Compare Dark Souls 2 prices across trusted key stores and find the best deal. Developed by FromSoftware, Inc.. Published by BANDAI NAMCO Entertainment. Released on 4/25/2014. Available on PC. Genres: Action, RPG. Metacritic score: 91/100.

Gaming's most argued-over sequel rewards patience and build experimentation even when its enemy placement and hitboxes are working against you.

I've spent enough time with the Souls series to know that Dark Souls 2 is the entry that makes fans flinch the moment you bring it up, and honestly, that reputation tells you more about expectations than quality. This is a demanding third-person action RPG built on the same loop as its predecessor: push through hostile environments, collect souls off the dead, spend them at a bonfire before something kills you and takes them all away. The tension is real, the world is hostile, and the satisfaction of finally clearing a stretch that murdered you six times in a row is the whole point. What makes Dark Souls 2 distinct from the rest of the series is how openly experimental it is. It introduces a respec mechanic via Souls Vessels, which lets you redistribute stat points rather than committing to a dead-end build for fifty hours. Classes range from Knight to Sorcerer to Deprived, and the stat system rewards deliberate character construction. Bonfires now double as fast-travel points from the opening hours, which is a genuine quality-of-life upgrade. The healing system adds Lifegems alongside the Estus Flask, giving you a faster-acting consumable at the cost of planning your supply. A new Adaptability (ADP) stat governs your roll invincibility frames, which is either an interesting wrinkle or a trap depending on whether you read the tooltips. Most new players walk straight into that trap. The combat demands patience over aggression. Where the first game punished greed, this one punishes blind bravery. Enemy groups in areas like the Lost Bastille will surround and overwhelm you if you charge forward. Bosses are numerous, more so than in any other entry in the series, which means plenty of memorable fights alongside a fair number of forgettable ones. Getting to a boss can sometimes be the harder challenge, as runbacks through respawning enemies test your nerve as much as the encounter itself. Enemy AI has its rough patches too, with occasional wall-clipping and exploitable pathing that undercuts the atmosphere. The level design is where the community split is sharpest. The hub area of Majula, a sun-soaked cliffside town that slowly fills with NPCs as you progress, is one of the series' warmest and most atmospheric spaces. The zones that branch off it are uneven: some, like No-Man's Wharf, are genuinely tense and well-constructed, while others feel disconnected from each other in ways that the original game's tighter geography never did. The three-part Lost Crowns DLC, released after launch, drew praise specifically for returning to that interlocking looping level design the first game perfected, and if you are buying the Scholar of the First Sin edition those expansions are bundled in and worth your time. If you have played Dark Souls 1 and 3 and skipped this one based on community noise, that is a worthwhile gap to close. It is rough in specific ways that matter, but it does things no other entry in the series tries, and its build variety and respec flexibility make it one of the more approachable starting points for new Souls players willing to engage with its systems on their own terms. Alex, Scout Team

Dark Souls 2

Dark Souls 2

Apr 25, 2014FromSoftware, Inc.BANDAI NAMCO Entertainment
GamerScout Says

Gaming's most argued-over sequel rewards patience and build experimentation even when its enemy placement and hitboxes are working against you.

PC
Best Price Available
€24.82-13%
at G2A
Lowest tracked: €24.82
Track this price

GamerScout Verdict

Worth picking up for Souls fans who can tolerate uneven level design in exchange for the series' deepest character-building flexibility.

Compare Prices(4 stores)

G2ABest price
StandardRussia / CISSteam KeyGift copy
€24.82-13%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€33.99
Priced in EUR by the store
Buy
StandardUnited KingdomSteam KeyGift copy
€35.88-12%
Priced in EUR by the store
Buy
StandardNorth AmericaSteam KeyGift copy
€35.88-12%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€39.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyGift copy
€41.30-12%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€41.30-12%
Priced in EUR by the store
Buy
StandardLatin AmericaSteam KeyGift copy
€41.30-12%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€24.828 Sept 2026
Current best
€24.82
Lowest since we started tracking
Keyshops
€24.35€25.96€27.57€29.182 Aug12 Aug22 Aug1 Sept11 Sept
2 Aug — 11 Sept
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Screenshots & Media

