Compare Elite Dangerous prices across trusted key stores and find the best deal. Developed by Frontier Developments. Published by Frontier Developments. Released on 4/2/2015. Available on PC, Xbox. Genres: Action, Adventure, Massively Multiplayer, RPG, Simulation, Strategy. Metacritic score: 80/100.

Four hundred billion star systems, one punishing flight model, and zero hand-holding: rewarding for sim-heads who read wikis for fun, brutal for everyone else.

I keep a shortlist of games that genuinely respect the player's intelligence, and Elite Dangerous sits near the top of it, right next to titles where the manual is half the fun. That respect, unfortunately, cuts both ways: Frontier built a procedurally generated 1:1 scale Milky Way containing roughly 400 billion star systems, populated it with a living Background Simulation that shifts faction power in response to player behavior, and then handed you a starter Sidewinder with barely a word of explanation. The gulf between "I undocked successfully" and "I understand what I am doing" is measured in weeks, not hours. Community tools like EDDB, Inara, and third-party route planners are not optional extras; they are load-bearing pillars of the experience. If that sounds exhausting, it probably is. If it sounds like exactly your kind of problem, read on. Once the systems click, the decision space opens up in ways that most space games only gesture at. Trading routes reward players who study commodity markets across star systems and time their hauls around faction supply cycles. Mining in pristine asteroid rings means speccing your ship's hardpoints for abrasion blasters and sub-surface displacement missiles, managing collector limpet controllers, and reading the ring's hotspot distribution before committing. Combat is built on a pseudo-Newtonian flight model where power distributor management, pip allocation between SYS, ENG, and WEP, and module engineering at the Engineers unlock meaningful build variance across dozens of ship chassis, from the nimble Viper Mk IV to the freighter-class Type-9 or the fearsome Federal Corvette. Bounty hunting, piracy, passenger running, exobiology on planetary surfaces added by the Odyssey expansion, and multicrew play across Fleet Carriers all compound on top. This is the breadth that converts skeptics into 2,000-hour veterans. The weakest point, and the one that drives the "Mixed" Steam verdict, is the grind gradient. Reaching the ship classes where combat engineering and long-range exploration feel genuinely expressive takes serious time investment, and the mid-game loop of credit accumulation can feel like repetitive hauling with occasional hyperspace transitions. The Odyssey expansion, which added on-foot gameplay including first-person shooter sequences and exobiology sample collection, shipped in a rough state that damaged community trust significantly; performance issues and bugged mission loops were real complaints at launch. The on-foot content has stabilized over subsequent patches, but Frontier has largely stepped back from major content pushes, meaning the game is, functionally, feature-complete. Major content development appears to have wound down, so what you see is what you get. For newcomers: do not let the complexity become a barrier. Start in Solo mode, pick one career path (bounty hunting in a Res site or trading short commodity loops are the most forgiving early on), and lean hard on the player community. The learning curve is steep but not vertical, and the community Discord servers and subreddits are among the most genuinely helpful in the genre. VR support in the base game (Odyssey's on-foot mode excluded) is exceptional and transforms the cockpit experience into something difficult to find elsewhere. If you own a HOTAS, budget an afternoon for setup; the flight model rewards analog input in ways that a gamepad approximates but never quite matches. This is the kind of game where the investment compounds over time rather than paying off in the first session. Diego, Scout Team

Elite Dangerous

Elite Dangerous

Apr 2, 2015Frontier Developments
GamerScout Says

Four hundred billion star systems, one punishing flight model, and zero hand-holding: rewarding for sim-heads who read wikis for fun, brutal for everyone else.

PCXbox
Steam Deck PlayableProtonDB Gold
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Historical low: €3.83

