Compare Dark Souls 3 prices across trusted key stores and find the best deal. Developed by FromSoftware, Inc.. Published by FromSoftware, Inc., Bandai Namco Entertainment. Released on 4/11/2016. Available on PC, Xbox. Genres: Action. Metacritic score: 89/100.

The third chapter of FromSoftware's landmark series is also its sharpest: faster combat, the biggest boss roster in the trilogy, and enough build variety to justify a second or third playthrough.

I've lost count of the hours I've spent staring at a death screen in the Kingdom of Lothric, and I mean that as a compliment. Dark Souls 3 takes everything the series has been building since 2011 and tightens it into what feels like a confident, deliberate finale. The pacing is brisker than its predecessors, the enemy aggression is higher, and the whole thing carries the momentum of a developer that knows exactly what it wants to deliver. The combat is the obvious headline, and it holds up. You pick a starting class from a solid range, including warrior, knight, sorcerer, assassin, and the perversely fun Deprived who starts with practically nothing, and then the game lets you drift whichever direction you like. Strength builds hammering away with colossal weapons, dexterity builds chaining fast weapon arts, pyromancers lobbing fireballs at anything that twitches. Weapon Arts are the major mechanical addition here: two-handing a weapon unlocks a special move tied to that weapon type, drawing on a separate FP resource. Some are situational gimmicks, some are fight-changers. The variety is enough that experimenting with a new weapon set genuinely changes how the game feels, which keeps New Game Plus from feeling stale. The boss design is where Dark Souls 3 earns its loudest praise, and fairly so. Several fights rank among the most inventive and cinematic FromSoftware has produced. The difficulty curve is real but not arbitrary. Defeat is almost always traceable back to a mistake you made, a poorly timed roll, an FP bar you forgot to refill, a pattern you stopped respecting. The camera does occasionally betray you in tight corridors and against faster enemies, and the lock-on can lose its mind during multi-enemy encounters, which is a frustration the series has never fully resolved. It is a legitimate annoyance rather than a game-breaker, but worth knowing before you commit. For newcomers, the honest warning is this: Dark Souls 3 does not simplify itself for your benefit. The story is almost entirely environmental and item-description driven, the systems are layered without being explained, and the multiplayer, which supports co-op via Ember resurrection and PvP invasions from other players, throws you into the deep end. Veterans of the series may find the first half slightly familiar, the world leans on recognizable Souls tropes, and some areas feel less inventive than the high points of the first game. The community critique that it plays things safe compared to Dark Souls 1's interconnected world design is not wrong. But "safe" is doing a lot of work when the execution is this polished. On PC it runs well with a controller, and the feature list now includes accessibility-adjacent options like custom volume controls and save anytime through standard Souls bonfire mechanics. Two DLC expansions, Ashes of Ariandel and The Ringed City, extend the runtime significantly and are worth picking up if the base game hooks you. For anyone who bounced off earlier entries, this is probably the most approachable starting point in the trilogy, even if it remains entirely unforgiving. Alex, Scout Team

Dark Souls 3

Dark Souls 3

Apr 11, 2016FromSoftware, Inc.FromSoftware, Inc., Bandai Namco Entertainment
GamerScout Says

The third chapter of FromSoftware's landmark series is also its sharpest: faster combat, the biggest boss roster in the trilogy, and enough build variety to justify a second or third playthrough.

PCXbox
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GamerScout Verdict

The series at its most refined: buy it if you want the best boss fights FromSoftware made before Elden Ring raised the bar.

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About Dark Souls 3

I've lost count of the hours I've spent staring at a death screen in the Kingdom of Lothric, and I mean that as a compliment. Dark Souls 3 takes everything the series has been building since 2011 and tightens it into what feels like a confident, deliberate finale. The pacing is brisker than its predecessors, the enemy aggression is higher, and the whole thing carries the momentum of a developer that knows exactly what it wants to deliver. The combat is the obvious headline, and it holds up. You pick a starting class from a solid range, including warrior, knight, sorcerer, assassin, and the perversely fun Deprived who starts with practically nothing, and then the game lets you drift whichever direction you like. Strength builds hammering away with colossal weapons, dexterity builds chaining fast weapon arts, pyromancers lobbing fireballs at anything that twitches. Weapon Arts are the major mechanical addition here: two-handing a weapon unlocks a special move tied to that weapon type, drawing on a separate FP resource. Some are situational gimmicks, some are fight-changers. The variety is enough that experimenting with a new weapon set genuinely changes how the game feels, which keeps New Game Plus from feeling stale. The boss design is where Dark Souls 3 earns its loudest praise, and fairly so. Several fights rank among the most inventive and cinematic FromSoftware has produced. The difficulty curve is real but not arbitrary. Defeat is almost always traceable back to a mistake you made, a poorly timed roll, an FP bar you forgot to refill, a pattern you stopped respecting. The camera does occasionally betray you in tight corridors and against faster enemies, and the lock-on can lose its mind during multi-enemy encounters, which is a frustration the series has never fully resolved. It is a legitimate annoyance rather than a game-breaker, but worth knowing before you commit. For newcomers, the honest warning is this: Dark Souls 3 does not simplify itself for your benefit. The story is almost entirely environmental and item-description driven, the systems are layered without being explained, and the multiplayer, which supports co-op via Ember resurrection and PvP invasions from other players, throws you into the deep end. Veterans of the series may find the first half slightly familiar, the world leans on recognizable Souls tropes, and some areas feel less inventive than the high points of the first game. The community critique that it plays things safe compared to Dark Souls 1's interconnected world design is not wrong. But "safe" is doing a lot of work when the execution is this polished. On PC it runs well with a controller, and the feature list now includes accessibility-adjacent options like custom volume controls and save anytime through standard Souls bonfire mechanics. Two DLC expansions, Ashes of Ariandel and The Ringed City, extend the runtime significantly and are worth picking up if the base game hooks you. For anyone who bounced off earlier entries, this is probably the most approachable starting point in the trilogy, even if it remains entirely unforgiving.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedWeapon ArtsPvP InvasionsNew Game PlusBuild VarietyEmber MechanicSouls-likeCo-op SummoningBoss Rush QualityEnvironmental Storytelling

System Requirements

Minimum

Processor
Intel Core i3-2100 / AMD® FX-6300
Memory
4 GB RAM
Graphics
NVIDIA® GeForce GTX 750 Ti / ATI Radeon HD 7950
DirectX
Version 11 Net…

Recommended

Processor
Intel Core i7-3770 / AMD® FX-8350
Memory
8 GB RAM
Graphics
NVIDIA® GeForce GTX 970 / ATI Radeon R9 series
DirectX
Version 11…

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Reviews & Ratings

Metacritic
89
Steam
94%(437,631)

Game Info

Developer
FromSoftware, Inc.
Publisher
FromSoftware, Inc., Bandai Namco Entertainment
Release Date
Apr 11, 2016

Features

Single-playerMultiplayerCo-opSteam AchievementsFull controller supportSteam Trading CardsCamera ComfortCustom Volume Controls+8 more

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Frequently asked questions about Dark Souls 3

How much does Dark Souls 3 cost?

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What platforms is Dark Souls 3 available on?

Dark Souls 3 is available on PC, Xbox.

When was Dark Souls 3 released?

Dark Souls 3 was released on 11 April 2016.

Who developed Dark Souls 3?

Dark Souls 3 was developed by FromSoftware, Inc. and published by FromSoftware, Inc., Bandai Namco Entertainment.

Is Dark Souls 3 worth buying?

Dark Souls 3 holds a Metacritic score of 89/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.