About Dark Souls 2

I've spent enough time with the Souls series to know that Dark Souls 2 is the entry that makes fans flinch the moment you bring it up, and honestly, that reputation tells you more about expectations than quality. This is a demanding third-person action RPG built on the same loop as its predecessor: push through hostile environments, collect souls off the dead, spend them at a bonfire before something kills you and takes them all away. The tension is real, the world is hostile, and the satisfaction of finally clearing a stretch that murdered you six times in a row is the whole point. What makes Dark Souls 2 distinct from the rest of the series is how openly experimental it is. It introduces a respec mechanic via Souls Vessels, which lets you redistribute stat points rather than committing to a dead-end build for fifty hours. Classes range from Knight to Sorcerer to Deprived, and the stat system rewards deliberate character construction. Bonfires now double as fast-travel points from the opening hours, which is a genuine quality-of-life upgrade. The healing system adds Lifegems alongside the Estus Flask, giving you a faster-acting consumable at the cost of planning your supply. A new Adaptability (ADP) stat governs your roll invincibility frames, which is either an interesting wrinkle or a trap depending on whether you read the tooltips. Most new players walk straight into that trap. The combat demands patience over aggression. Where the first game punished greed, this one punishes blind bravery. Enemy groups in areas like the Lost Bastille will surround and overwhelm you if you charge forward. Bosses are numerous, more so than in any other entry in the series, which means plenty of memorable fights alongside a fair number of forgettable ones. Getting to a boss can sometimes be the harder challenge, as runbacks through respawning enemies test your nerve as much as the encounter itself. Enemy AI has its rough patches too, with occasional wall-clipping and exploitable pathing that undercuts the atmosphere. The level design is where the community split is sharpest. The hub area of Majula, a sun-soaked cliffside town that slowly fills with NPCs as you progress, is one of the series' warmest and most atmospheric spaces. The zones that branch off it are uneven: some, like No-Man's Wharf, are genuinely tense and well-constructed, while others feel disconnected from each other in ways that the original game's tighter geography never did. The three-part Lost Crowns DLC, released after launch, drew praise specifically for returning to that interlocking looping level design the first game perfected, and if you are buying the Scholar of the First Sin edition those expansions are bundled in and worth your time. If you have played Dark Souls 1 and 3 and skipped this one based on community noise, that is a worthwhile gap to close. It is rough in specific ways that matter, but it does things no other entry in the series tries, and its build variety and respec flexibility make it one of the more approachable starting points for new Souls players willing to engage with its systems on their own terms.

Alex
Alex · Scout Team

Catch-all

Tags

steamRespec SystemBuild VarietyBonfire Fast TravelMulti-boss EncountersSouls Currency RiskLifegem HealingPvP InvasionsCovenant System

System Requirements

Minimum

Processor
AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
Memory
2 GB RAM
Graphics
NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870…

Recommended

Processor
Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
Memory
4 GB RAM
Graphics
NVIDIA® GeForce® GTX 750 or ATI Radeon™ HD 6870 or higher
DirectX
Version 9.0c…

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Community Discussion

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Reviews & Ratings

Metacritic
91
Steam
88%(46,687)

Game Info

Developer
FromSoftware, Inc.
Publisher
BANDAI NAMCO Entertainment
Release Date
Apr 25, 2014

Features

Single-playerMultiplayerCo-opSteam AchievementsFull controller supportRemote Play on PhoneRemote Play on TabletRemote Play on TV+1 more

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Best price€24.82
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Across the 24,534 games we track, a verified key was cheaper than the official store 91% of the time. See the method and the full numbers in our game price report.

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Frequently asked questions about Dark Souls 2

How much does Dark Souls 2 cost?

As of 11 September 2026, the cheapest in-stock offer for Dark Souls 2 is €24.82 at G2A, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Dark Souls 2 cheapest?

The lowest in-stock price we track for Dark Souls 2 is €24.82 at G2A (11 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Dark Souls 2 available on?

Dark Souls 2 is available on PC.

When was Dark Souls 2 released?

Dark Souls 2 was released on 25 April 2014.

Who developed Dark Souls 2?

Dark Souls 2 was developed by FromSoftware, Inc. and published by BANDAI NAMCO Entertainment.

Is Dark Souls 2 worth buying?

Dark Souls 2 holds a Metacritic score of 91/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.