Demolition Engineer
A budget sim about knocking buildings down that hands you the tools and then mostly leaves you alone. Fun in short bursts, thin past an hour.
GamerScout Verdict
Worth a look if collapsing buildings is its own reward, but do not expect a sim with real depth behind it.
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About Demolition Engineer
The store page promises the fantasy of a demolition contractor: survey a structure, plant the charges, watch it come down. Some of that is genuinely here. Working through a site, picking placement points, and triggering the collapse does land the small satisfying thump you came for, and there is a real pleasure in watching a facade fold in on itself after you got the sequencing right. Where reality parts ways with the pitch is everything around that moment. This is a small indie action-sim from a studio that puts out a lot of them, and it shows in the presentation: stiff animation, plain environments, and job structure that repeats itself faster than it should. Who it is for: people who like process sims for the process, not the polish, and who will happily replay a collapse three times to see it break differently. Anyone expecting the depth of a full-fat simulator - progression that matters, sites that surprise you, physics with real weight - will hit the ceiling quickly. It does one thing decently and does not build much on top of it. Go in curious, not expectant.

Catch-all
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System Requirements
Minimum
- Processor
- 2GHz Dual-core CPU
- Memory
- 1 GB RAM
- Graphics
- NVIDIA Geforce GTS 450 or AMD Radeon HD 6750 1Gb DirectX 9.0c compatible
- DirectX
- Version 9.0
- Storage
- 378 MB available space
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Game Info
- Developer
- Simulators Live
- Publisher
- Simulators Live
- Release Date
- May 11, 2018