Compare Sekiro™: Shadows Die Twice - GOTY Edition prices across trusted key stores and find the best deal. Developed by FromSoftware, Inc.. Published by Activision (Excluding Japan and Asia). Released on 3/21/2019. Available on PC. Genres: Action, Adventure. Metacritic score: 88/100.

FromSoftware stripped out the RPG safety nets and built the sharpest sword-fighting game in years, if you can stomach a wall-smashing learning curve, there's nothing else like it on PC.

I've spent more hours than I care to admit watching Wolf die to the same mini-boss, reloading, and running back in. That loop, which sounds miserable on paper, is exactly what makes Sekiro click once it finally does. FromSoftware took their Dark Souls pedigree and threw out almost everything that let players grind their way past roadblocks: no build variety, no co-op summons, no leveling a stat until a boss gets manageable. What's left is a pure action game where every fight is a rhythm test you solve with your hands, not your character sheet. The posture system is the centrepiece. You and every enemy share a posture bar alongside a health bar, and the goal isn't to whittle down HP the slow way, it's to break your opponent's balance through relentless attack, well-timed deflections, and counters like the Mikiri Counter, which lets you stomp down on a thrusting blade and deal massive posture damage in one move. Fill the bar, land a deathblow, fight over. It rewards aggression in a way that feels genuinely novel, and the moment combat clicks, when a multi-phase boss fight stops feeling like a nightmare and starts feeling like a dance, is one of the better gaming highs you can get on PC right now. The prosthetic arm adds a second layer: ten different tools, from the Flame Vent to the Spring-load Axe, each with specific enemy counters worth hunting down and experimenting with. Stealth weaves in alongside the swordplay. Wolf's grappling hook opens the levels vertically in ways FromSoftware hadn't done before, letting you recon enemy placements from rooftops, drop for a deathblow stealth kill, and reposition mid-fight. The level design, large, semi-open zones set across a fictionalized Sengoku-period Japan, is some of FromSoftware's sharpest work, built around the hook's range rather than constrained by it. The soundtrack, leaning on traditional Japanese instrumentation, earns its keep during late-game boss sequences where the music shifts to match the stakes. Here's the honest part of the review, though. Sekiro is divisive for real reasons. There is one weapon. Build variety essentially does not exist. Players who love the stat-tinkering and loadout flexibility of Elden Ring or Dark Souls III will hit a wall that isn't difficulty, it's the absence of creative problem-solving routes. The Terror status effect, which some optional and occasional main-path enemies inflict, forces a defensive, run-away response that cuts against everything the posture system teaches you. And losing half your Sen and skill-point progress on a clean death (with a Dragonrot mechanic that reduces your Unseen Aid odds the more you fail) punishes the exact experimentation phase new players need. The resurrection mechanic gives you one free second chance per checkpoint charge, but it rarely makes the harder boss fights feel less brutal. For a specific kind of player, one who wants combat mastery to be the whole game, who doesn't need builds or multiplayer scaffolding, and who can read a boss's tell and respond in a fraction of a second, Sekiro is genuinely exceptional. The 95% positive Steam rating across over 350,000 reviews isn't hype; it reflects a game that earned its reputation fight by fight. Casual players and anyone who finds Souls games frustrating rather than motivating should approach with honest self-assessment. But if the pitch of "one weapon, pure timing, feudal Japan" sounds like relief rather than a restriction, this is the game. Alex, Scout Team

Sekiro™: Shadows Die Twice - GOTY Edition

Sekiro™: Shadows Die Twice - GOTY Edition

Mar 21, 2019FromSoftware, Inc.Activision (Excluding Japan and Asia)
GamerScout Says

FromSoftware stripped out the RPG safety nets and built the sharpest sword-fighting game in years, if you can stomach a wall-smashing learning curve, there's nothing else like it on PC.

PC
Best Price Available
€0.00
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GamerScout Verdict

8.8/10

The best pure action game FromSoftware has shipped, but only for players ready to ditch build safety nets entirely.

