Compare Dungeons 3 - Clash of Gods (DLC) prices across 50+ stores and find the best deal. Developed by Realmforge Studios. Published by Kalypso Media. Released on 10/13/2017. Available on PC. Genres: Simulation, Strategy. Metacritic score: 75/100.

A divine-conflict expansion that piles new god-tier enemies and challenges onto Dungeons 3's already-solid dungeon-building loop. Short but satisfying.

Clash of Gods is a DLC expansion for Dungeons 3, the dungeon-management and real-time-strategy hybrid where you split your time between digging out underground lairs and sending armies topside to ruin the day of every hero, paladin, and do-gooder on the map. If you have not played the base game, the core loop is genuinely clever: you manage room placement, creature hiring, trap networks, and resource chains below ground, then switch to an RTS-style command layer above ground. This expansion assumes you already know that loop and comes at you with harder divine-flavoured opposition from the jump. What Clash of Gods adds is a set of new missions built around the Dungeon Lord's freshly consolidated evil empire pushing against godly resistance. The enemy composition gets a theological upgrade, meaning you face tougher, more varied waves with divine units that don't fold as easily to the same cookie-cutter trap layouts that carried you through the base campaign. For players who had started to find the late chapters of the main game a bit routine, that friction is welcome. You will actually rethink your creature roster and pay attention to chokepoint placement again, which is exactly the kind of late-game pressure a strategy DLC should apply. From a depth-of-decision standpoint, the expansion does not dramatically overhaul the systems, but it layers new scenario conditions onto existing mechanics in ways that force tighter resource management. The underground economy already demands you balance gold generation, creature upkeep, and room adjacency bonuses; Clash of Gods tightens those margins in its harder missions. That said, this is a relatively compact add-on. Do not expect a full second campaign's worth of content. The mission count is small, and once you have cleared it on a higher difficulty setting there is limited replay incentive compared to a full-price release. The mod ecosystem around Dungeons 3 is modest but present, and this DLC integrates cleanly with community additions if you have any installed. The tutorial situation is a non-issue here since Clash of Gods is aimed squarely at existing players rather than newcomers. If you are brand new to the series, start with the base game first and let its surprisingly competent tutorial walk you through room synergies and troop commands before touching this. Veterans, on the other hand, can jump straight in without any re-orientation period. Bottom line for the strategy crowd: this is a tight, well-made slice of extra content that respects what Dungeons 3 built and pushes your optimization habits without fundamentally changing the rulebook. The 94% Steam rating across a large review pool tells you the player base found it worth the time. Just go in knowing you are buying a dessert course, not another full meal. Diego, Scout Team

Dungeons 3 - Clash of Gods (DLC)
SimulationStrategy

Dungeons 3 - Clash of Gods (DLC)

Oct 13, 2017Realmforge StudiosKalypso Media
GamerScout Says

A divine-conflict expansion that piles new god-tier enemies and challenges onto Dungeons 3's already-solid dungeon-building loop. Short but satisfying.

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About Dungeons 3 - Clash of Gods (DLC)

Clash of Gods is a DLC expansion for Dungeons 3, the dungeon-management and real-time-strategy hybrid where you split your time between digging out underground lairs and sending armies topside to ruin the day of every hero, paladin, and do-gooder on the map. If you have not played the base game, the core loop is genuinely clever: you manage room placement, creature hiring, trap networks, and resource chains below ground, then switch to an RTS-style command layer above ground. This expansion assumes you already know that loop and comes at you with harder divine-flavoured opposition from the jump. What Clash of Gods adds is a set of new missions built around the Dungeon Lord's freshly consolidated evil empire pushing against godly resistance. The enemy composition gets a theological upgrade, meaning you face tougher, more varied waves with divine units that don't fold as easily to the same cookie-cutter trap layouts that carried you through the base campaign. For players who had started to find the late chapters of the main game a bit routine, that friction is welcome. You will actually rethink your creature roster and pay attention to chokepoint placement again, which is exactly the kind of late-game pressure a strategy DLC should apply. From a depth-of-decision standpoint, the expansion does not dramatically overhaul the systems, but it layers new scenario conditions onto existing mechanics in ways that force tighter resource management. The underground economy already demands you balance gold generation, creature upkeep, and room adjacency bonuses; Clash of Gods tightens those margins in its harder missions. That said, this is a relatively compact add-on. Do not expect a full second campaign's worth of content. The mission count is small, and once you have cleared it on a higher difficulty setting there is limited replay incentive compared to a full-price release. The mod ecosystem around Dungeons 3 is modest but present, and this DLC integrates cleanly with community additions if you have any installed. The tutorial situation is a non-issue here since Clash of Gods is aimed squarely at existing players rather than newcomers. If you are brand new to the series, start with the base game first and let its surprisingly competent tutorial walk you through room synergies and troop commands before touching this. Veterans, on the other hand, can jump straight in without any re-orientation period. Bottom line for the strategy crowd: this is a tight, well-made slice of extra content that respects what Dungeons 3 built and pushes your optimization habits without fundamentally changing the rulebook. The 94% Steam rating across a large review pool tells you the player base found it worth the time. Just go in knowing you are buying a dessert course, not another full meal. Diego, Scout Team

Tags

steamDungeon ManagementRTS ElementsDLC ExpansionTrap BuildingCreature RosterLate-Game ChallengeCampaign Mission Pack

System Requirements

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Reviews & Ratings

Metacritic
75
Steam
94%(18,642)

Game Info

Developer
Realmforge Studios
Publisher
Kalypso Media
Release Date
Oct 13, 2017

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