Fantasy Sliding Puzzle 3 - ArtBook
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About Fantasy Sliding Puzzle 3 - ArtBook
I have a soft spot for games that never pretend to be more than they are, and Fantasy Sliding Puzzle sits firmly in that camp. EGC Games built a very small, very focused thing here: twelve images of fantasy warrior women, shuffled into sliding tile grids, with a looping ambient soundtrack behind them and a timer ticking quietly in the corner. That is the whole game. If you need that spelled out before you click anything, good, because honesty is the kindest thing I can offer a fellow puzzle-browser. The structure is straightforward. Each of the twelve illustrations can be tackled at three grid sizes, a 3x3 that almost any adult will clear in under a minute, a 4x4 that starts to ask for actual spatial reasoning, and a 5x5 that can genuinely stall you if your mental rotation skills are rusty. The difficulty curve is not dramatic, but the jump from 4x4 to 5x5 is real. A timer records your completion times, a leaderboard lets you compare against other players, and a gallery stores every image you have unlocked. Achievements round the loop out. There is nothing here that will surprise you, and that is entirely intentional. The artwork is the reason to be here at all. The illustrations lean into classic high-fantasy aesthetics, armored heroines, dramatic lighting, saturated color palettes. Worth noting upfront: the character designs include suggestive and revealing clothing, so if that is a dealbreaker for you, better to know now. For those unbothered, the art holds up well when you finally slide the last tile into place and the full image snaps together. That small moment of resolution, the picture locking into clarity, is genuinely satisfying in the quiet way that only low-friction puzzle games manage. The background music carries a gentle fantasy mood, ambient and unhurried, the kind that sits underneath your focus without demanding attention. The honest caveats are few but worth naming. Twelve puzzles is a short runway. Even working through every image at all three difficulty tiers, you are looking at well under two hours of content before you have seen everything. There is no procedural generation, no custom image import, no story wrapper. Once the gallery is full and the achievements are ticked, the game has said everything it has to say. EGC went on to release sequels that expand the illustration count and add backgrounds, so if the format clicks with you, there is more waiting. But this first entry is strictly a sampler. Who is this actually for? Casual puzzle players who want something to fill twenty minutes between longer sessions. Achievement collectors looking for a gentle checklist. Anyone who appreciates illustrated fantasy art and wants a small meditative ritual around uncovering it piece by piece. It is not for anyone chasing depth, systemic complexity, or replayability. It knows its audience with unusual clarity, and for that audience, it delivers without fuss. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP/Vista/7/8
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 100 MB available space
- Graphics
- Graphics card supporting DirectX 9.0c
- Processor
- 2 GHz Dual Core
- Sound Card
- Any
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Game Info
- Developer
- EGC Games
- Publisher
- EGC Games
- Release Date
- Sep 2, 2021



