Compare ELDEN RING NIGHTREIGN The Forsaken Hollows prices across trusted key stores and find the best deal. Developed by FromSoftware, Inc.. Published by FromSoftware, Inc., Bandai Namco Entertainment. Released on 12/3/2025. Available on PC. Genres: Action, RPG.

Nightreign's first DLC delivers exactly what devoted Nightfarers asked for: a brutal new map, two fresh characters, and Nightlords worth losing sleep over. Whether that's enough content for the price is the honest debate.

I went into The Forsaken Hollows expecting a slim content drop to tide fans over, and I came out with frost-covered fingerprints and a grudging respect for FromSoftware's continued commitment to making me suffer artfully. The DLC lands squarely in the camp of "more of the same, but harder" which, depending on your feelings about base Nightreign, either reads as a promise or a warning. The centrepiece addition is the Great Hollow, a Shifting Earth event that functions less like a map modifier and more like an entirely different world. Where Limveld is a familiar, if chaotic, open plain, the Great Hollow tilts everything toward verticality: subterranean landmasses connected by Spiritsprings, crystalline ramps, and spectral hawk trees that pull visually from both Shadow of the Erdtree's underground biome and the original Dark Souls Ash Lake descent. It is genuinely gorgeous, and genuinely punishing. A significant portion of the map is a fall-to-your-death zone, and first-time runs through it will involve a lot of confused sprinting and untimely plunges. That learning curve does eventually flatten, but expect the Great Hollow to humble you before it impresses you. The two new Nightfarers, Undertaker and Scholar, are the DLC's other headline act. The Undertaker is a Strength-Faith hybrid whose kit revolves around her Loathsome Hex ultimate: a wide-range heavy strike that refreshes for free every time an ally uses their own ultimate, enabling some genuinely explosive burst windows in a coordinated trio. Her Trance class skill trades normal dodge timing for a fugue state that chains combos and boosts damage, rewarding players who commit to aggression. The Scholar plays the opposite game, sitting at mid-range with a thrusting sword and arcane-scaling consumable buffs, debuffing enemies and stacking status effects through his Analyze skill and Communion ultimate. He demands more deliberate positioning and is harder to pilot, but the synergy ceiling with a well-built trio is noticeably high. Both characters come with Remembrance questlines that give their backstories proper FromSoftware lore treatment, which matters more to me than it probably should. The sole disappointing note is that neither character arrives alongside new weapons or spells. The community had been vocal about wanting expanded arsenals, and the absence of new armaments is a real gap that limits build variety for everyone, not just players of the new Nightfarers. On the boss side, the two new Nightlords, Weapon-Bequeathed Harmonia and Dreglord Straghess, are both strong additions. Harmonia is a multi-target group encounter that demands awareness management across the whole party; Straghess is a more classical FromSoft duel, unpredictable and vicious in the best way. Day-cycle bosses bring back faces from across the Soulsborne catalogue, including Knight Artorias and the Divine Dancing Lion, though the community consensus is that several of these have health pools that push fights from challenging into attrition. It is a fair criticism. There are moments where a boss fight stops feeling tense and starts feeling like a stamina check on the clock. The DLC also gates access behind defeating at least one base-game Nightlord, which is reasonable for returning players but is worth flagging if you are considering the DLC as a re-entry point. The honest summary: this is an expansion built for Nightreign's existing believers. Solo players will find the Great Hollow close to unmanageable, and random matchmaking remains a coin-flip with no built-in voice chat and a ping system that cannot carry the coordination the new map demands. Bring two friends or prepare to hurt. If you have them, and you already like what Nightreign does, The Forsaken Hollows is a genuinely meaty addition that extends the game's lifespan with content that feels like FromSoftware at their most confident within this format. The missing weapons keep it from being the definitive DLC it could have been. Monika, Scout Team

ELDEN RING NIGHTREIGN The Forsaken Hollows

ELDEN RING NIGHTREIGN The Forsaken Hollows

Dec 3, 2025FromSoftware, Inc.FromSoftware, Inc., Bandai Namco Entertainment
GamerScout Says

Nightreign's first DLC delivers exactly what devoted Nightfarers asked for: a brutal new map, two fresh characters, and Nightlords worth losing sleep over. Whether that's enough content for the price is the honest debate.

PC
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GamerScout Verdict

Worth it for active Nightreign trios ready for a harder map; a much tougher sell for solo players or anyone hoping for new weapons.

