Compare Chivalry 2 - Special Edition Content prices across trusted key stores and find the best deal. Developed by Torn Banner Studios. Published by Tripwire Presents. Released on 6/12/2022. Available on PC. Genres: Action, Massively Multiplayer. Metacritic score: 82/100.

Two evenings of getting dismembered before the combat clicks, and then it never lets go. The best swing-timing brawler on PC, provided you don't need a ranked ladder.

My first hour was a parade of my own severed limbs, and I say that as someone who spends most of his week in shooters. Chivalry 2 does not hand you a crosshair and a recoil pattern to memorise. It hands you three attack directions, a block you have to aim, and a lobby of sixty-odd other people screaming into open mic while a battering ram creeps toward a gate. You will swing early. You will get countered mid-swing by someone who has clearly been doing this since the first game. That friction is real and it lasts roughly two evenings. Push through it, because on the other side is a combat system that rewards footwork and timing in a way very little else in multiplayer does. Structurally this is a 64-player team objective game wearing plate armour. The headline mode marches an attacking side through multi-stage sieges: push the ram, burn the village, escort the noble, breach the keep, then hunt a target while defenders throw everything including the furniture at you. Four classes carry it. Knight is the armoured wall, Vanguard the aggressive reach-and-damage pick, Footman the utility body who plants barricades and drops supplies, Archer the one everyone in voice chat wants dead. Each splits into subclasses with their own loadouts, and because weapons lie scattered across the map, you can ditch your sword for a maul, a shield, a torch, or a thrown chicken and keep fighting. Ballistae and catapults sit on the objective points for anyone who prefers ruining a charge from range. The fighting is the reason to be here. Attacks have genuine physical arcs, so you can drag a swing to land late around a shield or accelerate it to catch someone mid-parry. Counters, ripostes, jabs and kicks give you an answer to almost everything if your timing holds up, and the ceiling keeps rising long past the point where you think you have it figured out. Hit registration is honest given how many bodies occupy the same doorway, and time-to-kill is slow enough that a duel becomes a conversation instead of a coin flip. You also don't need an 8000 Hz mouse or a 360 Hz panel to compete. Stable frame pacing and a decent connection matter far more here than hardware bragging rights, which is a nice change of pace. Where it disappoints is nearly everything wrapped around the swordplay. There is no meaningful ranked ladder, so once you're past the learning phase, progression is cosmetic unlocks and whatever competition you manufacture for yourself. Public lobbies swing between glorious grinding sieges and one-sided routs where attackers never clear the first gate, with no real matchmaking pressure to fix it. Duel servers are where the mechanically obsessed live, and dropping in cold means eating loss after loss from people who practise drags like a rhythm game. Archers remain an argument the community has never settled. In-app purchases sit on top of the unlock track. The tutorial still fails to teach the things that actually decide fights, which is why so many new players bounce before the systems open up. Crossplay keeps the main modes populated on PC, but the smaller playlists get thin at off hours. So who is this for. Anyone who wants a multiplayer game where mastery lives in your hands rather than in a rank badge, and anyone who misses yelling at strangers over a shared objective while a keep burns behind them. If you need seasonal structure, competitive integrity and a ladder that stays interesting past plat, this will feel unfinished around the edges and you should know that going in. If you can live without those, the first-hour tax buys you one of the most distinctive combat systems on PC, and one that still catches me out after months away from it. Fred, Scout Team

Chivalry 2 - Special Edition Content

Chivalry 2 - Special Edition Content

Jun 12, 2022Torn Banner StudiosTripwire Presents
GamerScout Says

Two evenings of getting dismembered before the combat clicks, and then it never lets go. The best swing-timing brawler on PC, provided you don't need a ranked ladder.

PC
Best Price Available
€8.52-5%
at GameBillet
Lowest tracked: €8.52
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GamerScout Verdict

For players chasing mechanical mastery over rank badges, and willing to lose a full evening before the combat clicks.

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Price History

Lowest tracked
€8.5229 Aug 2026
Current best
€8.52
Lowest since we started tracking
Official stores
€7.84€8.29€8.75€9.2029 Aug30 Aug1 Sept2 Sept3 Sept
Tracking prices since 29 Aug 2026
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Screenshots & Media

