Compare Death end re;Quest Healing Item Set (DLC) prices across 50+ stores and find the best deal. Developed by Idea Factory, Compile Heart. Published by Idea Factory International. Released on 5/16/2019. Available on PC. Genres: Action, Adventure, RPG.

A consumable item bundle for Death end re;Quest that drops three sets of healing, buffing, and resurrection items straight into your World's Odyssey inventory. Pure convenience, zero story content.

Let's be honest about what this is. The Healing Item Set DLC is a straight consumable injection for Death end re;Quest, the Idea Factory and Compile Heart JRPG hybrid that pits programmer Shina Ninomiya against a bug-ridden, half-finished VRMMO she cannot log out of. No new dungeons, no extra character arcs, no branching dialogue. Just items. Specifically, three curated sets: the Panacea Set (Patch4.0 x99, Code Salve2.0 x80, Colde Salve222.0 x50), the Boost Set (High-Elf Tonic x99, High-Elf Draught x80, Enolef's Ether x50), and the Resurrection Set (Ultra Ogre Brew x99, Panacea x99, Panacea Code x50). That's HP restoration, stat buffs, and revival items in bulk quantities sized to carry you through a substantial stretch of the campaign. Why does anyone need this? Because Death end re;Quest has a documented problem with combat pacing. The turn-based system, where you position party members and chain knockbacks across Field Bugs scattered around each arena, is clever on paper. Touching those bugs raises corruption, and hitting the 80% threshold flips characters into their more powerful Glitch Mode forms, which opens up harder-hitting abilities. The trade-off is that Field Bugs also cost HP, encounters can swing wildly depending on elemental matchups the game barely explains, and the dungeons on the way to Odyssia are a grind. Experienced players push through it fine. People who want to stay inside the story and not stall out farming heals between floors will feel this DLC's pull. So the honest framing is this: if you are the kind of player who reads every visual novel segment, chases the multiple bad endings to see each gory CG, and treats the real-world investigation chapters following Arata as the actual reason you booted the game up, dumping 280 healing and revival items into your bag means fewer interruptions between story beats. If you are the kind of player who enjoys working the resource economy, experimenting with the Install Genre mini-games mid-battle, or sweating over whether to grab that SP-restoring bug knowing it buffs the enemy, this DLC removes friction you probably want there. It is also worth noting that this is part of the broader Death end re;Quest DLC lineup, which includes costume sets, the extra playable character Ripuka, and the Dungeon re;Quest pack. The Healing Item Set is the lowest-stakes add-on in that lineup, a quality-of-life measure for players who already know the base game's combat is a secondary concern for them. It does not change the game's uneven difficulty balance, its occasionally unexplained mechanics, or its tendency to let dungeons drag. It just means Shina's party runs out of healing items a lot later in the process. Monika, Scout Team

Death end re;Quest Healing Item Set (DLC)
ActionAdventureRPG

Death end re;Quest Healing Item Set (DLC)

May 16, 2019Idea Factory, Compile HeartIdea Factory International
GamerScout Says

A consumable item bundle for Death end re;Quest that drops three sets of healing, buffing, and resurrection items straight into your World's Odyssey inventory. Pure convenience, zero story content.

PC
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About Death end re;Quest Healing Item Set (DLC)

Let's be honest about what this is. The Healing Item Set DLC is a straight consumable injection for Death end re;Quest, the Idea Factory and Compile Heart JRPG hybrid that pits programmer Shina Ninomiya against a bug-ridden, half-finished VRMMO she cannot log out of. No new dungeons, no extra character arcs, no branching dialogue. Just items. Specifically, three curated sets: the Panacea Set (Patch4.0 x99, Code Salve2.0 x80, Colde Salve222.0 x50), the Boost Set (High-Elf Tonic x99, High-Elf Draught x80, Enolef's Ether x50), and the Resurrection Set (Ultra Ogre Brew x99, Panacea x99, Panacea Code x50). That's HP restoration, stat buffs, and revival items in bulk quantities sized to carry you through a substantial stretch of the campaign. Why does anyone need this? Because Death end re;Quest has a documented problem with combat pacing. The turn-based system, where you position party members and chain knockbacks across Field Bugs scattered around each arena, is clever on paper. Touching those bugs raises corruption, and hitting the 80% threshold flips characters into their more powerful Glitch Mode forms, which opens up harder-hitting abilities. The trade-off is that Field Bugs also cost HP, encounters can swing wildly depending on elemental matchups the game barely explains, and the dungeons on the way to Odyssia are a grind. Experienced players push through it fine. People who want to stay inside the story and not stall out farming heals between floors will feel this DLC's pull. So the honest framing is this: if you are the kind of player who reads every visual novel segment, chases the multiple bad endings to see each gory CG, and treats the real-world investigation chapters following Arata as the actual reason you booted the game up, dumping 280 healing and revival items into your bag means fewer interruptions between story beats. If you are the kind of player who enjoys working the resource economy, experimenting with the Install Genre mini-games mid-battle, or sweating over whether to grab that SP-restoring bug knowing it buffs the enemy, this DLC removes friction you probably want there. It is also worth noting that this is part of the broader Death end re;Quest DLC lineup, which includes costume sets, the extra playable character Ripuka, and the Dungeon re;Quest pack. The Healing Item Set is the lowest-stakes add-on in that lineup, a quality-of-life measure for players who already know the base game's combat is a secondary concern for them. It does not change the game's uneven difficulty balance, its occasionally unexplained mechanics, or its tendency to let dungeons drag. It just means Shina's party runs out of healing items a lot later in the process. Monika, Scout Team

Tags

steamConsumable DLCConvenience Item PackJRPG UtilityInventory BoostStory-First Aid

System Requirements

Minimum

OS *
Windows 7, 32bit, 64bit (DirectX 12 equivalent)
Memory
4 GB RAM
Graphics
VRAM 1 GB or better graphics card that can support DirectX 12.0 or more
Processor
Intel i5 2.3GHz or AMD A9 2.9GHz equivalent
Sound Card
DirectSound (DirectX) compatible sound card
Additional Notes
Requires SSE4.2 compatible PC

Recommended

OS
Windows 10 64bit (DirectX 12 equivalent)
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 960、ATI Mobility Radeon R9 290 or better
Processor
Intel i5 3.3GHz or AMD FX-8350 4.0GHz equivalent
Sound Card
DirectSound (DirectX) compatible sound card
Additional Notes
Requires SSE4.2 compatible PC

Reviews & Ratings

No ratings available

Game Info

Developer
Idea Factory, Compile Heart
Publisher
Idea Factory International
Release Date
May 16, 2019

Features

Single-playerDownloadable ContentSteam AchievementsFull controller supportSteam Trading CardsSteam CloudFamily Sharing

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