Compare Dungeons 2 prices across trusted key stores and find the best deal. Developed by Realmforge Studios. Published by Kalypso Media. Released on 4/24/2015. Available on PC. Genres: RPG, Simulation, Strategy. Metacritic score: 70/100.

A tongue-in-cheek evil-overlord sim where you build dungeon lairs, command monster armies, and finally drag your chaos above ground. Think Dungeon Keeper with a smirk.

Dungeons 2 is a hybrid dungeon-builder and real-time strategy game that asks a simple question: what if being the villain was actually a management problem? You play as the Ultimate Evil, rebuilding your underworld operation after a previous humiliation, and the game splits its time between two distinct modes. Below ground you dig out rooms, attract monster types by building their preferred amenities, and keep your workforce fed and functional. Above ground you command armies in more traditional RTS fashion, pushing into hero-occupied territory with a roster of trolls, dark elves, succubi, and various other creatures who each fill specific combat roles. The two halves connect through a resource loop that rewards players who treat the dungeon as a living machine rather than a passive backdrop. The depth here sits squarely at the mid-range. It is not a Paradox-tier system of interlocking mechanics, but there is genuine decision-making in how you sequence room construction, which monster types you prioritise, and how you allocate the Hand of Terror - your direct-control cursor that lets you pick up units, slap lazy workers, or intervene in a skirmish going sideways. Campaign missions introduce new constraints at a reasonable pace, and the difficulty curve is honest without being punishing. Veterans of Dungeon Keeper will find the learning curve almost invisible. Newcomers to the genre should expect maybe two missions of confusion before the loop clicks, which is a perfectly acceptable ask. Where Dungeons 2 earns its positive review score is in tone and pacing. The narrator is openly comedic, riffing on fantasy tropes in a way that never overstays its welcome during the campaign's runtime. Mission objectives are varied enough to avoid the repetition trap that kills a lot of mid-tier strategy games - you are not just doing the same base-defence loop on a reskinned map each time. The multiplayer component adds skirmish and co-op options that extend replayability meaningfully, and the mod ecosystem on PC, while not enormous, gives the game a longer shelf life than the base content alone would justify. The weaknesses are real and worth naming. The above-ground RTS sections feel noticeably thinner than the dungeon management side - unit pathfinding misbehaves under pressure, and the tactical options for large-scale engagements are limited enough that brute-force production often beats smart play. AI opponents in skirmish mode are competent at expanding but readable once you have seen their patterns twice. The Metacritic score of 70 is an accurate ceiling: this is a solid, enjoyable game with a specific audience, not a genre-defining release. If you want a Dwarf Fortress-adjacent complexity spiral, look elsewhere. If you want a well-paced campaign with genuine personality and enough mechanical meat to stay interesting for 20-plus hours, Dungeons 2 delivers that reliably. Diego, Scout Team

Dungeons 2

Dungeons 2

Apr 24, 2015Realmforge StudiosKalypso Media
GamerScout Says

A tongue-in-cheek evil-overlord sim where you build dungeon lairs, command monster armies, and finally drag your chaos above ground. Think Dungeon Keeper with a smirk.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.47

GamerScout Verdict

Worth it for fans of Dungeon Keeper-style management who want a breezy campaign without demanding RTS complexity.

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Price History

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About Dungeons 2

Dungeons 2 is a hybrid dungeon-builder and real-time strategy game that asks a simple question: what if being the villain was actually a management problem? You play as the Ultimate Evil, rebuilding your underworld operation after a previous humiliation, and the game splits its time between two distinct modes. Below ground you dig out rooms, attract monster types by building their preferred amenities, and keep your workforce fed and functional. Above ground you command armies in more traditional RTS fashion, pushing into hero-occupied territory with a roster of trolls, dark elves, succubi, and various other creatures who each fill specific combat roles. The two halves connect through a resource loop that rewards players who treat the dungeon as a living machine rather than a passive backdrop. The depth here sits squarely at the mid-range. It is not a Paradox-tier system of interlocking mechanics, but there is genuine decision-making in how you sequence room construction, which monster types you prioritise, and how you allocate the Hand of Terror - your direct-control cursor that lets you pick up units, slap lazy workers, or intervene in a skirmish going sideways. Campaign missions introduce new constraints at a reasonable pace, and the difficulty curve is honest without being punishing. Veterans of Dungeon Keeper will find the learning curve almost invisible. Newcomers to the genre should expect maybe two missions of confusion before the loop clicks, which is a perfectly acceptable ask. Where Dungeons 2 earns its positive review score is in tone and pacing. The narrator is openly comedic, riffing on fantasy tropes in a way that never overstays its welcome during the campaign's runtime. Mission objectives are varied enough to avoid the repetition trap that kills a lot of mid-tier strategy games - you are not just doing the same base-defence loop on a reskinned map each time. The multiplayer component adds skirmish and co-op options that extend replayability meaningfully, and the mod ecosystem on PC, while not enormous, gives the game a longer shelf life than the base content alone would justify. The weaknesses are real and worth naming. The above-ground RTS sections feel noticeably thinner than the dungeon management side - unit pathfinding misbehaves under pressure, and the tactical options for large-scale engagements are limited enough that brute-force production often beats smart play. AI opponents in skirmish mode are competent at expanding but readable once you have seen their patterns twice. The Metacritic score of 70 is an accurate ceiling: this is a solid, enjoyable game with a specific audience, not a genre-defining release. If you want a Dwarf Fortress-adjacent complexity spiral, look elsewhere. If you want a well-paced campaign with genuine personality and enough mechanical meat to stay interesting for 20-plus hours, Dungeons 2 delivers that reliably.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamDungeon ManagementEvil OverlordRTS HybridCo-op MultiplayerNarrator-Driven ComedyMonster ArmyCampaign FocusedMid-Tier StrategyBase BuildingVillain ProtagonistCreature AICampaign Co-opDLC IncludedReal-Time StrategyFantasy Comedy

System Requirements

Minimum

Processor
AMD or Intel, 3GHz Dual-Core or 2.6 GHz Quad-Core
Memory
3 GB RAM
Graphics
Intel HD4400, NVIDIA GeForce GT 440/GT 650M, AMD Radeon HD 7750/R5 255M
Storage
5 GB available space Sou…

Recommended

Processor
AMD Quad-Core @ 3.8 GHz or Intel Quad-Core @ 3.2 GHz
Memory
4 GB RAM
Graphics
AMD Radeon R7 265 or NVIDIA GeForce GTX 650
Storage
5 GB available space Sound Card…

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Reviews & Ratings

Metacritic
70
Steam
82%(5,261)

Game Info

Developer
Realmforge Studios
Publisher
Kalypso Media
Release Date
Apr 24, 2015

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Frequently asked questions about Dungeons 2

How much does Dungeons 2 cost?

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What platforms is Dungeons 2 available on?

Dungeons 2 is available on PC.

When was Dungeons 2 released?

Dungeons 2 was released on 24 April 2015.

Who developed Dungeons 2?

Dungeons 2 was developed by Realmforge Studios and published by Kalypso Media.

Is Dungeons 2 worth buying?

Dungeons 2 holds a Metacritic score of 70/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.