
Enoki
Somewhere between a relaxing coffee-break puzzle and a retro platformer lives this tiny mushroom-themed oddity from Dnovel - charming enough to earn its afternoon, strange enough to keep you guessing what genre it actually is.
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About Enoki
I picked up Enoki mostly because the thumbnail looked like something a mycology enthusiast designed at 2am, and that instinct paid off in exactly the low-stakes way I hoped. The core loop asks you to guide a fungal hero through side-scrolling levels while solving match-3 puzzles - lining up three rows to clear obstacles - and collecting coins along the way. It sounds like two genres stapled together, because it is, but Dnovel commits to the hybrid with enough level variety that the seams mostly hold. The mechanics lean into object manipulation: keys unlock doors, switches trigger mechanisms, levers open passages, and the match-3 element gates progress at critical choke points. None of it is particularly deep, but the minimalist visual language communicates rules clearly enough that you rarely feel lost. The retro aesthetic - somewhere between early-90s tile graphics and a hand-drawn sketchbook - gives the whole thing a quiet personality that bigger puzzle games forget to have. The community even flagged a substantial post-launch update that redesigned levels, rebalanced difficulty, and added new achievements, which suggests the developer was paying attention after release. Where Enoki stumbles is scope. The experience is genuinely short, and the match-3 mechanics never escalate into anything that tests a seasoned puzzle player. There is also a notable community observation that Enoki shares strong similarities with a companion title released around the same time, which raises fair questions about whether you are getting a distinct creative vision or a repackaged variant. For players coming in cold with no prior context, the game stands on its own well enough - but it is worth knowing. The audience here is narrow and specific: casual players who want something atmospheric and low-pressure, families with younger kids, or anyone who finds joy in score-attack runs through linear levels. This is not a game for people chasing mechanical depth or branching systems. Think of it as the puzzle equivalent of a single-serving snack - intentionally sized, a little sweet, gone before you check the clock. The 10 Steam achievements give completionists a modest checklist to tick through, and the relaxed pacing means there is no punishing restart spiral when things go wrong. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 or later
- Memory
- 1 GB RAM
- Storage
- 190 MB available space
- Graphics
- opengl 2.0 supported graphics card
- Processor
- intel x86 family, 2Ghz
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Game Info
- Developer
- Dnovel
- Publisher
- My Way Games
- Release Date
- Nov 13, 2020







