Compare Control prices across trusted key stores and find the best deal. Developed by Valve. Published by 505 Games. Released on 5/4/2026. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 84/100.

A telekinetic third-person shooter inside a reality-warping brutalist government complex. Physics chaos meets paranormal mystery in one of the most distinctive action games around.

Control drops you into the Federal Bureau of Control, a concrete brutalist labyrinth where the laws of physics have quietly stopped applying. You play as Jesse Faden, newly arrived and immediately thrust into a building that reshapes itself, kills its own employees, and houses objects that shouldn't exist. The core loop is a third-person shooter, but what makes it click is the telekinetic combat layer stacked on top. You yank chunks of concrete, filing cabinets, and debris out of the environment and hurl them at enemies with satisfying weight. The physics simulation behind it is not just cosmetic - accurate object mass and environmental destruction make every fight feel different depending on where you're standing. The Service Weapon is the only gun you carry, but it shapeshifts into distinct forms: a pistol-style default, a shotgun spread, a rapid-fire burst mode, and others unlocked over time. Ability gating through the Metroidvania-style structure means earlier areas become reachable in new ways as you gain powers like levitation and shield. Backtracking is frequent, and the Bureau's layout is deliberately confusing at first - the map system is functional but not generous. Players who need clear waypoints will feel friction. Players who like to absorb strange architecture and wander will feel at home. The lore delivery is almost entirely through found documents, audio logs, and film segments styled as grainy government footage. It leans hard into SCP-inspired aesthetics - clinical case files describing impossible objects, bureaucratic detachment wrapped around genuinely unsettling ideas. The horror atmosphere is real without being a horror game. Something is always slightly wrong about the Bureau, and the writing commits to that wrongness without over-explaining it. The collectible documents are worth reading rather than skipping; they carry a lot of the actual story weight. Where Control stumbles is boss design. Some encounters are highlights - tense, chaotic, and physical. Others feel like damage-sponge checkboxes with unclear telegraphing. Difficulty spikes arrive unevenly, occasionally punishing you less for skill gaps and more for build choices you made hours earlier. The upgrade system requires resources gathered through side missions and exploration, and players who mainline the story may find themselves underpowered at specific points. Ray tracing support on capable hardware noticeably improves the visual quality of the Bureau's reflective concrete surfaces, but the game holds up without it. This is a game doing something specific exceptionally well: it makes you feel like a person slowly becoming something stranger than human, inside a building that is also slowly becoming something stranger than a building. The combat feedback is punchy, the world design is committed, and the atmosphere stays consistent from start to finish. It is not for players who want clear objectives and a tidy map. It absolutely is for players who want to throw a filing cabinet at a floating cultist while a brutalist corridor collapses around them. Alex, Scout Team

Control

Control

May 4, 2026Valve505 Games
GamerScout Says

A telekinetic third-person shooter inside a reality-warping brutalist government complex. Physics chaos meets paranormal mystery in one of the most distinctive action games around.

PCXbox
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Historical low: €2.55

GamerScout Verdict

Best for players who want physics-based action wrapped in genuinely weird paranormal atmosphere and don't mind a confusing map.

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Price History

Historical low
€2.5510 Jul 2026
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About Control

Control drops you into the Federal Bureau of Control, a concrete brutalist labyrinth where the laws of physics have quietly stopped applying. You play as Jesse Faden, newly arrived and immediately thrust into a building that reshapes itself, kills its own employees, and houses objects that shouldn't exist. The core loop is a third-person shooter, but what makes it click is the telekinetic combat layer stacked on top. You yank chunks of concrete, filing cabinets, and debris out of the environment and hurl them at enemies with satisfying weight. The physics simulation behind it is not just cosmetic - accurate object mass and environmental destruction make every fight feel different depending on where you're standing. The Service Weapon is the only gun you carry, but it shapeshifts into distinct forms: a pistol-style default, a shotgun spread, a rapid-fire burst mode, and others unlocked over time. Ability gating through the Metroidvania-style structure means earlier areas become reachable in new ways as you gain powers like levitation and shield. Backtracking is frequent, and the Bureau's layout is deliberately confusing at first - the map system is functional but not generous. Players who need clear waypoints will feel friction. Players who like to absorb strange architecture and wander will feel at home. The lore delivery is almost entirely through found documents, audio logs, and film segments styled as grainy government footage. It leans hard into SCP-inspired aesthetics - clinical case files describing impossible objects, bureaucratic detachment wrapped around genuinely unsettling ideas. The horror atmosphere is real without being a horror game. Something is always slightly wrong about the Bureau, and the writing commits to that wrongness without over-explaining it. The collectible documents are worth reading rather than skipping; they carry a lot of the actual story weight. Where Control stumbles is boss design. Some encounters are highlights - tense, chaotic, and physical. Others feel like damage-sponge checkboxes with unclear telegraphing. Difficulty spikes arrive unevenly, occasionally punishing you less for skill gaps and more for build choices you made hours earlier. The upgrade system requires resources gathered through side missions and exploration, and players who mainline the story may find themselves underpowered at specific points. Ray tracing support on capable hardware noticeably improves the visual quality of the Bureau's reflective concrete surfaces, but the game holds up without it. This is a game doing something specific exceptionally well: it makes you feel like a person slowly becoming something stranger than human, inside a building that is also slowly becoming something stranger than a building. The combat feedback is punchy, the world design is committed, and the atmosphere stays consistent from start to finish. It is not for players who want clear objectives and a tidy map. It absolutely is for players who want to throw a filing cabinet at a floating cultist while a brutalist corridor collapses around them.

Alex
Alex · Scout Team

Catch-all

Tags

steamTelekinetic CombatPhysics-BasedMetroidvania-StructureSCP-InspiredFound-Document LoreThird-Person ShooterAtmospheric HorrorBrutalist AestheticAbility GatingEnvironmental DestructionUpgrade SystemService Weapon FormsBacktrackingParanormal SettingDocument CollectiblesRay Tracing SupportMixed Boss Design

System Requirements

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Reviews & Ratings

Metacritic
84

Game Info

Developer
Valve
Publisher
505 Games
Release Date
May 4, 2026

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Frequently asked questions about Control

How much does Control cost?

Control pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Control available on?

Control is available on PC, Xbox.

When was Control released?

Control was released on 4 May 2026.

Who developed Control?

Control was developed by Valve and published by 505 Games.

Is Control worth buying?

Control holds a Metacritic score of 84/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.