks, which raises existential questions this review is not qualified to answer. Trading cards drop normally, so sub-one-hour card farmers have a use case here. What does not work: there is no gameplay depth to speak of. The clicker genre at least usually offers a loop of investment and reward acceleration. Here the click rate is flat from start to finish, the visuals change only cosmetically, and nothing you do alters the outcome. If you come in expecting mechanical engagement, you will be bored inside five minutes. The community itself is split cleanly between people who found the absurdist writing genuinely funny and people who feel the joke lands once and then just sits there for the remaining 20 minutes of runtime. For whom is this a reasonable purchase? Achievement hunters padding completion ratios, trading-card collectors on a time budget, and anyone curious enough about the dadaist comedy angle to give it one run. Strategy-minded players will find zero decision-making surface here. There is no tutorial to evaluate, no AI to critique, no mod ecosystem, and no late game. It is, in the most literal sense, a one-column entry on a spreadsheet. Diego, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Achievement HuntingSub-1-Hour CompletionAbsurdist ComedyTrading Card FarmerClickerOne-Session GameMeme Game

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.

System Requirements

Minimum

OS
XP, Vista, 7, 8, 9 or even 10
Memory
512 MB RAM
Network
Broadband Internet connection
Storage
20 MB available space
Graphics
Anything that can run solitaire.
Processor
An OK one
Sound Card
Whatevs

Recommended

OS
11?
Memory
1024 GB RAM
Network
Broadband Internet connection
Storage
100000 GB available space
Graphics
Seriously, anything that can run solitaire.
Processor
The Best one
Sound Card
Whatevs is better
Additional Notes
*Mayonnaise overconsumption may be hazardous to your health*

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Green Lava Studios
Publisher
Green Lava Studios
Release Date
Feb 15, 2016

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Price History

2026-06-101.69(lowest)

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What platforms is My Name is Mayo available on?

My Name is Mayo is available on PC.

When was My Name is Mayo released?

My Name is Mayo was released on 15 February 2016.

Who developed My Name is Mayo?

My Name is Mayo was developed by Green Lava Studios.