Dungeons 3
Build a dungeon, raise an army, then unleash it on the overworld. Dungeons 3 is a darkly comedic blend of Dungeon Keeper management and real-time strategy that holds up well.
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About Dungeons 3
Dungeons 3 splits its time between two distinct gameplay layers, and understanding that split is the key to getting the most out of it. Below ground, you are a dungeon architect: mining gold veins, placing rooms, attracting monster types, and managing the needs of your minions to keep them loyal and fighting fit. Above ground, you flip into a more traditional RTS mode, sending your assembled forces against human settlements, forts, and hero parties. Neither layer is as deep as a dedicated dungeon sim or a dedicated RTS, but the combination is where Dungeons 3 finds its identity. Switching between the two keeps the pacing lively and stops either mode from overstaying its welcome across the 20-mission single-player campaign. The campaign leans heavily on humor. Your narrator is openly mocking, the dialogue parodies fantasy tropes with genuine wit, and the missions are structured around escalating absurdity rather than dry scenario design. If that tone lands for you, the 20-plus hours of story content feel brisk. If the jokes miss, the underlying mechanics are solid enough to carry you through regardless. Thalya, your half-dark-elf commander, drives the narrative and provides a consistent anchor even when individual missions wander. Randomly generated levels extend the lifespan past the campaign if you want to keep optimizing dungeon layouts without the scripted beats. From a systems perspective, the decision-making is layered enough to satisfy players who enjoy optimization without demanding spreadsheet-level precision from everyone. Room placement matters because different monster factions have preferences and proximity bonuses. Gold management is tight in the mid-game but loosens as you expand, which is a satisfying progression curve. The RTS topside has straightforward unit composition choices but the AI does a reasonable job of pressuring your dungeon entrance if you ignore it for too long, which prevents pure turtling. The difficulty settings are well-calibrated: Normal is forgiving enough for newcomers to the genre while Hard provides genuine resource pressure. The mod ecosystem on PC is modest but present, and the game received consistent post-launch DLC adding new campaigns, factions, and mission packs. Buying the complete edition is the practical move for anyone who finishes the base campaign and wants more content. Multiplayer supports cooperative play, which works well because the dungeon-building and overworld-raiding phases divide naturally between two players. The AI companion in co-op sessions is serviceable but predictably passive; you want a human partner if you can arrange one. The weakest points are real and worth flagging. The late-game mission design occasionally forces you to hold a dungeon against overwhelming waves, and those sequences reveal that the minion AI pathfinding has trouble with complex chokepoints. The overworld RTS combat is also the thinner of the two layers: unit abilities exist but army composition often reduces to mass and momentum rather than tactical positioning. Neither flaw breaks the game, but players coming from a deep RTS background will feel the ceiling. For anyone who grew up on Dungeon Keeper and wanted a modern successor that respects the source material while adding a competent overworld campaign, Dungeons 3 is the closest thing available right now, and the sustained Very Positive rating across nearly nineteen thousand Steam reviews suggests the community largely agrees. Diego, Scout Team
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Game Info
- Developer
- Realmforge Studios
- Publisher
- Kalypso Media
- Release Date
- Oct 13, 2017