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About Elite Dangerous

I keep a shortlist of games that genuinely respect the player's intelligence, and Elite Dangerous sits near the top of it, right next to titles where the manual is half the fun. That respect, unfortunately, cuts both ways: Frontier built a procedurally generated 1:1 scale Milky Way containing roughly 400 billion star systems, populated it with a living Background Simulation that shifts faction power in response to player behavior, and then handed you a starter Sidewinder with barely a word of explanation. The gulf between "I undocked successfully" and "I understand what I am doing" is measured in weeks, not hours. Community tools like EDDB, Inara, and third-party route planners are not optional extras; they are load-bearing pillars of the experience. If that sounds exhausting, it probably is. If it sounds like exactly your kind of problem, read on. Once the systems click, the decision space opens up in ways that most space games only gesture at. Trading routes reward players who study commodity markets across star systems and time their hauls around faction supply cycles. Mining in pristine asteroid rings means speccing your ship's hardpoints for abrasion blasters and sub-surface displacement missiles, managing collector limpet controllers, and reading the ring's hotspot distribution before committing. Combat is built on a pseudo-Newtonian flight model where power distributor management, pip allocation between SYS, ENG, and WEP, and module engineering at the Engineers unlock meaningful build variance across dozens of ship chassis, from the nimble Viper Mk IV to the freighter-class Type-9 or the fearsome Federal Corvette. Bounty hunting, piracy, passenger running, exobiology on planetary surfaces added by the Odyssey expansion, and multicrew play across Fleet Carriers all compound on top. This is the breadth that converts skeptics into 2,000-hour veterans. The weakest point, and the one that drives the "Mixed" Steam verdict, is the grind gradient. Reaching the ship classes where combat engineering and long-range exploration feel genuinely expressive takes serious time investment, and the mid-game loop of credit accumulation can feel like repetitive hauling with occasional hyperspace transitions. The Odyssey expansion, which added on-foot gameplay including first-person shooter sequences and exobiology sample collection, shipped in a rough state that damaged community trust significantly; performance issues and bugged mission loops were real complaints at launch. The on-foot content has stabilized over subsequent patches, but Frontier has largely stepped back from major content pushes, meaning the game is, functionally, feature-complete. Major content development appears to have wound down, so what you see is what you get. For newcomers: do not let the complexity become a barrier. Start in Solo mode, pick one career path (bounty hunting in a Res site or trading short commodity loops are the most forgiving early on), and lean hard on the player community. The learning curve is steep but not vertical, and the community Discord servers and subreddits are among the most genuinely helpful in the genre. VR support in the base game (Odyssey's on-foot mode excluded) is exceptional and transforms the cockpit experience into something difficult to find elsewhere. If you own a HOTAS, budget an afternoon for setup; the flight model rewards analog input in ways that a gamepad approximates but never quite matches. This is the kind of game where the investment compounds over time rather than paying off in the first session.

Diego
Diego · Scout Team

Strategy & simulation

Tags

Single-playerMulti-playerMMOCo-opVR SupportedVR SupportIn-App PurchasesPartial Controller SupportRemote Play on TabletFamily SharingsteamSpace SimShip CustomizationOpen GalaxyThird-Party ToolingExploration-FocusedLive ServiceFlight Model DepthFaction SystemsPseudo-Newtonian FlightEngineer ProgressionBackground SimulationHOTAS-FriendlyExobiologyFleet Carrier Co-opPip ManagementThird-Party Tool EcosystemLong-Haul Trading

System Requirements

Minimum

Processor
Quad Core CPU (4 x 2Ghz)
Memory
6 GB RAM
Graphics
Nvidia GTX 470/AMD R7 240
DirectX
Version 11
Network
Broadband Internet connection
Storage
25 GB available space VR Support: St…

Recommended

Processor
Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
Memory
8 GB RAM
Graphics
Nvidia GTX 770 / AMD Radeon R9 280X
DirectX
Version 11…

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Reviews & Ratings

Metacritic
80
Steam
77%(105,843)

Game Info

Developer
Frontier Developments
Publisher
Frontier Developments
Release Date
Apr 2, 2015

Game Modes

singleplayer
multiplayer
mmo
coop
Online Co-op

Languages

Audio (1)
English
Subtitles (6)
EnglishFrenchGermanRussianSpanish - SpainPortuguese - Brazil

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Frequently asked questions about Elite Dangerous

How much does Elite Dangerous cost?

Elite Dangerous pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Elite Dangerous available on?

Elite Dangerous is available on PC, Xbox.

When was Elite Dangerous released?

Elite Dangerous was released on 2 April 2015.

Who developed Elite Dangerous?

Elite Dangerous was developed by Frontier Developments.

Is Elite Dangerous worth buying?

Elite Dangerous holds a Metacritic score of 80/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.