
Dynasty Warriors 9 Complete Edition
The combat here is smarter than its 36% Steam score suggests, and this bundle sweeps up every scrap of DLC. Worth taking only if you already know the fighting works for you.
GamerScout Verdict
Only take the bundle if the State Combo System already hooked you; everyone else should test the standard edition first.
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About Dynasty Warriors 9 Complete Edition
Every fight in Dynasty Warriors 9 runs through the State Combo System, and until it clicked for me I was mashing the wrong buttons for hours. Instead of the old fixed strings where a memorized square-square-triangle produced the same flourish forever, you get three attack types that chain into each other: a Flow Attack to close distance or stagger, a Trigger Attack that puts an enemy into a specific state (airborne, stunned, knocked back), and a Finish Attack that only pays off if the state is right. It sounds fussy written down. In practice it turns crowd control into a decision rather than a rhythm, and it stops the 90-character roster from feeling like 90 skins stretched over one moveset. That system is the best thing this game does, and it is also the thing most people never got to, because of everything built around it. Koei Tecmo spent the budget elsewhere. They rebuilt Ancient China as one continuous open map instead of the corridor battlefields the series ran on for two decades, and the seams show. There are long rides across generic countryside between objectives, a grappling hook that lets you scale walls and skip siege setup entirely, hunting and cooking and crafting systems that mostly exist to give the map something to hold, and a technical profile that was rough at launch and never fully recovered. The Steam score sits at 36 percent positive across more than ten thousand reviews. I do not think the combat earns that number. The structure around the combat probably does. So what does this edition actually add? It is the 2018 base release plus the paid content that trickled out across that year: extra story scenarios, additional weapon types, a long parade of costume sets for the roster, and music packs pulling tracks from earlier games in the series. Note that the feature list for this edition is identical to the standard version, single player, online and shared screen co-op, Remote Play Together, achievements, cloud saves, trading cards. Nothing in the bundle unlocks a mode you would otherwise be shut out of. You are buying content, not capability, and that distinction matters more than usual with this publisher, because they sell DLC in very small slices and the complete package is often the only version priced like one whole game. Split the additions into things you use and things that sit in a menu. The extra weapons are genuinely useful, because most officers can carry gear well outside their signature loadout, and a new weapon type changes how the Flow and Trigger chain feels rather than just bumping damage numbers. The scenario packs are the only real added play, and they are short, closer to side episodes than campaigns. Everything else is decoration. The costume sets are cosmetic, a fair chunk of them the usual swimwear and school-uniform fare the series leans on, and the music packs are a nostalgia lever for anyone who has been at this since the PS2 days. If you were hoping a complete bundle would patch the empty map or rebalance the sieges, it does not. Bundles never fix design. Who should take this version: someone who already knows the combat works for them, a Musou completionist who was going to buy the pieces separately anyway, or a co-op pair who want a long stretch of adjustable-difficulty crowd clearing with save-anytime convenience and controller support that just works. Who should not: anyone still testing whether they like this particular entry. Play the standard version, give the State Combo System the four or five hours it needs to open up, then decide whether more costumes mean anything to you. And if you are new to the series entirely, be aware that later entries walked back toward structured battlefields for a reason. This one is an experiment with a great engine underneath and a lot of empty road on top.

Catch-all
Tags
System Requirements
Minimum
- OS
- Windows 10 64bit
- Processor
- Core i5 2400 or over
- Memory
- 6 GB RAM
- Graphics
- NVIDIA GeForce GTX 660 or over
- DirectX
- Version 11
- Network
- Broadband Inter…
Recommended
- OS
- Windows 10 64bit
- Processor
- Core i7 3770 or over
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GeForce GTX 1060 or over
- DirectX
- Version 11
- Network
- Broadband…
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Game Info
- Developer
- KOEI TECMO GAMES CO., LTD.
- Publisher
- KOEI TECMO GAMES CO., LTD.
- Release Date
- Feb 13, 2018