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About Sekiro™: Shadows Die Twice - GOTY Edition

I've spent more hours than I care to admit watching Wolf die to the same mini-boss, reloading, and running back in. That loop, which sounds miserable on paper, is exactly what makes Sekiro click once it finally does. FromSoftware took their Dark Souls pedigree and threw out almost everything that let players grind their way past roadblocks: no build variety, no co-op summons, no leveling a stat until a boss gets manageable. What's left is a pure action game where every fight is a rhythm test you solve with your hands, not your character sheet. The posture system is the centrepiece. You and every enemy share a posture bar alongside a health bar, and the goal isn't to whittle down HP the slow way, it's to break your opponent's balance through relentless attack, well-timed deflections, and counters like the Mikiri Counter, which lets you stomp down on a thrusting blade and deal massive posture damage in one move. Fill the bar, land a deathblow, fight over. It rewards aggression in a way that feels genuinely novel, and the moment combat clicks, when a multi-phase boss fight stops feeling like a nightmare and starts feeling like a dance, is one of the better gaming highs you can get on PC right now. The prosthetic arm adds a second layer: ten different tools, from the Flame Vent to the Spring-load Axe, each with specific enemy counters worth hunting down and experimenting with. Stealth weaves in alongside the swordplay. Wolf's grappling hook opens the levels vertically in ways FromSoftware hadn't done before, letting you recon enemy placements from rooftops, drop for a deathblow stealth kill, and reposition mid-fight. The level design, large, semi-open zones set across a fictionalized Sengoku-period Japan, is some of FromSoftware's sharpest work, built around the hook's range rather than constrained by it. The soundtrack, leaning on traditional Japanese instrumentation, earns its keep during late-game boss sequences where the music shifts to match the stakes. Here's the honest part of the review, though. Sekiro is divisive for real reasons. There is one weapon. Build variety essentially does not exist. Players who love the stat-tinkering and loadout flexibility of Elden Ring or Dark Souls III will hit a wall that isn't difficulty, it's the absence of creative problem-solving routes. The Terror status effect, which some optional and occasional main-path enemies inflict, forces a defensive, run-away response that cuts against everything the posture system teaches you. And losing half your Sen and skill-point progress on a clean death (with a Dragonrot mechanic that reduces your Unseen Aid odds the more you fail) punishes the exact experimentation phase new players need. The resurrection mechanic gives you one free second chance per checkpoint charge, but it rarely makes the harder boss fights feel less brutal. For a specific kind of player, one who wants combat mastery to be the whole game, who doesn't need builds or multiplayer scaffolding, and who can read a boss's tell and respond in a fraction of a second, Sekiro is genuinely exceptional. The 95% positive Steam rating across over 350,000 reviews isn't hype; it reflects a game that earned its reputation fight by fight. Casual players and anyone who finds Souls games frustrating rather than motivating should approach with honest self-assessment. But if the pitch of "one weapon, pure timing, feudal Japan" sounds like relief rather than a restriction, this is the game.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savesPosture SystemParry-Focused CombatStealth ActionProsthetic ToolsSingle Weapon RunPrecision TimingGrappling Hook TraversalDeathblow Mechanic

System Requirements

Minimum

OS
Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bit
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
25 GB available space
Graphics
NVIDIA GeForce GTX 760 | AMD Radeon HD 7950
Processor
Intel Core i3-2100 | AMD FX-6300
Sound Card
DirectX 11 Compatible

Recommended

OS
Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
25 GB available space
Graphics
NVIDIA GeForce GTX 970 | AMD Radeon RX 570
Processor
Intel Core i5-2500K | AMD Ryzen 5 1400
Sound Card
DirectX 11 Compatible

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Community Discussion

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Reviews & Ratings

GamerScout
8.8/10
Metacritic
88
Steam
95%(351,115)

Game Info

Developer
FromSoftware, Inc.
Publisher
Activision (Excluding Japan and Asia)
Release Date
Mar 21, 2019
Age Rating
PEGI 17

Game Modes

singleplayer

Languages

Audio (6)
EnglishFrenchItalianGermanSpanish - SpainJapanese
Subtitles (13)
EnglishFrenchItalianGermanSpanish - SpainJapanese+7 more

Features

AchievementsController SupportTrading CardsCloud Saves

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Frequently asked questions about Sekiro™: Shadows Die Twice - GOTY Edition

How much does Sekiro™: Shadows Die Twice - GOTY Edition cost?

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What platforms is Sekiro™: Shadows Die Twice - GOTY Edition available on?

Sekiro™: Shadows Die Twice - GOTY Edition is available on PC.

When was Sekiro™: Shadows Die Twice - GOTY Edition released?

Sekiro™: Shadows Die Twice - GOTY Edition was released on 21 March 2019.

Who developed Sekiro™: Shadows Die Twice - GOTY Edition?

Sekiro™: Shadows Die Twice - GOTY Edition was developed by FromSoftware, Inc. and published by Activision (Excluding Japan and Asia).

Is Sekiro™: Shadows Die Twice - GOTY Edition worth buying?

Sekiro™: Shadows Die Twice - GOTY Edition holds a Metacritic score of 88/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.