
DARK SOULS II: Scholar of the First Sin
The black sheep of the Souls trilogy still bites harder than most action-RPGs, and Scholar of the First Sin is the only version worth playing in 2025 - all three DLC crowns included.
GamerScout Verdict
Best for Souls veterans who skipped the DLC or newcomers willing to learn a distinctly different combat rhythm from DS3.
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About DARK SOULS II: Scholar of the First Sin
I've bounced off Dark Souls II twice before Scholar of the First Sin finally made me sit down and finish it, and I'm glad I stopped making excuses. This is the odd one out in FromSoftware's trilogy - looser lore connections, a stamina system that punishes button-mashing in ways even DS1 never bothered with, and a world map structure that sends you sprawling across Drangleic rather than through a single interconnected cathedral of suffering. If you come in expecting Dark Souls 1's meticulously knotted geography, you will be annoyed. Adjust your expectations and something genuinely compelling opens up. What Scholar of the First Sin does over the base release is substantial enough to matter. Enemy and item placement has been completely reshuffled, DX11 replaces DX9 for meaningfully better performance, online sessions now support up to six players instead of four, and the three Crown DLC episodes - Crown of the Sunken King, Crown of the Old Iron King, and Crown of the Ivory King - are woven directly into the game world rather than bolted on afterward. The Forlorn NPC invader shows up at irregular intervals to ruin your day in ways the base game never managed, and the titled scholar character, Aldia, adds context to a story that badly needed it. None of this is a revolution, but it is the difference between a rough diamond and one that has at least been looked at by a jeweler. The DLC is where this package genuinely earns its reputation. The Crown trilogy is, without exaggeration, some of the best content FromSoftware has produced across the entire Souls lineage. The Sunken King's labyrinthine ruins, the brutal gauntlet of the Iron King's smelter levels, the frozen desolation of the Ivory King - each one is tighter and more imaginative than most of the main game's areas. The Fume Knight and the Burnt Ivory King are among the most mechanically rewarding boss encounters in the series, the kind of fights that teach you something new about your own build on every attempt. If you are buying this edition solely to access those three DLC zones, the price of admission is already justified. The criticisms are real and worth naming. The base game bosses lean too often on enemy swarms rather than single focused encounters - a design habit that reads as padding rather than challenge. Hitboxes on regular enemies have always been a sore point and Scholar does not fully resolve that. The opening hours in particular can feel punishing in ways that feel accidental rather than intentional, especially for players arriving from DS3 or Elden Ring where the rhythm of combat is tighter and more forgiving. Agility as a stat governing your iframes during rolling is a DS2-specific mechanic that you either adapt to or resent for the entire playthrough - there is no middle ground. Build variety is legitimately excellent here though, with more viable weapon categories and infusion options than the series average, and the covenant system rewards patient co-op and PvP investment in ways later entries moved away from. For RPG players who care about whether a world has texture underneath its punishment, Drangleic is worth the bruises. The lore is stranger and more elliptical than DS1's, rewards rereading item descriptions, and the Crown trilogy's thematic arc around kings who refused to accept endings lands with more weight than most of the main campaign earns. Scholar of the First Sin is the only sensible entry point now, and for anyone who wrote DS2 off based on its reputation as the weakest of the three, I'd push back: the gap between it and its siblings is smaller than the discourse suggests, and in multiplayer depth it arguably leads the pack.

RPGs
Tags
System Requirements
Minimum
- Processor
- AMD® A8 3870 3,6 Ghz or Intel® Core ™ i3 2100 3.1Ghz
- Memory
- 4 GB RAM
- Graphics
- NVIDIA® GeForce GTX 465 / ATI Radeon TM HD 6870
- DirectX
- Version 11…
Recommended
- Processor
- AMD® FX 8150 3.6 GHz or Intel® Core™ i7 2600 3.4 GHz
- Memory
- 8 GB RAM
- Graphics
- NVIDIA® GeForce® GTX 750, ATI Radeon™ HD 7850
- DirectX
- Version 11…
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Game Info
- Developer
- FromSoftware, Inc.
- Publisher
- Bandai Namco Entertainment, FromSoftware, Inc.
- Release Date
- Apr 1, 2015






