Compare Dungeons 4 - The Good, the Bad and the Evil (DLC) prices across 50+ stores and find the best deal. Developed by Realmforge Studios. Published by Kalypso Media. Released on 11/9/2023. Available on PC. Genres: Simulation, Strategy.

Dungeons 4's first major DLC drops Thalya and the Absolute Evil into new campaign missions that double down on everything the base game does well.

Dungeons 4 - The Good, the Bad and the Evil is a paid DLC expansion for Dungeons 4, Realmforge Studios' dungeon-management and real-time strategy hybrid. If you already know the base game's loop - dig out rooms, place traps, recruit monsters, then unleash your horde on the overworld - this expansion does not reinvent that formula. It extends it, and for players who hit the credits and immediately wanted more, that is exactly the right call. The expansion continues the story with the Absolute Evil and the Dark Elf Thalya, picking up after the events of the base game. The writing stays in the same comedic register: self-aware evil-overlord humor with a narrator who cannot resist undercutting every dramatic moment. If that tone worked for you before, it works here. If it grated, nothing in this DLC converts you. The new campaign missions are the core offering, and they maintain the pacing structure veterans will recognize - early phases reward tight dungeon layouts, mid-game punishes resource neglect, and late-game scenarios throw enough overworld pressure at you to stress-test every trap placement decision you made twenty minutes earlier. From a systems perspective, this is where Diego's colour-coded spreadsheet instincts kick in. The DLC does not introduce sweeping mechanical overhauls, but the new mission designs surface edge cases in creature management and room prioritization that the base campaign sometimes lets you skate past. Players who optimized a single comfortable build through the main game will find themselves rethinking creature slot priorities and dungeon expansion timing. That's a genuine positive for anyone who felt the base game plateaued strategically before the credits rolled. The AI governing overworld enemies holds up at the difficulty levels Realmforge targets here, though it remains exploitable by experienced players who already know how to abuse chokepoint trap stacking. The DLC is honest about what it is: a content extension, not a feature expansion. There are no new creature classes, no revised tech trees, no reworked mechanics arriving alongside it. If you were hoping this release would address any complaints about build diversity or AI depth from the base game, those hopes are misplaced. What you get is more missions built around the existing toolset, and at 88% positive across a meaningful review sample, the player base at large seems satisfied with that trade. For newcomers reading this page: do not start here. The Good, the Bad and the Evil is DLC. You need the base game, and you need a few hours in it before the mission structures here make sense. The base Dungeons 4 is reasonably beginner-accessible if you run the tutorial and resist the urge to expand your dungeon faster than your gold income supports - a mistake that will punish you around mission three regardless of DLC status. Get comfortable with creature priorities and trap placement in the base campaign first, then pick this up when you want the loop to continue past the original endpoint. Diego, Scout Team

Dungeons 4 - The Good, the Bad and the Evil (DLC)
SimulationStrategy

Dungeons 4 - The Good, the Bad and the Evil (DLC)

Nov 9, 2023Realmforge StudiosKalypso Media
GamerScout Says

Dungeons 4's first major DLC drops Thalya and the Absolute Evil into new campaign missions that double down on everything the base game does well.

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About Dungeons 4 - The Good, the Bad and the Evil (DLC)

Dungeons 4 - The Good, the Bad and the Evil is a paid DLC expansion for Dungeons 4, Realmforge Studios' dungeon-management and real-time strategy hybrid. If you already know the base game's loop - dig out rooms, place traps, recruit monsters, then unleash your horde on the overworld - this expansion does not reinvent that formula. It extends it, and for players who hit the credits and immediately wanted more, that is exactly the right call. The expansion continues the story with the Absolute Evil and the Dark Elf Thalya, picking up after the events of the base game. The writing stays in the same comedic register: self-aware evil-overlord humor with a narrator who cannot resist undercutting every dramatic moment. If that tone worked for you before, it works here. If it grated, nothing in this DLC converts you. The new campaign missions are the core offering, and they maintain the pacing structure veterans will recognize - early phases reward tight dungeon layouts, mid-game punishes resource neglect, and late-game scenarios throw enough overworld pressure at you to stress-test every trap placement decision you made twenty minutes earlier. From a systems perspective, this is where Diego's colour-coded spreadsheet instincts kick in. The DLC does not introduce sweeping mechanical overhauls, but the new mission designs surface edge cases in creature management and room prioritization that the base campaign sometimes lets you skate past. Players who optimized a single comfortable build through the main game will find themselves rethinking creature slot priorities and dungeon expansion timing. That's a genuine positive for anyone who felt the base game plateaued strategically before the credits rolled. The AI governing overworld enemies holds up at the difficulty levels Realmforge targets here, though it remains exploitable by experienced players who already know how to abuse chokepoint trap stacking. The DLC is honest about what it is: a content extension, not a feature expansion. There are no new creature classes, no revised tech trees, no reworked mechanics arriving alongside it. If you were hoping this release would address any complaints about build diversity or AI depth from the base game, those hopes are misplaced. What you get is more missions built around the existing toolset, and at 88% positive across a meaningful review sample, the player base at large seems satisfied with that trade. For newcomers reading this page: do not start here. The Good, the Bad and the Evil is DLC. You need the base game, and you need a few hours in it before the mission structures here make sense. The base Dungeons 4 is reasonably beginner-accessible if you run the tutorial and resist the urge to expand your dungeon faster than your gold income supports - a mistake that will punish you around mission three regardless of DLC status. Get comfortable with creature priorities and trap placement in the base campaign first, then pick this up when you want the loop to continue past the original endpoint. Diego, Scout Team

Tags

steamDungeon ManagementCampaign DLCReal-Time StrategyStory ContinuationTrap PlacementCreature ManagementComedy NarrativeOverworld Combat

System Requirements

System requirements for Dungeons 4 - The Good, the Bad and the Evil (DLC) aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
88%(3,211)

Game Info

Developer
Realmforge Studios
Publisher
Kalypso Media
Release Date
Nov 9, 2023

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