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About ELDEN RING NIGHTREIGN The Forsaken Hollows

I went into The Forsaken Hollows expecting a slim content drop to tide fans over, and I came out with frost-covered fingerprints and a grudging respect for FromSoftware's continued commitment to making me suffer artfully. The DLC lands squarely in the camp of "more of the same, but harder" which, depending on your feelings about base Nightreign, either reads as a promise or a warning. The centrepiece addition is the Great Hollow, a Shifting Earth event that functions less like a map modifier and more like an entirely different world. Where Limveld is a familiar, if chaotic, open plain, the Great Hollow tilts everything toward verticality: subterranean landmasses connected by Spiritsprings, crystalline ramps, and spectral hawk trees that pull visually from both Shadow of the Erdtree's underground biome and the original Dark Souls Ash Lake descent. It is genuinely gorgeous, and genuinely punishing. A significant portion of the map is a fall-to-your-death zone, and first-time runs through it will involve a lot of confused sprinting and untimely plunges. That learning curve does eventually flatten, but expect the Great Hollow to humble you before it impresses you. The two new Nightfarers, Undertaker and Scholar, are the DLC's other headline act. The Undertaker is a Strength-Faith hybrid whose kit revolves around her Loathsome Hex ultimate: a wide-range heavy strike that refreshes for free every time an ally uses their own ultimate, enabling some genuinely explosive burst windows in a coordinated trio. Her Trance class skill trades normal dodge timing for a fugue state that chains combos and boosts damage, rewarding players who commit to aggression. The Scholar plays the opposite game, sitting at mid-range with a thrusting sword and arcane-scaling consumable buffs, debuffing enemies and stacking status effects through his Analyze skill and Communion ultimate. He demands more deliberate positioning and is harder to pilot, but the synergy ceiling with a well-built trio is noticeably high. Both characters come with Remembrance questlines that give their backstories proper FromSoftware lore treatment, which matters more to me than it probably should. The sole disappointing note is that neither character arrives alongside new weapons or spells. The community had been vocal about wanting expanded arsenals, and the absence of new armaments is a real gap that limits build variety for everyone, not just players of the new Nightfarers. On the boss side, the two new Nightlords, Weapon-Bequeathed Harmonia and Dreglord Straghess, are both strong additions. Harmonia is a multi-target group encounter that demands awareness management across the whole party; Straghess is a more classical FromSoft duel, unpredictable and vicious in the best way. Day-cycle bosses bring back faces from across the Soulsborne catalogue, including Knight Artorias and the Divine Dancing Lion, though the community consensus is that several of these have health pools that push fights from challenging into attrition. It is a fair criticism. There are moments where a boss fight stops feeling tense and starts feeling like a stamina check on the clock. The DLC also gates access behind defeating at least one base-game Nightlord, which is reasonable for returning players but is worth flagging if you are considering the DLC as a re-entry point. The honest summary: this is an expansion built for Nightreign's existing believers. Solo players will find the Great Hollow close to unmanageable, and random matchmaking remains a coin-flip with no built-in voice chat and a ping system that cannot carry the coordination the new map demands. Bring two friends or prepare to hurt. If you have them, and you already like what Nightreign does, The Forsaken Hollows is a genuinely meaty addition that extends the game's lifespan with content that feels like FromSoftware at their most confident within this format. The missing weapons keep it from being the definitive DLC it could have been.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedRoguelike Co-opNightfarer Build SynergyVertical Map DesignSouls-crossover BossesTrio-Required DifficultyRemembrance QuestlinesRun-based ProgressionStatus Effect Builds

System Requirements

Minimum

OS
Windows 10
Processor
Intel Core i5-10600 / AMD RYZEN 5 5500
Memory
12 GB RAM
DirectX
Version 12
Storage
30 GB available space
Sound Card
Windows c…

Recommended

OS
Windows 11
Processor
Intel Core i5-11500 / AMD RYZEN 5 5600
Memory
16 GB RAM
DirectX
Version 12
Storage
30 GB available space
Sound Card
Windo…

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Game Info

Developer
FromSoftware, Inc.
Publisher
FromSoftware, Inc., Bandai Namco Entertainment
Release Date
Dec 3, 2025

Features

Single-playerMultiplayerCo-opOnline Co OpDownloadable ContentSteam AchievementsFull controller supportCamera Comfort+10 more

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ELDEN RING NIGHTREIGN The Forsaken Hollows is available on PC.

When was ELDEN RING NIGHTREIGN The Forsaken Hollows released?

ELDEN RING NIGHTREIGN The Forsaken Hollows was released on 3 December 2025.

Who developed ELDEN RING NIGHTREIGN The Forsaken Hollows?

ELDEN RING NIGHTREIGN The Forsaken Hollows was developed by FromSoftware, Inc. and published by FromSoftware, Inc., Bandai Namco Entertainment.