
Chivalry 2 - Special Edition Content
Two evenings of getting dismembered before the combat clicks, and then it never lets go. The best swing-timing brawler on PC, provided you don't need a ranked ladder.
GamerScout Verdict
For players chasing mechanical mastery over rank badges, and willing to lose a full evening before the combat clicks.
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About Chivalry 2 - Special Edition Content
My first hour was a parade of my own severed limbs, and I say that as someone who spends most of his week in shooters. Chivalry 2 does not hand you a crosshair and a recoil pattern to memorise. It hands you three attack directions, a block you have to aim, and a lobby of sixty-odd other people screaming into open mic while a battering ram creeps toward a gate. You will swing early. You will get countered mid-swing by someone who has clearly been doing this since the first game. That friction is real and it lasts roughly two evenings. Push through it, because on the other side is a combat system that rewards footwork and timing in a way very little else in multiplayer does. Structurally this is a 64-player team objective game wearing plate armour. The headline mode marches an attacking side through multi-stage sieges: push the ram, burn the village, escort the noble, breach the keep, then hunt a target while defenders throw everything including the furniture at you. Four classes carry it. Knight is the armoured wall, Vanguard the aggressive reach-and-damage pick, Footman the utility body who plants barricades and drops supplies, Archer the one everyone in voice chat wants dead. Each splits into subclasses with their own loadouts, and because weapons lie scattered across the map, you can ditch your sword for a maul, a shield, a torch, or a thrown chicken and keep fighting. Ballistae and catapults sit on the objective points for anyone who prefers ruining a charge from range. The fighting is the reason to be here. Attacks have genuine physical arcs, so you can drag a swing to land late around a shield or accelerate it to catch someone mid-parry. Counters, ripostes, jabs and kicks give you an answer to almost everything if your timing holds up, and the ceiling keeps rising long past the point where you think you have it figured out. Hit registration is honest given how many bodies occupy the same doorway, and time-to-kill is slow enough that a duel becomes a conversation instead of a coin flip. You also don't need an 8000 Hz mouse or a 360 Hz panel to compete. Stable frame pacing and a decent connection matter far more here than hardware bragging rights, which is a nice change of pace. Where it disappoints is nearly everything wrapped around the swordplay. There is no meaningful ranked ladder, so once you're past the learning phase, progression is cosmetic unlocks and whatever competition you manufacture for yourself. Public lobbies swing between glorious grinding sieges and one-sided routs where attackers never clear the first gate, with no real matchmaking pressure to fix it. Duel servers are where the mechanically obsessed live, and dropping in cold means eating loss after loss from people who practise drags like a rhythm game. Archers remain an argument the community has never settled. In-app purchases sit on top of the unlock track. The tutorial still fails to teach the things that actually decide fights, which is why so many new players bounce before the systems open up. Crossplay keeps the main modes populated on PC, but the smaller playlists get thin at off hours. So who is this for. Anyone who wants a multiplayer game where mastery lives in your hands rather than in a rank badge, and anyone who misses yelling at strangers over a shared objective while a keep burns behind them. If you need seasonal structure, competitive integrity and a ladder that stays interesting past plat, this will feel unfinished around the edges and you should know that going in. If you can live without those, the first-hour tax buys you one of the most distinctive combat systems on PC, and one that still catches me out after months away from it.

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System Requirements
Minimum
- OS
- Windows 10 64-bit
- Processor
- Intel i3-4370
- Memory
- 8 GB RAM
- Graphics
- Nvidia GeForce GTX 660 or AMD Radeon HD 7870 2 GB
- DirectX
- Version 10
- Storage
- 35 GB available space
Recommended
- OS
- Windows 10 64-bit
- Processor
- Intel i7 6700 or AMD Ryzen 5 3500x
- Memory
- 16 GB RAM
- Graphics
- Nvidia GTX 1070 or AMD RX Vega-56
- DirectX
- Version 10
- Storage
- 35 GB available space
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Game Info
- Developer
- Torn Banner Studios
- Publisher
- Tripwire Presents
- Release Date
- Jun 12, 2022

