
Emiko's Pledge 2
A one-person anime-themed side-scroller with three firing modes, enemy-freeze powers, and 15 levels built entirely by a solo dev. Low stakes, low barrier, honest craft.
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About Emiko's Pledge 2
My instinct with micro-budget solo-dev releases is to slow down and look closely, because the thing the algorithm ignores is often the thing worth talking about. Anamik Majumdar built Emiko's Pledge 2 completely alone, handling all the graphics, artwork, animation, and programming himself, with only the music outsourced. That context matters before you pick up the controller. What you actually get is a 2D side-scrolling action platformer set in the anime-flavored Ettaze world, picking up directly after the first game. Emiko, a half-demon fighter now running with two companions from the Tri-Demon girls team, pushes through the Zanzoi forest and the Ettaze ruins before landing in the Oclatus cave for a solo confrontation. The structure is linear: 15 levels, three boss fights spaced throughout, and a handful of trap-heavy corridors designed to punish rushed movement. The combat system has more going on than the budget implies. You cycle between regular, laser, and plasma firing modes and can freeze enemies to create breathing room, plus a double jump that gives the platforming a little air. That freeze ability in particular changes the rhythm in tight spots, functioning almost like a brief tactical pause button. The honest friction here is production depth. This is GameMaker Studio work by a developer still growing his craft, and that shows in the animation consistency and level variety. The 15 levels do not all hit equally hard visually, and players who arrive expecting the polish of a funded indie studio will land in the wrong headspace entirely. The story beats are present and earnest, following Emiko from the Simon village into the caves with a quiet sincerity, but the writing is functional rather than lyrical. Think old-school arcade framing more than visual novel depth. Where the game finds its footing is in the pacing of its difficulty. The traps and obstacle placements are deliberate, the boss encounters require actually learning the firing mode rotation rather than button-mashing through, and the short runtime means it never outstays its welcome. There is something quietly honorable about a game that knows its own size. Emiko's Pledge 2 does not pretend to be 40 hours long, and within its compact scope the experience is complete. Players who orbit the cheaper corner of Steam looking for earnest small work will recognize the DNA immediately and probably feel warmly about it. Players who need production shine to engage will not. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP, Vista, 7, 8/8.1, 10
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Storage
- 90 MB available space
- Graphics
- 128 MB of Video Memory, Capable of Shader Model 2.0+
- Processor
- Dual Core 1 Ghz or higher
- Sound Card
- Any Compatible Sound Card
Recommended
- OS
- Windows 7, 8/8.1, 10
- Memory
- 6 GB RAM
- DirectX
- Version 9.0c
- Storage
- 90 MB available space
- Graphics
- 256 MB of Video Memory, Capable of Shader Model 2.0+
- Processor
- Dual Core 2Ghz or higher
- Sound Card
- Any Compatible Sound Card
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Game Info
- Developer
- Anamik Majumdar
- Publisher
- Anamik Majumdar
- Release Date
- Apr 29, 2022







