Deadlock is free-to-play — free to download and play, with optional paid editions and DLC compared on this page. Developed by Valve. Published by Valve. Available on PC. Genres: Action, Free To Play.

Valve's early-access hero shooter meets MOBA, still in active development. Raw, promising, and already drawing serious competitive attention.

Deadlock is Valve's shot at a hybrid genre most studios have fumbled: part hero shooter, part third-person MOBA, with lane structure, creep waves, and an item-build economy layered under fast gunplay. You pick a hero with a distinct kit, push lanes, farm souls from kills and minions, build items mid-match that meaningfully change how your character plays, and eventually crack the enemy base. If that sounds like someone smashed Dota 2 into a third-person shooter and hit go, you are basically correct. The question is whether that mashup holds up, and so far, largely, it does. Movement feels deliberate. There is a zip-line network above each map that lets you traverse quickly between lanes, and a bullet-dash mechanic that rewards players who learn its timing. Time-to-kill sits in a mid range, long enough that positioning matters, short enough that standing in the open is still punished fast. Weapon feel varies hard across the roster, from hitscan pistols to charge-shot rifles, and the item shop adds active abilities on top of passives, so your loadout is a genuine decision point every match rather than an afterthought. This is where the MOBA half earns its keep: a badly itemised player at the same hero level is a free kill. The catch is that Deadlock is explicitly in early development. Hero balance swings wildly between patches. Some characters feel overtuned in ways that break the mid-game economy. The ranked system exists but has not reached the maturity level where climbing feels like a reliable skill signal. Netcode is functional but you will notice it in chaotic teamfights. For anyone who needs a polished, balanced, ready-for-prime-time competitive product right now, this is not that. Content is still sparse and matchmaking pools are uneven at off-peak hours. Who should be playing it anyway? People who want to get in early on something that has obvious Valve production weight behind it and a mechanical foundation that is sturdier than most games at this stage. If you have the patience for build experimentation, if reading patch notes sounds fun rather than like homework, and if you can tolerate losing to things that might be nerfed next week, Deadlock rewards that tolerance. The soul-farming loop is genuinely engaging, the lane-to-teamfight pacing is well structured, and there is clear depth waiting to be solved by the player base. Playing it right now means being part of that process, for better and worse. Bottom line from where I sit: the gunplay is good enough to keep a shooter player interested, the build depth is real, and Valve's track record with games in this genre is hard to ignore. Just do not come in expecting a finished ladder experience. Come in expecting to break things and be broken by things, and to have more fun than you probably should at this stage of development. Fred, Scout Team

Deadlock
ActionFree To Play

Deadlock

Free to Play
TBAValve
GamerScout Says

Valve's early-access hero shooter meets MOBA, still in active development. Raw, promising, and already drawing serious competitive attention.

PC
ProtonDB Platinum
Free to Play

Deadlock is free to download and play. Any optional editions, DLC or in-game add-ons appear in the price table below.

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€2.995 Jun 2026
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Screenshots & Media

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About Deadlock

Deadlock is Valve's shot at a hybrid genre most studios have fumbled: part hero shooter, part third-person MOBA, with lane structure, creep waves, and an item-build economy layered under fast gunplay. You pick a hero with a distinct kit, push lanes, farm souls from kills and minions, build items mid-match that meaningfully change how your character plays, and eventually crack the enemy base. If that sounds like someone smashed Dota 2 into a third-person shooter and hit go, you are basically correct. The question is whether that mashup holds up, and so far, largely, it does. Movement feels deliberate. There is a zip-line network above each map that lets you traverse quickly between lanes, and a bullet-dash mechanic that rewards players who learn its timing. Time-to-kill sits in a mid range, long enough that positioning matters, short enough that standing in the open is still punished fast. Weapon feel varies hard across the roster, from hitscan pistols to charge-shot rifles, and the item shop adds active abilities on top of passives, so your loadout is a genuine decision point every match rather than an afterthought. This is where the MOBA half earns its keep: a badly itemised player at the same hero level is a free kill. The catch is that Deadlock is explicitly in early development. Hero balance swings wildly between patches. Some characters feel overtuned in ways that break the mid-game economy. The ranked system exists but has not reached the maturity level where climbing feels like a reliable skill signal. Netcode is functional but you will notice it in chaotic teamfights. For anyone who needs a polished, balanced, ready-for-prime-time competitive product right now, this is not that. Content is still sparse and matchmaking pools are uneven at off-peak hours. Who should be playing it anyway? People who want to get in early on something that has obvious Valve production weight behind it and a mechanical foundation that is sturdier than most games at this stage. If you have the patience for build experimentation, if reading patch notes sounds fun rather than like homework, and if you can tolerate losing to things that might be nerfed next week, Deadlock rewards that tolerance. The soul-farming loop is genuinely engaging, the lane-to-teamfight pacing is well structured, and there is clear depth waiting to be solved by the player base. Playing it right now means being part of that process, for better and worse. Bottom line from where I sit: the gunplay is good enough to keep a shooter player interested, the build depth is real, and Valve's track record with games in this genre is hard to ignore. Just do not come in expecting a finished ladder experience. Come in expecting to break things and be broken by things, and to have more fun than you probably should at this stage of development.

Fred
Fred · Scout Team

Shooters

Tags

Multi-playerHero ShooterMOBA HybridEarly DevelopmentLane-basedItem BuildsThird-Person ShooterSoul FarmingCompetitiveTeam-based

System Requirements

Minimum

OS
TBD
Graphics
TBD
Processor
TBD
Sound Card
TBD

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Valve
Publisher
Valve
Release Date
TBA

Game Modes

multiplayer

Languages

Audio (1)
English
Subtitles (17)
EnglishFrenchSpanish - SpainCzechPortuguese - BrazilRussian+11 more

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Frequently asked questions about Deadlock

How much does Deadlock cost?

Deadlock is free-to-play — it costs nothing to download and play on PC. Any optional editions, DLC or in-game add-ons are listed in the price table on this page.

Does Deadlock have in-game purchases?

Deadlock is free to download and play, and is monetised through optional in-game purchases such as cosmetics, editions or DLC rather than an upfront price. Any paid editions or add-ons available are listed in the price table on this page.

What platforms is Deadlock available on?

Deadlock is available on PC.

Who developed Deadlock?

Deadlock was developed by Valve.