
A Strange City
A tiny run-and-gun escape game that asks for maybe an evening of your time and gives back exactly one good idea, repeated until the credits.
GamerScout Verdict
Worth an evening if you like odd little chase games and can forgive loose controls; skip it if you want depth.
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About A Strange City
The first hour problem here is that nothing explains itself. You are dropped into a city, mechanical fish are hunting you, and the game expects you to work out the run-and-shoot rhythm by dying to it a few times. Controls feel loose in a way that reads as unfinished rather than intentional, and the opening stretch gives you no sense of how much game is left. Push through the first twenty minutes or so and it does click: the fish telegraph their approach, you learn to keep moving while firing, and the escape loop turns into something with actual tension. That is also the ceiling. This is a small solo-scale action-adventure with a casual difficulty curve, singleplayer only, achievements to chase if that is your thing, and not much beyond the core chase. There is no build variety, no meaningful progression, no reason to replay once you have escaped. What it does well is commit to one strange premise and make the pursuit feel genuinely uncomfortable for a short while. Go in expecting a curiosity, not a campaign, and you will not feel cheated.

Catch-all
Tags
System Requirements
Minimum
- OS
- Windows 7 or later
- Memory
- 1 GB RAM
- Storage
- 250 MB available space
- Graphics
- opengl 2.0 supported graphics card
- Processor
- intel x86 family, 2Ghz
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Game Info
- Developer
- Dnovel
- Publisher
- My Way Games
- Release Date
- May 20, 2021