About Chivalry 2 - Special Edition Content

My first hour was a parade of my own severed limbs, and I say that as someone who spends most of his week in shooters. Chivalry 2 does not hand you a crosshair and a recoil pattern to memorise. It hands you three attack directions, a block you have to aim, and a lobby of sixty-odd other people screaming into open mic while a battering ram creeps toward a gate. You will swing early. You will get countered mid-swing by someone who has clearly been doing this since the first game. That friction is real and it lasts roughly two evenings. Push through it, because on the other side is a combat system that rewards footwork and timing in a way very little else in multiplayer does. Structurally this is a 64-player team objective game wearing plate armour. The headline mode marches an attacking side through multi-stage sieges: push the ram, burn the village, escort the noble, breach the keep, then hunt a target while defenders throw everything including the furniture at you. Four classes carry it. Knight is the armoured wall, Vanguard the aggressive reach-and-damage pick, Footman the utility body who plants barricades and drops supplies, Archer the one everyone in voice chat wants dead. Each splits into subclasses with their own loadouts, and because weapons lie scattered across the map, you can ditch your sword for a maul, a shield, a torch, or a thrown chicken and keep fighting. Ballistae and catapults sit on the objective points for anyone who prefers ruining a charge from range. The fighting is the reason to be here. Attacks have genuine physical arcs, so you can drag a swing to land late around a shield or accelerate it to catch someone mid-parry. Counters, ripostes, jabs and kicks give you an answer to almost everything if your timing holds up, and the ceiling keeps rising long past the point where you think you have it figured out. Hit registration is honest given how many bodies occupy the same doorway, and time-to-kill is slow enough that a duel becomes a conversation instead of a coin flip. You also don't need an 8000 Hz mouse or a 360 Hz panel to compete. Stable frame pacing and a decent connection matter far more here than hardware bragging rights, which is a nice change of pace. Where it disappoints is nearly everything wrapped around the swordplay. There is no meaningful ranked ladder, so once you're past the learning phase, progression is cosmetic unlocks and whatever competition you manufacture for yourself. Public lobbies swing between glorious grinding sieges and one-sided routs where attackers never clear the first gate, with no real matchmaking pressure to fix it. Duel servers are where the mechanically obsessed live, and dropping in cold means eating loss after loss from people who practise drags like a rhythm game. Archers remain an argument the community has never settled. In-app purchases sit on top of the unlock track. The tutorial still fails to teach the things that actually decide fights, which is why so many new players bounce before the systems open up. Crossplay keeps the main modes populated on PC, but the smaller playlists get thin at off hours. So who is this for. Anyone who wants a multiplayer game where mastery lives in your hands rather than in a rank badge, and anyone who misses yelling at strangers over a shared objective while a keep burns behind them. If you need seasonal structure, competitive integrity and a ladder that stays interesting past plat, this will feel unfinished around the edges and you should know that going in. If you can live without those, the first-hour tax buys you one of the most distinctive combat systems on PC, and one that still catches me out after months away from it.

Fred
Fred · Scout Team

Shooters

Tags

auto-admittedFirst-Person MeleeDirectional CombatFeints and RipostesCastle Sieges64-Player BattlesClass-BasedTeam ObjectiveSquad Voice Chat ChaosHigh Skill CeilingDrag and Accel TechCrossplay MultiplayerSiege WeaponsEnvironmental Weapon PickupsDuel ServersSteep Learning CurveEmergent ComedySlow Time-to-Kill

System Requirements

Minimum

OS
Windows 10 64-bit
Processor
Intel i3-4370
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 660 or AMD Radeon HD 7870 2 GB
DirectX
Version 10
Storage
35 GB available space

Recommended

OS
Windows 10 64-bit
Processor
Intel i7 6700 or AMD Ryzen 5 3500x
Memory
16 GB RAM
Graphics
Nvidia GTX 1070 or AMD RX Vega-56
DirectX
Version 10
Storage
35 GB available space

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Community Discussion

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Reviews & Ratings

Metacritic
82
Steam
79%(58,548)

Game Info

Developer
Torn Banner Studios
Publisher
Tripwire Presents
Release Date
Jun 12, 2022

Features

MultiplayerPvPOnline PvPCross Platform MultiplayerSteam AchievementsSteam Trading CardsIn App PurchasesPartial Controller Support

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Frequently asked questions about Chivalry 2 - Special Edition Content

How much does Chivalry 2 - Special Edition Content cost?

As of 3 September 2026, the cheapest in-stock offer for Chivalry 2 - Special Edition Content is €8.52 at GameBillet, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Chivalry 2 - Special Edition Content cheapest?

The lowest in-stock price we track for Chivalry 2 - Special Edition Content is €8.52 at GameBillet (3 September 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Chivalry 2 - Special Edition Content available on?

Chivalry 2 - Special Edition Content is available on PC.

When was Chivalry 2 - Special Edition Content released?

Chivalry 2 - Special Edition Content was released on 12 June 2022.

Who developed Chivalry 2 - Special Edition Content?

Chivalry 2 - Special Edition Content was developed by Torn Banner Studios and published by Tripwire Presents.

Is Chivalry 2 - Special Edition Content worth buying?

Chivalry 2 - Special Edition Content holds a Metacritic score of 82/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.