Compare Dream Tale prices across 50+ stores and find the best deal. Developed by Green Lava Studios. Published by Strategy First. Released on 12/16/2014. Available on PC. Genres: Casual, Indie.

A four-world casual platformer built on a student prototype from Utrecht University. Worth considering only if you want a gentle, low-stakes hour or two with a female protagonist chasing a lost dog.

I went into Dream Tale knowing almost nothing about it, which is exactly how a game this small deserves to be discovered. Green Lava Studios is a Costa Rican studio whose founder, Eduardo Ramirez, built the original prototype while studying game design in the Netherlands, then expanded it into a commercial release. That origin story, a university exercise stretched into a finished product, tells you a lot about what you are actually getting: something earnest, constrained, and sincere in its ambitions even when it falls short of them. The structure is simple. You play as Julia, crossing four distinct magical worlds to recover her missing dog, Fifo. Across roughly twenty levels you collect golden keys, one hidden per stage, while using star-granted powers to sidestep poisonous creatures placed around the environment. There are also six secret jigsaw puzzle pieces to hunt and a hidden mini-game tucked somewhere in the experience. On paper that sounds like a fair chunk of collectible content for a casual platformer. In practice, the level count is generous but the individual stages pass quickly, and most players appear to clear the whole thing in around four hours. The key-collection mechanic has one friction point worth knowing: reaching a checkpoint does not preserve a key you have already found, so you need to complete the level and carry the key to the exit in the same run. Where Dream Tale sits uncomfortably is in the gap between its puzzle framing and its execution. The game leans on reflex-based segments to add challenge to what are otherwise very easy spatial puzzles, and those two design instincts do not always pull in the same direction. Players who come expecting the measured logic of a pure puzzle platformer may find the sudden timing demands jarring. Players who come expecting a brisk action platformer may find the pacing too soft. The music, from what coverage exists, registers more as ambient background fill than as a crafted soundscape, which is a missed opportunity given how much a small game like this could lean on atmosphere to compensate for its modest scope. Steam users have been broadly forgiving, with the majority of the small review pool landing positive, and the audience most likely to enjoy it is clear: younger players, parents looking for something calm and non-threatening, or anyone who just wants a short, low-friction afternoon with a cheerful platformer that does not demand much. For experienced platformer players the challenge ceiling will feel low from the first world onward, and there is not enough mechanical layering to keep a seasoned player invested through all four. The origin-story charm is real, but charm alone cannot extend the legs of content that runs out before it has time to surprise you. Kai, Scout Team

Dream Tale
CasualIndie

Dream Tale

Dec 16, 2014Green Lava StudiosStrategy First
GamerScout Says

A four-world casual platformer built on a student prototype from Utrecht University. Worth considering only if you want a gentle, low-stakes hour or two with a female protagonist chasing a lost dog.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Dream Tale

I went into Dream Tale knowing almost nothing about it, which is exactly how a game this small deserves to be discovered. Green Lava Studios is a Costa Rican studio whose founder, Eduardo Ramirez, built the original prototype while studying game design in the Netherlands, then expanded it into a commercial release. That origin story, a university exercise stretched into a finished product, tells you a lot about what you are actually getting: something earnest, constrained, and sincere in its ambitions even when it falls short of them. The structure is simple. You play as Julia, crossing four distinct magical worlds to recover her missing dog, Fifo. Across roughly twenty levels you collect golden keys, one hidden per stage, while using star-granted powers to sidestep poisonous creatures placed around the environment. There are also six secret jigsaw puzzle pieces to hunt and a hidden mini-game tucked somewhere in the experience. On paper that sounds like a fair chunk of collectible content for a casual platformer. In practice, the level count is generous but the individual stages pass quickly, and most players appear to clear the whole thing in around four hours. The key-collection mechanic has one friction point worth knowing: reaching a checkpoint does not preserve a key you have already found, so you need to complete the level and carry the key to the exit in the same run. Where Dream Tale sits uncomfortably is in the gap between its puzzle framing and its execution. The game leans on reflex-based segments to add challenge to what are otherwise very easy spatial puzzles, and those two design instincts do not always pull in the same direction. Players who come expecting the measured logic of a pure puzzle platformer may find the sudden timing demands jarring. Players who come expecting a brisk action platformer may find the pacing too soft. The music, from what coverage exists, registers more as ambient background fill than as a crafted soundscape, which is a missed opportunity given how much a small game like this could lean on atmosphere to compensate for its modest scope. Steam users have been broadly forgiving, with the majority of the small review pool landing positive, and the audience most likely to enjoy it is clear: younger players, parents looking for something calm and non-threatening, or anyone who just wants a short, low-friction afternoon with a cheerful platformer that does not demand much. For experienced platformer players the challenge ceiling will feel low from the first world onward, and there is not enough mechanical layering to keep a seasoned player invested through all four. The origin-story charm is real, but charm alone cannot extend the legs of content that runs out before it has time to surprise you. Kai, Scout Team

Tags

singleplayertier:sub-52D PlatformerCollectathon-LiteFamily-FriendlyShort RuntimeStudent ProjectPuzzle-Platformer Hybrid

System Requirements

Minimum

OS
Windows XP / Vista / 7 / 8
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
70 MB available space
Graphics
At least 32MB of video memory
Processor
1.2GHz or faster
Sound Card
DirectX compatible sound card
Additional Notes
Best played with Xbox or DirectInput controller

Community Discussion

Be the first to comment on Dream Tale.

Reviews & Ratings

No ratings available

Game Info

Developer
Green Lava Studios
Publisher
Strategy First
Release Date
Dec 16, 2014

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Green Lava Studios

Frequently asked questions about Dream Tale

Where can I buy Dream Tale cheapest?

Compare Dream Tale prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Dream Tale available on?

Dream Tale is available on PC.

When was Dream Tale released?

Dream Tale was released on 16 December 2014.

Who developed Dream Tale?

Dream Tale was developed by Green Lava Studios and published by Strategy First.